ForumsForum GamesThe City-states of the aftermath.

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Darktroop07
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Darktroop07
3,592 posts
Shepherd

Europe was at the last phases of the war with the German Empire, and Austro-Hungarian Empire waning, as allied forces quickly started advancing, but the Spanish flu quickly brought the world to a halt as it became more lethal to the point of killing off 85% of the population, the world was left with only 317,647,059 people world wide.However the world was quickly recovering led by small city-states either controlled by a weak central government or were autonomous, and being led by some sort of government (Monarchy, Democratic-republic, Communism, Fascism)

Monarchy: Loyalty to king, citizens morale is increased as the king leads his army, successful victory strikes high morale, failure results in decreased morale.
Democratic-republic: State can mobilize resources quickly, and morale never drops below average, morale is increased through national security(Strong defenses) but decreases when the state attacks without a valid reason, if attacked morale increases and production speed increases.
Communism: Morale ever decreases below average, if attacking or Research increases by 200%, but resources are consumed by an extra 50%
Fascism: Morale never falls below average, and increases greatly after a successful victory over another state greater military capacity and soldier maintenance cost decreased by 25%

Goal establish your sovereignty over 10 cities for a victory.

not researching anything increases population by 75.
___________________________
Leader Name:
City Name: (Can be real or made up)
Cote of arms:
Location: Forest, Plains, Tundra, Mountains
Country: (Britain, Austria-Hungary, Germany, France, Italy, Russia)
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: City-State is formed.
(Let population grow or start miscellaneous projects to improve your city morale, create new defenses, research better technology, scout the region for other resources, abandoned equipment, train real soldiers.) It's up to you as to what you do.
  • 193 Replies
Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 110,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 4 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: AA 1 turns, espionage 20 turns (secretly),300 Riflemen 5 turns, Factory 7 turns, Firing range 3 turns, gas masks 8 turns.
Allied events: Bunker 3 turns.

Yes such good logic XD, morale too. You can make them you have the advanced firing range after all.

Well I'll take care of that you just show them that you're trying your best.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Victor Brenenor
City Name: Fathonberg
Coat of Arms: Red and Grey Checkered Background, with the Silhouette of a Soldier.
Location: Mountains
Country: Prussia (East Germany)
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Riflemen X 200 7 turns, infantry X 20 12 turns.

Anything else?

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Victor Brenenor
City Name: Fathonberg
Coat of Arms: Red and Grey Checkered Background, with the Silhouette of a Soldier.
Location: Mountains
Country: Prussia (East Germany)
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: Riflemen X 200 6 turns, infantry X 20 11 turns.

Every 5 turns you get your production credits, and mines, oil wells, etc get credits per turn establishing a road increases that by 50%

Your scout finds an incredibly fortified city near Könisburg, it waves the Old Imperial flag.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 110,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 4 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only)
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: AA 1 turns, espionage 20 turns (secretly),300 Riflemen 5 turns, Factory 7 turns, Firing range 3 turns, gas masks 8 turns.
Allied events: Bunker 3 turns.

I do try :P Oh alright then...

...I train infantrymen!

I research the arc welder

I send my soldiers into my city, armed, to root out the cause of the coup d'etat.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 130,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 1 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: espionage 19 turns (secretly),300 Riflemen 4 turns, Factory 6 turns, Firing range 2 turns, gas masks 7 turns, infantry X 200, Arc welder 12 turns.
Allied events: Bunker 2 turns.

None of them can be found, probably alarmed by the large troop movement.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 130,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Ally aid: +20,000 for 1 turns.
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: espionage 19 turns (secretly),300 Riflemen 4 turns, Factory 6 turns, Firing range 2 turns, gas masks 7 turns, infantry X 200, Arc welder 12 turns.
Allied events: Bunker 2 turns.

I order the production of AA turrets.

I order 50 troops, moving in groups of 2, to search again, this time they carry only their pistols. They are not dressed in uniform and are ordered to stay undercover and to only report to me.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 73,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: espionage 18 turns (secretly),300 Riflemen 3 turns, Factory 5 turns, Firing range 1 turns, gas masks 6 turns, infantry X 200 4 turns, Arc welder 11 turns, AA turret X 4 14 turns.
Allied events: Bunker 1 turns, Police station 9 turns, walls 5 turns.

Hozzül: Paranoia is the first step towards a dictatorship.

Your men find 30 militia, with 70 civillians conspiring in a pubs basement.

The new mine yields coal, and iron, at the bottom your men find an abandoned research facility with a Vickers A1E1 indepentant tank.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 73,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2,
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall.
Embassy: Ambassador.
Enemies:
Events: espionage 18 turns (secretly),300 Riflemen 3 turns, Factory 5 turns, Firing range 1 turns, gas masks 6 turns, infantry X 200 4 turns, Arc welder 11 turns, AA turret X 4 14 turns.
Allied events: Bunker 1 turns, Police station 9 turns, walls 5 turns.

I send miners into the mine.

I order a road to be built to the mine.

I order the construction of defenses around the mine.

I send for the leader (if there is one) of this group to be brought to my office along with the second in charge, (if there isn't one) I send for the two loudest men, from the militia and the civilians. (four in total)

I send 200 guards to protect the mine.

I send 4 researchers to study the facility for any projects or technology left behind.

I leave the tank, hiding it from the Prussians.

Darktroop07
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Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 73,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 17 turns (secretly),300 Riflemen 2 turns, Factory 4 turns, gas masks 5 turns, infantry X 200 3 turns, Arc welder 10 turns, AA turret X 4 13 turns, road to new mine 5 turns, mine fortifications 6 turns.
Allied events: Police station 8 turns, walls 4 turns.

The researchers find the plans for the tanks along with schematics for M1918 Machine guns, Thompson's and find experimental infantry vests, along with 400 helmets.

Leaders: What is it sir?

The Prussians let you in on 10% of the fuel.

Fredrick: Get the men ready, we head for Glasglow tomorrow, I'll take the your infantry as we trained them, the city will be added to your bureaucracy, we only need the airbase. As for troop transfer we'll use our own this time our Oppël blitz X 53 along with our SDFKZ 251's X 20 and our Panzer I's will attack.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 73,000
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 17 turns (secretly),300 Riflemen 2 turns, Factory 4 turns, gas masks 5 turns, infantry X 200 3 turns, Arc welder 10 turns, AA turret X 4 13 turns, road to new mine 5 turns, mine fortifications 6 turns.
Allied events: Police station 8 turns, walls 4 turns.

They trained the infantry?

I build a police station and a fire station.

I order the researchers to study the vests and the helmets.

I order my men to keep the men in the pub, I send 50 men to hold the pub.

'Men something you wish to tell me?'

I order the production of M1918's.

I tell my men to ready themselves.

I send some more men to talk to the populous, seek out any information they can get.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 16 turns (secretly),300 Riflemen 1 turns, Factory 3 turns, gas masks 4 turns, infantry X 200 2 turns, Arc welder 9 turns, AA turret X 4 12 turns, road to new mine 4 turns, mine fortifications 5 turns, police/fire station hybrid 12 turns, vests 24 turns, helmets 12.
Allied events: Police station 7 turns, walls 3 turns,

Yes they did, maybe you should explore the Prussian empire, see how they muster in the broken society. Firestation! Jeesh how'd you decipher the next big event XD.

4 leaders: Yes out with the Prussians or an uprising those are your only two options.

Militia: It seems the Prussians have made a schematic for an AA tower with one of their Flak towers to be built at a port.

The entire Prussian army heads out, along with the 200 infantry they trained return in 16 turns.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 16 turns (secretly),300 Riflemen 1 turns, Factory 3 turns, gas masks 4 turns, infantry X 200 2 turns, Arc welder 9 turns, AA turret X 4 12 turns, road to new mine 4 turns, mine fortifications 5 turns, police/fire station hybrid 12 turns, vests 24 turns, helmets 12.
Allied events: Police station 7 turns, walls 3 turns

I figured it out? Hahahaha that's brilliant! XD

'What is it that you don't like about them?'

Militia: It seems the Prussians have made a schematic for an AA tower with one of their Flak towers to be built at a port.


Ah what?

All of them? Are there any Prussian's left?
Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 16 turns (secretly),300 Riflemen 1 turns, Factory 3 turns, gas masks 4 turns, infantry X 200 2 turns, Arc welder 9 turns, AA turret X 4 12 turns, road to new mine 4 turns, mine fortifications 5 turns, police/fire station hybrid 12 turns, vests 24 turns, helmets 12.
Allied events: Police station 7 turns, walls 3 turns, return 16 turns.

Yes they all left.
The workers, but they're all armed with Walther P38's.

4 leaders: Well they're German, or have you forgotten of the war that was ongoing.
Populous: they're too secretive, and we know little of them.

They plan on building an AA gun ontop of a tower.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 530 Riflemen x 400 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 16 turns (secretly),300 Riflemen 1 turns, Factory 3 turns, gas masks 4 turns, infantry X 200 2 turns, Arc welder 9 turns, AA turret X 4 12 turns, road to new mine 4 turns, mine fortifications 5 turns, police/fire station hybrid 12 turns, vests 24 turns, helmets 12.
Allied events: Police station 7 turns, walls 3 turns, return 16 turns.

What about the ambassador?

'They are German, this is correct. I remember the war, clearly, I fought in it. Sergt 13th Machine Gun Reg. Killed a whole bunch of the Huns. Made barricades out of there bodies when our own fell down.' I lift my shirt showing a large area of scar tissue. 'Nazi grenade, the same grenade killed my brother. So don't ask if I have forgotten! I will never forget!' I look down at my desk. 'I dislike this situation as much as you do, but it is the best for our city. There are large military cities in the North. Much larger then ours, so if we are to survive, we need there protection. For now.' I look up. 'They are secretive. They are very secretive. I dislike it so I'm doing something about it, but I need time. Information is hard to come by with them. If you rebel they will crush us and take our city. They have thousands of troops where they landed, too many for us to fight. You rebel and those men will overrun our city like a tsunami. So we must work together if we are to pull through. We work together and things will change. Also, this information does not leave this room. You understand? There are spies in this city and that was whom I was looking for when I stumbled upon ye. Tell nobody, do not speak of this conversation to anybody. If I find out that the information has been leaked I will not hesitate to deal out the ultimate.'

Ah... How did we come across this information?

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 700 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 15 turns (secretly),Factory 2 turns, gas masks 3 turns, infantry X 200 1 turns, Arc welder 8 turns, AA turret X 4 11 turns, road to new mine 3 turns, mine fortifications 4 turns, police/fire station hybrid 11 turns, vests 23 turns, helmets 11 turns.
Allied events: Police station 6 turns, walls 2 turns, return 15 turns.

He's in the Embassy.

4 leaders: understood

Unknown plebeian: His majesties Secret service, we gave you this information in hopes of your aid. When you're better organised.

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