ForumsForum GamesThe Anarchy Wars

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loco5
offline
loco5
16,288 posts
Peasant

Background:

The "Anarchy Wars" a misnomer really, it wasn't anarchy, not completely.
More like if the world went back to ancient greece with all the countries splitting into weak city states bickering with each other and an enclave of a government still pretending to be in control while also trying to convince or subjugate the other city states
Rather then building up to war, the countries devolved into anarchy due to the depression, in 1929 when it first hit there were major grumbles. Stock executives committing suicide rather then lose their fortunes, and millions homeless but within the next year the people fought their government, rising up, mostly ending up as their own little fiefs the size of their house, or the neighborhood. But some of them, usually Officers, former Government employees, even a few enterprising men and took over cities, enforced their own ideals and became city states. You are the owner of a city state and control it as such. Enclaves of the former governments remain strong, and attempt to keep control over the multitude of little self sufficient countries and some are more successful than others.

Sheet:

Leader Name:
Age:
Gender:
Description:
Bio: optional
---------
City Name: Can be real, or made up, don't be silly
City Standard:
Location: being specific helps
Locational Perk:
Population:10,000 (Split between the below 3)
Workers:
Scientists:
Soldiers:
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: (For War) none
Defenses: none
Allies: none
Enemies:
ResourcesCatch all currency)50,000
Morale: Average
Events: Your city State has been formed


Locational Perks
Russia: troops Immune to cold
Germany: Tech research quickened
France: Higher Morale
America: Cheaper research & soldiers
Britain: Better Aerial forces
China:2x population
Japan: better naval forces
Italy: Troops not affected by rugged terrain
Canada: Friendlier relations with other city states
Switzerland: Troops fight twice as hard on the defense

You can be in any country, but you'll need to develop your own perk for it, and i will judge it.

  • 414 Replies
anewbeginning
offline
anewbeginning
379 posts
Nomad

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 50,000
Morale: Average
Events: Your city State has been formed

This good?

evilsweetblock
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evilsweetblock
2,613 posts
Jester

I would join, but you have a history for long slow posts. I dont like people';s forums that post once every few days.

loco5
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loco5
16,288 posts
Peasant

I would join, but you have a history for long slow posts. I dont like people';s forums that post once every few days.


i could generally post at the very least once a day, on weekdays, maybe once a weekend.
loco5
offline
loco5
16,288 posts
Peasant

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 50,000
Morale: Average
Events: Your city State has been formed

Well your first move.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 50,000
Morale: Average
Events: Your city State has been formed

I have my builders make a crenalleted stone wall with ramparts around the city with a large wooden gate on the north and south sides.

loco5
offline
loco5
16,288 posts
Peasant

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 40,000
Morale: Average
Events: 7 turns, Stone Ramparts and wooden gates

in all it will cost 10,000 resources, and take a good 7 turns to build. Going big right off the bat, eh?

anewbeginning
offline
anewbeginning
379 posts
Nomad

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 40,000
Morale: Average
Events: 7 turns, Stone Ramparts and wooden gates

The sooner I start the sooner it's done
I have my scientists start working on coulour television.

loco5
offline
loco5
16,288 posts
Peasant

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 40,000
Morale: Average
Events: 7 turns, Stone Ramparts and wooden gates

Uh, color TV wasn't invented until 1953, and you don't even own any working ones. or a broadcast station.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 40,000
Morale: Average
Events: 7 turns, Stone Ramparts and wooden gates

I tell my scientists to start working on recreating radio then.

loco5
offline
loco5
16,288 posts
Peasant

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 35,000
Morale: Average
Events: 7 turns, Stone Ramparts and wooden gates, 4 turns: Radio


it will cost 5k resources, and 4 turns of time


On another note, a half dozen open topped APC's roll up, a german design with what seem to be swiss enclave troops in it. One of them unload, and before you can mobilize the militia, they drop small tubes into their rifle barrels, brace them on the ground and fire, the tubs fly over your walls and burst, not into fire or shrapnel. But paper, little pamphlets that seem to be pro government propaganda, offering resources and protection to those who work with the government. Though either are dubious at best.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 35,000
Morale: Average
Events: 7 turns, Stone Ramparts and wooden gates, 4 turns: Radio

*A turn has passed. Isn't the wall at 6 turns now?*

I go, personally, with five militia troops, and ask the leader of the party why they have spread propaganda into my city in such an ostentatious manner. I also tell him/her that if he/she is unable to either withdraw immeadietly or provide a good excuse for their presence, I will declare war on the federal government for trespassing. While walking to the outside of my city, I tell all of the troops I meet to be on guard to attack the possibly hostile soldiers should I give the singnal 'attack', and to spread the word to other militia.

loco5
offline
loco5
16,288 posts
Peasant

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 35,000
Morale: Average
Events: 5 turns, Stone Ramparts and wooden gates, 3 turns: Radio


By the time you rouse the men and get out, the government troops are little more then a dust cloud on the horizon.

anewbeginning
offline
anewbeginning
379 posts
Nomad

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 35,000
Morale: Average
Events: 5 turns, Stone Ramparts and wooden gates, 3 turns: Radio

I read the government propoganda to see what part of the government it's advertising. As well, I start a program where there are to be a group of four guards at the south, southeast, east, northeast, north, northwest, west, and southwest positions of the city who rotate take shifts rotate out with other soldiers every two hours. They are allowed to sit down and play cards and such as long as they can alert the city if a possible enemy is approaching.

loco5
offline
loco5
16,288 posts
Peasant

Leader Name: David Jones
Age: 30
Gender: Male
Personality/Description: (This is what you mean right?)He is a risk taker, and very aggresive.
Bio: Once a powerful leader, David took the opportunity to become one of the most powerful people in the country when he had it.
---------
City Name: Twiztzerland
City Standard: A golden lion rampant on a field of azure.
Location: The southwest most corner, by France.
Locational Perk: Switzerland
Population:10,000
Workers: 6000
Scientists: 2000
Soldiers: 2000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: none
Defenses: none
Allies: none
Enemies:
Resources: 35,000
Morale: Average
Events: 5 turns, Stone Ramparts and wooden gates, 3 turns: Radio


they offer resources, and protection to those who renounce anything other allegiance and work for the government,

Riptizoid101
offline
Riptizoid101
6,257 posts
Farmer

Leader Name: Atlantis Tipsy
Age: 24
Gender: Male
Description: Aggressive for his people, Tactical, and Merciless
Bio: Seeing the progression into world war, Atlantis' powerful speeches and leadership overthrew the German government, becoming a strong and feared leader at the ripe age of 24.
---------
City Name: Berlin
City Standard: (Explain what goes here?)
Location: Berlin, Germany (Before splitting)
Locational Perk: Germany
Population:10,000
Workers: 4000
Scientists: 3000
Soldiers: 3000
Soldier Types: Militia
---------
Technology: WWI Era set (Bolt Action Rifles, barbed wire, machineguns, mortars, light artillery, etc.)
Buildings:Headquarters, Barracks, Triage Center, Gunsmith
Vehicles: (For War) none
Defenses: none
Allies: none
Enemies:
ResourcesCatch all currency)50,000
Morale: Average
Events: Your city State has been formed

Alright. Is this fine? If so, then first, I start working on broadcast stations and radio.

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