ForumsForum GamesThe City-states of the aftermath.

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Darktroop07
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Darktroop07
3,592 posts
Shepherd

Europe was at the last phases of the war with the German Empire, and Austro-Hungarian Empire waning, as allied forces quickly started advancing, but the Spanish flu quickly brought the world to a halt as it became more lethal to the point of killing off 85% of the population, the world was left with only 317,647,059 people world wide.However the world was quickly recovering led by small city-states either controlled by a weak central government or were autonomous, and being led by some sort of government (Monarchy, Democratic-republic, Communism, Fascism)

Monarchy: Loyalty to king, citizens morale is increased as the king leads his army, successful victory strikes high morale, failure results in decreased morale.
Democratic-republic: State can mobilize resources quickly, and morale never drops below average, morale is increased through national security(Strong defenses) but decreases when the state attacks without a valid reason, if attacked morale increases and production speed increases.
Communism: Morale ever decreases below average, if attacking or Research increases by 200%, but resources are consumed by an extra 50%
Fascism: Morale never falls below average, and increases greatly after a successful victory over another state greater military capacity and soldier maintenance cost decreased by 25%

Goal establish your sovereignty over 10 cities for a victory.

not researching anything increases population by 75.
___________________________
Leader Name:
City Name: (Can be real or made up)
Cote of arms:
Location: Forest, Plains, Tundra, Mountains
Country: (Britain, Austria-Hungary, Germany, France, Italy, Russia)
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: City-State is formed.
(Let population grow or start miscellaneous projects to improve your city morale, create new defenses, research better technology, scout the region for other resources, abandoned equipment, train real soldiers.) It's up to you as to what you do.
  • 193 Replies
Arverniraider24
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Arverniraider24
1,088 posts
Peasant

*them*

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 7 turns, Trench warfare 5 turns.

Serbia's pop. was heavily hit, so we'll take Serbia under our control, and Germanize it, we'll send In an army soon.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 7 turns, Trench warfare 5 turns.

Thank you. I hope deals in the future go as smoothly as this one.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 6 turns, Trench warfare 4 turns.

Officer: So do we your kingdom is now under the protection of the Prussian Empire.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 6 turns, Trench warfare 4 turns.

And we will come to your aid at times of need.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 178,300
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 6 turns, Trench warfare 4 turns.

and lets build some tanks, shall we

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 201,400
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 6 turns, Trench warfare 4 turns, A7V x 8 turns.

We shall stay in touch then.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 4 turns, repairs 2 turns, scopes 3 turns, AA X 4 5 turns, Trench warfare 3 turns , Spy X 5 7 turns, scouts X 5 3 turns, Infantry X 200 3 turns.
Allied events: Bunker expansion 8 turns, Civil defense 3 turns.

I tell everybody to leave me with the spy. I lean in and whisper to him so nobody can here me but him.
BI spy: 'That wasn't my men. It was the Prussians that turned you in, they have there own spies in the works. Hidden in the crowd, pretending to be my people. They could have persuaded my people into thinking that You were Prussian. It's not unknown that my people are not fond of Them, turning them against you wouldn't be difficult. There are two options I can see. You somehow give me proof that you are not a spy and I can talk to the Prussians, or, you somehow break out. What would be more preferable for you?

Frederick: Could we not use them for labor? Or even use them for suicide missions. At least put them to use.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 24,000
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 628 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Veteran Militia x 30 Veteran Riflemen x 253 Veteran Infantry X 145 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2, Police station/Fire department hybrid.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 17,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder, Helmets, Espionage.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls. 4 Vickers AA guns,
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 14 SDFKZ 251's, 92 Panzergrenadiers, 154 Prussian Infantry, 450 Prussian workers, 2 Panzer controllers, 3 officers, Field Marshall, Panzer I X 1.
Embassy: Ambassador.
Enemies:
Events: vests 4 turns, repairs 2 turns, scopes 3 turns, AA X 4 5 turns, Trench warfare 3 turns , Spy X 5 7 turns, scouts X 5 3 turns, Infantry X 200 3 turns.
Allied events: Bunker expansion 8 turns, Civil defense 3 turns.

BI spy: You do that, but be careful our intelligence says they're making an ally of the Austrian-Hungarians, and are Germanizing the minorities.
Greimà Hazz: Well wasn't that interesting there, but sorry the citizens admire Prussia now, that's why you're now part of Prussia, (handing Mauser C96) prove your loyalty to the citizens of Prussia. There are 6 panzer grenadiers with him.

Fredrick: A country is built upon blood, and sweat they will help this land be unified.

Arverniraider24
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Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 201,400
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 6 turns, Trench warfare 4 turns, A7V x 8 turns.

and let's build some nest defensive positions.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 201,400
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 5 turns, Trench warfare 3 turns, A7V x 7 turns, ze defense 8 turns.

Please elaborate as to what nest defenses are? Do you mean like towers with snipers on them that are camouflaged? Cause they'd be futile w/o snipers.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 201,400
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 5 turns, Trench warfare 3 turns, A7V x 7 turns, ze defense 8 turns.

a nest is a mini-bunker with snipers,MGs, or flamethrowers.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Vlad Dracul
City Name: Wallachia
Coat of Arms: Dark red, with a large black Bat in the center
Location: Mountains
Country: Austria-Hungary
Population: 10,075
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia, Rifle men X 200
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armory.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 201,400
Production: 39,100
-----
Technology: WWI (Gewehr 98 X 10,000), (Mauser C96 X 2,000), (M-15 mortar X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Adv. Trenches (3 layers), WWI tanks.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Hospital 4 turns, Trench warfare 2 turns, A7V x 6 turns, pillbox X 4 8 turns.

That's called a pillbox... Jeesh made me strain my head...

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