ForumsForum GamesThe City-states of the aftermath.

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Darktroop07
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Darktroop07
3,592 posts
Shepherd

Europe was at the last phases of the war with the German Empire, and Austro-Hungarian Empire waning, as allied forces quickly started advancing, but the Spanish flu quickly brought the world to a halt as it became more lethal to the point of killing off 85% of the population, the world was left with only 317,647,059 people world wide.However the world was quickly recovering led by small city-states either controlled by a weak central government or were autonomous, and being led by some sort of government (Monarchy, Democratic-republic, Communism, Fascism)

Monarchy: Loyalty to king, citizens morale is increased as the king leads his army, successful victory strikes high morale, failure results in decreased morale.
Democratic-republic: State can mobilize resources quickly, and morale never drops below average, morale is increased through national security(Strong defenses) but decreases when the state attacks without a valid reason, if attacked morale increases and production speed increases.
Communism: Morale ever decreases below average, if attacking or Research increases by 200%, but resources are consumed by an extra 50%
Fascism: Morale never falls below average, and increases greatly after a successful victory over another state greater military capacity and soldier maintenance cost decreased by 25%

Goal establish your sovereignty over 10 cities for a victory.

not researching anything increases population by 75.
___________________________
Leader Name:
City Name: (Can be real or made up)
Cote of arms:
Location: Forest, Plains, Tundra, Mountains
Country: (Britain, Austria-Hungary, Germany, France, Italy, Russia)
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: City-State is formed.
(Let population grow or start miscellaneous projects to improve your city morale, create new defenses, research better technology, scout the region for other resources, abandoned equipment, train real soldiers.) It's up to you as to what you do.
  • 193 Replies
Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 120.000
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers)
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: WWI tanks 3 turns, , X 200 riflemen 1 turn

Prepare!

Infantry: We don't follow orders from you, only our emperor, and we will be an armed envoy for our officer.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 120.000
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers)
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: WWI tanks 3 turns, , X 200 riflemen 1 turn

Alright. But we will have armed men too.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 120.000
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers)
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: WWI tanks 2 turns.

You see 2 SDFKZ 251's pop out of the forest with 20 panzergrenadiers, understood.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 120.000
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers)
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: WWI tanks 2 turns.

As my men lead the Prussians to my city, I will build another hospital, on the other side of the city.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers)
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: WWI tanks 1 turns, Hospital 10 turns.

Officer Grams: A horrid defense, you should train your men for trench combat, and increase fortifications, as that's all you have.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers)
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: WWI tanks 1 turns, Hospital 10 turns.

We haven't needed tougher defenses because there's been no one to attack us.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers)
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: WWI tanks 1 turns, Hospital 10 turns.

But if you insist we will rain our men for trench warfare. (this is saying train the men)

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 30 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Low.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: vests 9 turns.
Allied events: return 2 turns.

I whisper to the men around me. 'We have men in the surrounding rooms, the NAZI's are checking the room in front of us next. When they enter we strike. Strike hard and fast, kill them before they know what's going on.' I ready my weapons, and wait for the NAZI's to come in.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 9 turns, Trench warfare 7 turns.

So where's your leader?

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 30 Riflemen x 253 Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Low.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 12 SDFKZ 251's, 78 panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 8 turns.
Allied events: return 1 turns, Bunker expansion 12 turns, Civil defence 7 turns.

The nazis go in, and are caught off guard, the other 3 squads follow in only 70 of them are left.

Speaker: All forces retreat, we don't want a war with the Prussians we got what we wanted.

HaoJun288
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HaoJun288
71 posts
Nomad

Leader Name:Nicholas III
City Name:Helsinki
Cote of arms:?
Location:Mountains
Country:Russia
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: City-State is formed.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name:Nicholas III
City Name:Helsinki
Cote of arms:?
Location:Mountains
Country:Russia
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:

Any actions to take?

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Just tell me if that's too much to do in one turn.

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 30 Riflemen x 253 Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Low.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 12 SDFKZ 251's, 78 panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 8 turns.
Allied events: return 1 turns, Bunker expansion 12 turns, Civil defense 7 turns.

'Shoot them as they run! Kill as many as you can!' I shout to my troops.

Once the NAZI's leave I order the repair of any structural damage.

I order the re-claiming of the mine.

I order the research of tactics. (Troop movements)

I order the training of trench warfare and fighting against armor (tanks, APC's, artillery, etc.)

I order my men to search for what the NAZI's were looking for.

I order my researchers to search there facilities to see if anything is damaged or missing.

I order my tank to return for repairs.

I send any civilians or soldiers that are injured to the hospital/triage felicities.

I order the construction of a mechanics for armor production and repair.

I order the bodies of the dead to be collected and given a proper burial.

I train spies.

I order the construction of AA defenses.

I order the research of anti-armor weaponry.

I order the research of sniper rifles.

I speak to my people. 'People, we have had our first encounter with the NAZI menace since the War. They are strong and well trained, but we fought them off! They came knocking and we knocked back! We send them packing with there tail between there legs! There attack crumpled against our defenses. We did this ourselves! Our men and women! Our trenches! Our blood and bodies! We fought together and We Won!' I pause. 'Today we lost many people to That scum. They shall be remembered in our harts and the minds of everybody. I fought in the trenches and I saw people fall, people I knew well and there legacy will be remembered with me. Those who fought will be given a patch to stitch to there clothing as a sign of remembrance to those who fell. It will unite us as one and to remind us of what happened here today, so that we will hold the memory of who fell close to our harts.'

I order the production of a patch with a single white dove on it, enough for the entire population.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

I must say... That I truly hate you right now...


Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Low.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 7 turns, repairs 5 turns, scopes 6 turns, AA X 4 8 turns, Trench warfare, Spy X 5 10 turns.
Allied events: Bunker expansion 11 turns, Civil defense 6 turns.

Greimà Hazz: Bloody hell seems like the NAZI's steamrolled through here.
Hozzül: So when did you get a tank?

Nothing seems to be missing that you know of.

Snipers pick off the Nazi's in the forest.

Fredrick: By royal decree The haunt is now Prussian territory, Glasglow is now ours, and we have trans ported other civillians from foreign cities that were decimated by the attack pop . is now 24,000.
Ambassador: We will now conduct a thorough search through the whole city, and the outskirts to root out all informants, and threats!

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

I do apologies, what did I do to cause such upset?

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Low.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 7 turns, repairs 5 turns, scopes 6 turns, AA X 4 8 turns, Trench warfare, Spy X 5 10 turns.
Allied events: Bunker expansion 11 turns, Civil defense 6 turns.

Greimà Hazz: They tried to, but they underestimated our urban prowess.

Hozzül: We found it while you were away, it helped greatly.

I send a small scouting squad into the forest to see if there is any NAZI presence there.

(Wait so I control the Glasgow city-state?)

Ambassador: I must thank you for your quick action by arming my population during the assault. It helped greatly. I must inform you tho that the NAZI's came for something. It wasn't an invasion force that attacked. Search your offices and buildings for anything that may have gone missing. I fear that they have captured something of yours.

I train some scouts. (Better at traveling unnoticed and better at not getting seen)

I train some researchers.

I train some infantry men.

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