ForumsForum GamesThe City-states of the aftermath.

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Darktroop07
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Darktroop07
3,592 posts
Shepherd

Europe was at the last phases of the war with the German Empire, and Austro-Hungarian Empire waning, as allied forces quickly started advancing, but the Spanish flu quickly brought the world to a halt as it became more lethal to the point of killing off 85% of the population, the world was left with only 317,647,059 people world wide.However the world was quickly recovering led by small city-states either controlled by a weak central government or were autonomous, and being led by some sort of government (Monarchy, Democratic-republic, Communism, Fascism)

Monarchy: Loyalty to king, citizens morale is increased as the king leads his army, successful victory strikes high morale, failure results in decreased morale.
Democratic-republic: State can mobilize resources quickly, and morale never drops below average, morale is increased through national security(Strong defenses) but decreases when the state attacks without a valid reason, if attacked morale increases and production speed increases.
Communism: Morale ever decreases below average, if attacking or Research increases by 200%, but resources are consumed by an extra 50%
Fascism: Morale never falls below average, and increases greatly after a successful victory over another state greater military capacity and soldier maintenance cost decreased by 25%

Goal establish your sovereignty over 10 cities for a victory.

not researching anything increases population by 75.
___________________________
Leader Name:
City Name: (Can be real or made up)
Cote of arms:
Location: Forest, Plains, Tundra, Mountains
Country: (Britain, Austria-Hungary, Germany, France, Italy, Russia)
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: City-State is formed.
(Let population grow or start miscellaneous projects to improve your city morale, create new defenses, research better technology, scout the region for other resources, abandoned equipment, train real soldiers.) It's up to you as to what you do.
  • 193 Replies
Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 6 turns, repairs 4 turns, scopes 5 turns, AA X 4 7 turns, Trench warfare 5 turns , Spy X 5 9 turns, scouts, Infantry X 200 5 turns.
Allied events: Bunker expansion 10 turns, Civil defense 5 turns.

Greimà Hazz: or they weren't armed with their MP-18's as far as we've seen we only captured 300 Kar98's, but we don't need them at all.

Hozzül: I see, well send us the schematic, we'll help my assimilating the the other new citizens into your city without problems.

Ambassador: impossible! Why would we bring anything like that here, things like that are safely in the Addëlhéim, and Könisburg. Our dual command centres.

For the Glasglow city-state play your cards right.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 6 turns, repairs 4 turns, scopes 5 turns, AA X 4 7 turns, Trench warfare 5 turns , Spy X 5 9 turns, scouts, Infantry X 200 5 turns.
Allied events: Bunker expansion 10 turns, Civil defense 5 turns.

Greimà Hazz: If you do not need them I will happily take them off of your hands.

Hozzül: I shall send you a copy of them when we are able.

Ambassador: Just look will you. You heard them over the speakers, they got what they were looking for, and they didn't take anything of ours so it has to be something of yours they took.

I order the repair of anything damaged in Glasgow.

I order the search for any research/military facilities for anything of importance.

I order the research of anti-tank weaponry and troops.

I order the research of tactics. (troop movements)

I order the construction of a mechanics for armor (tanks, APC's, artillery, etc.) production and repair.

I send scouts out around Glasgow to look for anything of interest.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 9 turns, Trench warfare 7 turns.

In the big building in the center of the city.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 5 turns, repairs 3 turns, scopes 4 turns, AA X 4 6 turns, Trench warfare 4 turns , Spy X 5 8 turns, scouts X 5 4 turns, Infantry X 200 4 turns.
Allied events: Bunker expansion 9 turns, Civil defense 4 turns.

Greimà Hazz: Go ahead.
Hozzül: well hurry it up.

Ambassador: The MP's have only caught a spy from British intelligence, we'll be interrogating him, and due to his presence we can't disclose any further information.

Insufficient funds, repairs must be done to gain more.

Glasglow's infrastructure is fully intact, but to the corners you see soldiers being executed, over the Capitol you see the Prussian flag.
The soldiers seem to be on high alert over all of Glasglow, and 5 plane transports arrive at the airport.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 9 turns, Trench warfare 7 turns.

We will also build some tanks and train the crews required.
And start work on simple bullet-proof armor

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 5 turns, repairs 3 turns, scopes 4 turns, AA X 4 6 turns, Trench warfare 4 turns , Spy X 5 8 turns, scouts X 5 4 turns, Infantry X 200 4 turns.
Allied events: Bunker expansion 9 turns, Civil defense 4 turns.

Greimà Hazz: Thank you.

Ambassador: Let me speak with him also. If he is here then he may know something or have taken something of ours. It is important for me to ask him some questions. How about this, let me speak with him first, I will only speak with him, then if he tells me anything I shall inform you, if he does not you may interrogate him as you see fit. He will most likely speak to one of us and he won't communicate if you interrogate him first.

Fredrick: Why are you executing those men? Surly they could be put to better use. Also was the agreement not that I was to take control of Glasgow while you get full use of the air-field?

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 8 turns, Trench warfare 6 turns.

The Prussians walk in.
Prussians: so where's your leader?

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 5 turns, repairs 3 turns, scopes 4 turns, AA X 4 6 turns, Trench warfare 4 turns , Spy X 5 8 turns, scouts X 5 4 turns, Infantry X 200 4 turns.
Allied events: Bunker expansion 9 turns, Civil defense 4 turns.

Your allowed to do as you wish with him.

Fredrick: meet my personal guard you see 20 men in fully clad ghillie suits, with a silenced scoped Gewehr 43, and a silenced MP38.
Remember be true to your word I was when I warned Glasglow.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 8 turns, Trench warfare 6 turns.

Do you not see him? He's right there in front of you, on the big throne.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 8 turns, Trench warfare 6 turns.

Officer: Really?! Ahahaha we are our Prussian sovereigns men, and would love for your support, if you aid we'll help subdue the unwanteds in your empire, if you can we'd love contact with Vienna.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 8 turns, Trench warfare 6 turns.

Yes, I can set up communications with Vienna.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 5 turns, repairs 3 turns, scopes 4 turns, AA X 4 6 turns, Trench warfare 4 turns , Spy X 5 8 turns, scouts X 5 4 turns, Infantry X 200 4 turns.
Allied events: Bunker expansion 9 turns, Civil defense 4 turns.

I visit the spy.

What do you mean?

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 4 turns, repairs 2 turns, scopes 3 turns, AA X 4 5 turns, Trench warfare 3 turns , Spy X 5 7 turns, scouts X 5 3 turns, Infantry X 200 3 turns.
Allied events: Bunker expansion 8 turns, Civil defense 3 turns.

BI SPY: Bloody hell your people don't consider themselves British anymore, but Prussian they themselves turned me in!

I gave them the option to let us take the airfield, or fight, but any that resisted would be killed.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 8 turns, Trench warfare 6 turns.

Now for your part of the deal: In the south of our empire a group of rebels calling themselves the "Serbian Patriots" have been causing problems for about a month now.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 8 turns, Trench warfare 6 turns.

We would be much obliged if you could eradicate hem.

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