ForumsForum GamesThe City-states of the aftermath.

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Darktroop07
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Darktroop07
3,592 posts
Shepherd

Europe was at the last phases of the war with the German Empire, and Austro-Hungarian Empire waning, as allied forces quickly started advancing, but the Spanish flu quickly brought the world to a halt as it became more lethal to the point of killing off 85% of the population, the world was left with only 317,647,059 people world wide.However the world was quickly recovering led by small city-states either controlled by a weak central government or were autonomous, and being led by some sort of government (Monarchy, Democratic-republic, Communism, Fascism)

Monarchy: Loyalty to king, citizens morale is increased as the king leads his army, successful victory strikes high morale, failure results in decreased morale.
Democratic-republic: State can mobilize resources quickly, and morale never drops below average, morale is increased through national security(Strong defenses) but decreases when the state attacks without a valid reason, if attacked morale increases and production speed increases.
Communism: Morale ever decreases below average, if attacking or Research increases by 200%, but resources are consumed by an extra 50%
Fascism: Morale never falls below average, and increases greatly after a successful victory over another state greater military capacity and soldier maintenance cost decreased by 25%

Goal establish your sovereignty over 10 cities for a victory.

not researching anything increases population by 75.
___________________________
Leader Name:
City Name: (Can be real or made up)
Cote of arms:
Location: Forest, Plains, Tundra, Mountains
Country: (Britain, Austria-Hungary, Germany, France, Italy, Russia)
Population: 10,000
Civilians: 9,091(100 credits per civilian)
Researchers: 9 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 900 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia
Buildings:Factories X 4, Hospital X 1, Barracks X 2(450 soldiers housed each), Triage center, Armoury.
Buildings maintenance:205,000
Defenses maintenance cost:30,000
Military maintenance: 540,000
Research: 45,000
Credits: 150,000
Production: 39,100
-----
Technology: WWI (Combat rifle X 10,000), (Handgun X 2,000), (Light Artillery X 100),Two way radio, Trenches (Will allocate depending on country chosen.)
Defenses: Trenches
Vehicles: X 10 armoured cars( crew of 10) , 50 trucks( crew of 10)
Morale: Average
Allies:
Enemies:
Events: City-State is formed.
(Let population grow or start miscellaneous projects to improve your city morale, create new defenses, research better technology, scout the region for other resources, abandoned equipment, train real soldiers.) It's up to you as to what you do.
  • 193 Replies
JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 700 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 15 turns (secretly),Factory 2 turns, gas masks 3 turns, infantry X 200 1 turns, Arc welder 8 turns, AA turret X 4 11 turns, road to new mine 3 turns, mine fortifications 4 turns, police/fire station hybrid 11 turns, vests 23 turns, helmets 11 turns.
Allied events: Police station 6 turns, walls 2 turns, return 15 turns.

Darn.

'Thank you. So this coup d'etate is over correct?'

The Prussian's secret service?

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 700 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 15 turns (secretly),Factory 2 turns, gas masks 3 turns, infantry X 200 1 turns, Arc welder 8 turns, AA turret X 4 11 turns, road to new mine 3 turns, mine fortifications 4 turns, police/fire station hybrid 11 turns, vests 23 turns, helmets 11 turns.
Allied events: Police station 6 turns, walls 2 turns, return 15 turns.

British, and please reduce the turns for me. Be back later.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 700 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 13 turns (secretly), gas masks 1 turns, Arc welder 6 turns, AA turret X 4 9 turns, road to new mine 1 turns, mine fortifications 2 turns, police/fire station hybrid 9 turns, vests 21 turns, helmets 9 turns.
Allied events: Police station 4 turns, return 13 turns.

'What would you have of me?' I ask the person.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn.
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 100) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 13 turns (secretly), gas masks 1 turns, Arc welder 6 turns, AA turret X 4 9 turns, road to new mine 1 turns, mine fortifications 2 turns, police/fire station hybrid 9 turns, vests 21 turns, helmets 9 turns.
Allied events: Police station 4 turns, return 13 turns.

Nothing you're British that's why we want to end this occupation by the Prussians, since the American's were forced to withdraw, we were left alone versus them and our navy is weak compared to what the Prussians have in their territory, though they've done a good job versus all their enemies, well aid us by sending an ambassador to their Capitol it's near Könisburg, it's called Addëlhéim, the imperial Capitol.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750 (I assume it's half of the production of the mine.)
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: Avg.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 12 turns (secretly), Arc welder 5 turns, AA turret X 4 8 turns, mine fortifications 1 turns, police/fire station hybrid 8 turns, vests 20 turns, helmets 8 turns.
Allied events: Police station 3 turns, return 12 turns.

'To gather information? Understandable, we are also in desperate need of information on our ''allies''.'

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750 (I assume it's half of the production of the mine.)
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: High.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 12 turns (secretly), Arc welder 5 turns, AA turret X 4 8 turns, mine fortifications 1 turns, police/fire station hybrid 8 turns, vests 20 turns, helmets 8 turns.
Allied events: Police station 3 turns, return 12 turns.

Well when their emperor returns, send an ambassador with him, or go yourself, as for their government it's a Fascist Monarchy.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750 (I assume it's half of the production of the mine.)
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300) uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: High.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 11 turns (secretly), Arc welder 4 turns, AA turret X 4 7 turns, police/fire station hybrid 7 turns, vests 19 turns, helmets 7 turns.
Allied events: Police station 2 turns, return 11 turns.

I will.

I research frozen food and insulin.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750 (I assume it's half of the production of the mine.)
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: High.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 10 turns (secretly), Arc welder 3 turns, AA turret X 4 6turns, police/fire station hybrid 6 turns, vests 18 turns, helmets 6 turns, insulin 1 turn, frozen food 4 turns.
Allied events: Police station 1 turns, return 10 turns.

Intelligence: well inform us if you see any of the Imperial storm troopers, if you them it means Britain will be invaded.

Over the sky planes pass over, and paratroopers start to rain from the sky.

Intelligence it seems Glasglow is doing well against the aggressors, but it seems the Prussians will take the city soon, they've pierced through the defenses, and are engaged in the urban areas.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750 (I assume it's half of the production of the mine.)
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: High.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 10 turns (secretly), Arc welder 3 turns, AA turret X 4 6 turns, police/fire station hybrid 6 turns, vests 18 turns, helmets 6 turns, insulin 1 turn, frozen food 4 turns.
Allied events: Police station 1 turns, return 10 turns.

'How will I get in contact with you?' I show him toward the door.

I order my men to take up defensive positions and prepare for a fight, only shoot once the allegiances of the troopers are ascertained and it is confirmed that they are enemies. I tell my civilians to hunker down.

Good.

I plan out evacuation plans for civilians in case of attack.

I also plan out defensive positions and strongholds for my men.

I research mobile AA platforms.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750 (I assume it's half of the production of the mine.)
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: High.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 10 turns (secretly), Arc welder 3 turns, AA turret X 4 6 turns, police/fire station hybrid 6 turns, vests 18 turns, helmets 6 turns, insulin 1 turn, frozen food 4 turns.
Allied events: Police station 1 turns, return 10 turns.

Nazi's! Exclaim the Prussians , nothing could be planned the attack was too fast.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 230 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: High.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 8 turns (secretly), Arc welder 2 turns, AA turret X 4 5 turns, police/fire station hybrid 5 turns, vests 17 turns, helmets 5 turns, frozen food 3 turns.
Allied events: Police station 1 turns, return 10 turns.

'Troops report in! Give me some intel!' I yell into the radio.

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 30 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: High.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 7 turns (secretly), Arc welder 1 turns, AA turret X 4 4 turns, police/fire station hybrid 4 turns, vests 16 turns, helmets 4 turns, frozen food 2 turns.
Allied events: return 9 turns.

The first mine is lost!

Researchers: sir we need to use the A1A1Indepentant, the militia isn't going to defend us well alone! 200 militia casualties at first mine 120 civillians casualties.

Riflemen: the city should be our main concern.

Infantry: sir you should save yourself.

Ambassador: let's head for the bunker!

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 30 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: High.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 7 turns (secretly), Arc welder 1 turns, AA turret X 4 4 turns, police/fire station hybrid 4 turns, vests 16 turns, helmets 4 turns, frozen food 2 turns.
Allied events: return 9 turns.

'Bring out the tank.'

'No. Get me a rifle. I'm going in.'

'You go, get as man civilians into bunkers as possible.'

Radio: 'Send men to hold the research facilities! Protect the civilians, that is your primary objective.'

Darktroop07
offline
Darktroop07
3,592 posts
Shepherd

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 30 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: High.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 6 turns (secretly), AA turret X 4 3 turns, police/fire station hybrid 3 turns, vests 15 turns, helmets 3 turns, frozen food 1 turns.
Allied events: return 8 turns.

Researcher: understood, and god speed sir.
Ambassador: I'll see to it, well here's a Kar 98, and a Walther P38, along with 3 stick grenades.

Riflemen: the nazi's are approaching the city! Heading for the defense posts.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Leader Name: Sean Deane
City Name: The Haunt
Cote of arms: Black background with a white raven
Location: Mountains
Country: Britain
Population: 11,130
Civilians: 9,890 (100 credits per civilian)
Researchers: 10 (10 per 1,000 civilians)5,000 credits per researcher.
Soldiers: 1130 (100 per 1,000 civilians) 600 credits per soldier
Soldier types: Militia x 30 Riflemen x 500 Infantry X 200 volunteers x 200(Infantry)
Uniform: Brown and green mottled camo fatigues (matches the surrounding areas of my city)
Buildings:Factories X 4, Hospital X 1, Barracks X 3(450 soldiers housed each), Triage center, Armory,Advanced Firing range X 2.
Buildings maintenance:225,000
Defenses maintenance cost: 40,000
Military maintenance: 678,000
Research: 50,000
Credits: 13,500
Production: 1,000
Coal mine: +5,000 credits per turn w/ road +2,500
Coal/Iron mine: + 7,500 per turn w/ road +3,750
Ally aid: N/A
-----
Technology: WWI (Lee enfield X 10,000), ( Lee magnum X 2,000), (Light Artillery X 100),Two way radio, trenches, rifle men, barbed wire, (gas masks X 300), M1918(BAR), uniforms (Infantry only), AA, insulin, Arc welder.
Defenses: Trenches, Barbed wire, (Prussian) Pillbox X 8, (Prussian) Watch tower X 16, (Prussian) Walls.
Vehicles: X 10 armored cars( crew of 10) , 50 trucks( crew of 10)
Morale: High.
Allies: Prussian Empire.
Allied buildings: Embassy, Barracks X 2, Bunker, Walls, police station.
Allied forces w/in city: 20 SDFKZ 251's, 248 panzergrenadiers, 330 Prussian Infantry, 450 Prussian workers, 4 Panzer controllers, 4 officers, Field Marshall, Panzer I X 2.
Embassy: Ambassador.
Enemies:
Events: espionage 6 turns (secretly), AA turret X 4 3 turns, police/fire station hybrid 3 turns, vests 15 turns, helmets 3 turns, frozen food 1 turns.
Allied events: return 8 turns.

I check the magazines of each weapon and put the grenades in my belt loops. 'Thank you.' I gather as many men as I can with me. 'Men we are fighting for our freedom and our people. This threat has come to our gates and we must repel it with all our might. We must fight to survive, to live. With me men, lets kill us some basterds!' I leave my office and head toward the nearest defense post.

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