ForumsForum GamesThe City-states of the aftermath.

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Darktroop07
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Darktroop07
3,592 posts
Shepherd

Europe was at the last phases of the war with the German Empire, and Austro-Hungarian Empire waning, as allied forces quickly started advancing, but the Spanish flu quickly brought the world to a halt as it became more lethal to the point of killing off 85% of the population, the world was left with only 317,647,059 people world wide.However the world was quickly recovering led by small city-states either controlled by a weak central government or were autonomous, and being led by some sort of government (Monarchy, Democratic-republic, Communism, Fascism)

Monarchy: Loyalty to king, citizens morale is increased as the king leads his army, successful victory strikes high morale, failure results in decreased morale.
Democratic-republic: State can mobilize resources quickly, and morale never drops below average, morale is increased through national security(Strong defenses) but decreases when the state attacks without a valid reason, if attacked morale increases and production speed increases.
Communism: Morale ever decreases below average, if attacking or Research increases by 200%, but resources are consumed by an extra 50%
Fascism: Morale never falls below average, and increases greatly after a successful victory over another state greater military capacity and soldier maintenance cost decreased by 25%

Goal establish your sovereignty over 10 cities for a victory.

not researching anything increases population by 75.
___________________________
Leader Name:
City Name: (Can be real or made up)
Cote of arms:
Location: Forest, Plains, Tundra, Mountains
Country: (Britain, Austria-Hungary, Germany, France, Italy, Russia)
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: City-State is formed.
(Let population grow or start miscellaneous projects to improve your city morale, create new defenses, research better technology, scout the region for other resources, abandoned equipment, train real soldiers.) It's up to you as to what you do.
  • 193 Replies
Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 27,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 10 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 8 turns, AA 17 turns.
Allied events: Pillbox X 8 6 turns, Guard tower X 16 10 turns, Bunker 20 turns.

35,000 credits.

Officer Greimà Hazz: your men were shaken up by a few mere militia, the only reason they took heavy casualties, was because the mine is poorly defended.

Officer Hozzul: Sir we have created a barracks for you, and we have set up our base if you need help simply ask us.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 27,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 10 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 8 turns, AA 17 turns.
Allied events: Pillbox X 8 6 turns, Guard tower X 16 10 turns, Bunker 20 turns.

I order my men to bring me the leader of the militia that attacked the mine.

I send out scouts to look for resources.

'Officer Greimà Hazz assist me in defending my territory then, devise what you would find a suitable defense strategy for my mine. Advise me on how to turn my mine into a fortress.'

'Thank you Mr. Hozzul.'

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 48,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 9 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 7 turns, AA 16 turns.
Allied events: Pillbox X 8 5 turns, Guard tower X 16 9 turns, Bunker 19 turns.

Militia: there was no leader sir.

Officer Greimà Hazz: Sorry but I'm under the direct command of my sovereign now, we will guard the borders, but we will not follow your orders, the ambassador can only control us to an extent.

The scouts aren't able to find anything.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 48,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 9 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 7 turns, AA 16 turns.
Allied events: Pillbox X 8 5 turns, Guard tower X 16 9 turns, Bunker 19 turns.

'Bring me two of the loudest ones then.'

'Officer Greimà Hazz thank you for you company.'

I send the scouts out past my borders

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 48,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 9 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 6 turns, AA 15 turns.
Allied events: Pillbox X 8 4 turns, Guard tower X 16 8 turns, Bunker 18 turns.

Scouts find an occupied mine, next to it is an oil pump.
The mine's heavily guarded.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 48,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 9 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 6 turns, AA 15 turns.
Allied events: Pillbox X 8 4 turns, Guard tower X 16 8 turns, Bunker 18 turns.

'Send word to the embassy, lets see if they want to go on a little raid.'

I order my men to ready themselves and the transports, I select 200 troops to remain with the artillery as a garrison.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 69,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 8 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 5 turns, AA 14 turns.
Allied events: Pillbox X 8 3 turns, Guard tower X 16 7 turns, Bunker 17 turns.

Greimà Hazz: We accept as long as we get the oil pump, we will need it for our armoured vehicles. Us officers have 2 SDKFZ's ready with 20 panzergrenadiers, and 40 infantry ready to attack, as for this battle we will take care of it, you will guard the new mine. We will need 4 of your trucks as well.

You notice that all the men have gas masks on.

Hozzül: Sir we're ready for the attack. Sir Deane prepare 100 men and 200 workers after we take the mine your men will barricade the place, and add new defenses, that oil well is very important to us, if you can aid us we'll make you an HQ.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 69,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 8 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Good.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 5 turns, AA 14 turns.
Allied events: Pillbox X 8 3 turns, Guard tower X 16 7 turns, Bunker 17 turns.

I order the production of gas masks (I completely forgot to produce what I researched)

'Mr. Hazz we also need oil for our vehicles, I'm willing to split the mine and the oil, but I'm not willing to hand over the entire rig.'

I pick out 100 trustworthy men who know how to handle prisoners and 200 workers from my work pool.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 76,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 8 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 4 turns, AA 13 turns, gas masks 6 days.
Allied events: Pillbox X 8 2 turns, Guard tower X 16 6 turns, Bunker 16 turns.

Hozzül: Well we'll get going we'll settle this later.
Greimà Hazz: Men get ready we'll finally be able to get our full fighting force mobile.

The Prussians go on w/out you.

The citizenry are getting mad over the acceptance of the Prussians.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 76,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 8 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 4 turns, AA 13 turns, gas masks 6 days.
Allied events: Pillbox X 8 2 turns, Guard tower X 16 6 turns, Bunker 16 turns.

I research espionage.

I send 300 men after them.

I address the population. 'My people do not be angry. Myself and the Prussian ambassador have decided that this course of action is the best for both of us. We gain valuable troops and armor for our military that ye, not long ago, called to be bolstered. They also helped defend the mine that helps keep us going. Their tactical prowess also aids our troops learn and become better at fighting and defending our people. Helping keep you and your family safe in your beds at night. Their defense technology is also keeping our borders safe. In return they ask us to host some of their troops, a small price for what we are gaining.'

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 76,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 8 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 2 turns, AA 11 turns, gas masks 4 days, espionage 30 turns(secretly)
Allied events: Pillbox X 8 1 turns, Guard tower X 16 5 turns, Bunker 15 turns.


When your men arrive all they find are hundreds of captured workers, but they also find them loading bloodless corpses onto the trucks. A Prussian sovereign flag waves over the oil rig.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 76,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 8 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 2 turns, AA 11 turns, gas masks 4 days, espionage 30 turns(secretly)
Allied events: Pillbox X 8 1 turns, Guard tower X 16 5 turns, Bunker 15 turns.

Holy darn they move fast.

I send some of my troops into the mine to see what kind of minerals are in there.

I walk among my people looking to find out what they want or need that I could supply.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 103,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 7 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 1 turns, AA 10 turns, gas masks 3 days, espionage 29 turns(secretly)
Allied events: Guard tower X 16 4 turns, Bunker 14 turns.

The Prussian soldiers warn you not to go into the mine.
Greimà Hazz: Hurry up men we need to secure the perimeter.
Hozzül: Greimà die führer is coming with an armed convoy, your expected to meet him at the port.
Your people wish for a democracy, as you've been doing all the decisions.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 103,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 7 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: Advanced firing range 1 turns, AA 10 turns, gas masks 3 days, espionage 29 turns(secretly)
Allied events: Guard tower X 16 4 turns, Bunker 14 turns.

'Why should we not enter the mine, in accordance with your deal I get the mine, sed deal we still have to confirm the details of.'

'Mr. Vensterg will be arriving? To our humble state?'

I speak to my people 'People, I have walked among you recently and I have heard what you ask for. You want to be able to show your opinion on important matters. I agree with you. I want the people of this city-state to be free, happy and safe and I have tried my best to secure these things for you alone. But I can no longer do that alone, I need your view on matters that are important to this city and that will affect how you live and survive. This is why I am giving you a voice, by making our City-state a democratic-republic.'

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory, Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 103,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 7 turns
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, gas masks, uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Bad.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 10 SDFKZ 251's, 120 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers.
Embassy: Ambassador.
Enemies:
Events: AA 9 turns, gas masks 2 days, espionage 28 turns(secretly)
Allied events: Guard tower X 16 3 turns, Bunker 13 turns.


Greimà Hazz: Well enter if you want to set off the mines they dropped in the mine, there has to be something valuable to them down there.

Ambassador: Yes my emperor will be arriving shortly along with his Imperial Guard.

The citizenry are requesting elections. And are requesting that the Prussian forces reside elsewhere.

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