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Have a look at my (unfinished) game!

Posted Sep 9, '11 at 5:15pm

alovera1

alovera1

239 posts

over time it gets kinda trippy it looks like the bullets are turning and stuff like that it looks wierd sorry for dp

 

Posted Sep 9, '11 at 6:46pm

Somewhat49

Somewhat49

1,608 posts

Quite good and i got 59 seconds! I would definatley give your game a 10 if you postwed it on AG. And I think the no music is quite a nice change for me. Also its nice and simple.
a good stratagy is to keep all of the bullets heading in the same direction.

 

Posted Sep 10, '11 at 6:56pm

ExplosionsHurt

ExplosionsHurt

247 posts

(So that I don't spam the forums... all questions involving my game will go here.)

I've spent far too much time looking for music. I think I've found a good track though.

Law of Disorder

How does that sound?

 

Posted Sep 10, '11 at 7:38pm

Omnihero10

Omnihero10

314 posts

NIce... sounds appropriate

 

Posted Sep 10, '11 at 8:37pm

Somewhat49

Somewhat49

1,608 posts

I've spent far too much time looking for music. I think I've found a good track though.
Law of Disorder
How does that sound?

I like it.

 

Posted Sep 11, '11 at 2:08am

ExplosionsHurt

ExplosionsHurt

247 posts

http://www.mediafire.com/?wr7yqp4c8bie8xj

Version 0.0.0.0.0.0.0.0.0.0.0.0.0.0.0.2 is out!

Features include:
Way faster speeds and less lag
Pixel perfect collison detection
Music
Cannon sort-of fires to the beat of the music
Preloader

 

Posted Sep 11, '11 at 2:19am

ExplosionsHurt

ExplosionsHurt

247 posts

Whoops, I forgot to give credit to the maker of the music...

http://www.mediafire.com/?eah38jhesblz4b9

(Updated version with credit)

 

Posted Sep 11, '11 at 6:25am

Xinito

Xinito

108 posts

Nice game, great job my record was 51 seconds.

 

Posted Sep 12, '11 at 12:46am

KyahcoSukaimasutae

KyahcoSukaimasutae

314 posts

well tryed the first and it was a great idea! then i tryed the second played it for a long (well not that long under a minute LOL) time and got this error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at PlayScreen/onTick()
    at flash.utils::Timer/_timerDispatch()
    at flash.utils::Timer/tick()

i was runing the SWF in my debug flash player so it tells me istead of just contueing. but other than that the was  a big in prove ment on it mabye you could spice it up with some power ups and other bulites or enemys or say a system so you can turn intangable or stop time for a time but only once or something... or mybe you could put or spwan power ups that make it so you can eat bullits like in pac man! that would be fun and funny! or make it so you have to destroy the thing shuting at you anf then you go to the next level to a harder one, but that destorys the surival time idea...

all and all it is a awsome game i would give it right now a 8/10 (i am picky i know...)!
spice it up a little and i am sherh AG will take it in!

 

Posted Sep 12, '11 at 1:45am

ExplosionsHurt

ExplosionsHurt

247 posts

Yes, I know about the TypeError bug, and I have fixed it.

My idea currently is to have several "stages" of sorts. Each stage lasts for ~30 seconds, and once a stage is over, all the bullets disappear and something changes. Like the cannon fires faster or in shots of 3, or it moves around, or something...

 
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