ForumsGamesThings you hate in a game

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greenplanet011
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greenplanet011
207 posts
Peasant

Plain and simple.What do you hate in a game.

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malou_wang_xa
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malou_wang_xa
88 posts
Peasant

Doing quests that involve a lot of travelling so just you can talk to an NPC and then go travel again to talk to another NPC and the cycle goes on and on and on and on and on.

pangtongshu
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pangtongshu
9,991 posts
Scribe

Doing quests that involve a lot of travelling so just you can talk to an NPC and then go travel again to talk to another NPC and the cycle goes on and on and on and on and on.


Thank god for fast travel..
nichodemus
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nichodemus
14,608 posts
Regent

Doing quests that involve a lot of travelling so just you can talk to an NPC and then go travel again to talk to another NPC and the cycle goes on and on and on and on and on.


Maplestory job advancement.

URGH!
Mr_Sand
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Mr_Sand
673 posts
Shepherd

I hate **** endings and loading screens!


Ever Played Duke Nukem Forever. Everytime you die the loading screen on the xbox is a good 3-5 minutes its outrageous. What a doozy that game was.

I cant stand games that dont let you skip cutscenes and beginnings. Back on borderlands 1 the cutscene at the beginner was so long. So you want to here a story eh? and your like NO!! no I dont. And then the game forces you to do the most basic of things.

I love how on Halo if you put the difficulty past normal then you skip all the BS and just start playing
Kreitmaker
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Kreitmaker
293 posts
Bard

Here are the things I hate:

Silent Protagonists: Now there are a few exceptions to this point, but I'm just going to ignore them for now. Basically, if you're playing as a hero who is mute or cannot talk, you don't seem to care much about him/her. If the story decides not to show you information on the main character, then you'd expect him/her to talk so you know their personalities and such. There are times when you want the hero to talk instead of staying silent for the whole time, like near the beginning of Dishonored where you want the main character to stand up for himself and say he didn't kill the leader of the people but instead he stays silent and then becomes a fugitive.

Client-Side Hit Detection: The opposite of Server-Side Hit Detection. Basically, if your internet connection is garbage then you can easily beat everyone who has a good internet connection. One example is Battlefield 3, which uses that type of hit detection. This means a guy from Brazil or Saudi Arabia can go into a North American server and kill players like no tomorrow which pisses off everyone from North America playing there because they can't hit that player from Brazil or any other country and by the time they do they're dead.

Spawn Protection: Spawn Protection allows players that have just spawned into the match to not take any damage right away. That's good to prevent spawn camping, but bad when the player can kill other players during the spawn protection. Spawn Protection can give players an unfair advantage over players that spawned a long time ago when they can do whatever they want during the protection period.

Horrible Artificial Intelligence (AI): Horrible AI can ruin the singleplayer or co-op of games completely. If the enemy AI sucks, then the game can become too easy. If the friendly AI sucks, then the game can become too hard. If both AI suck, then the game sucks. Homefront had horrible friendly AI. So horrible, that when I saw how the US Army soldiers were fighting in the singleplayer I was like "No wonder North Korea took over America..."

pangtongshu
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pangtongshu
9,991 posts
Scribe

Silent Protagonists


Question..do you mean silent like Jak from Jak and Daxter where he doesn't talk at all...or like Fallout/Skyrim where you get choices on what to say, but the person just doesn't speak 'em?
AllportHD
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AllportHD
34 posts
Peasant

A really bad ending.

Kreitmaker
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Kreitmaker
293 posts
Bard

Question..do you mean silent like Jak from Jak and Daxter where he doesn't talk at all...or like Fallout/Skyrim where you get choices on what to say, but the person just doesn't speak 'em?


I did say there were exemptions from this quota, such as Gordon Freeman from the Half-Life games and Jak from the first Jak & Daxter game.

Basically, I don't like it when there are times that the character should talk, such as in Fallout and such other games.
pangtongshu
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pangtongshu
9,991 posts
Scribe

Basically, I don't like it when there are times that the character should talk, such as in Fallout and such other games.


In their defense..that mean having to hire another voice actor (or more) and maybe even add in some of that extra data stuff that I don't care to learn haha

also..the big one...it would take out that huge RPG element..the idea that you are the character you are playing. If the character has a voice..it is as if it is some random person you are playing as, and not yourself living the adventure
MrStealth
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MrStealth
151 posts
Farmer

i hate hackers

pangtongshu
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pangtongshu
9,991 posts
Scribe

Just thought of another one...a game that randomly throws you into combat un-expectantly.

Like..if there is a cutscene that has a build-up to there being a fight right after..that is ok. What Ihad in mind is during GTA: Vice City Stories..when defending Phil Collins, as you are forced to watch his performance..it just randomly goes back to you and there are multiple people to fight

IAgreeWithYou
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IAgreeWithYou
521 posts
Peasant

SIDE QUESTS THAT AREN'T OPTIONAL. *throws controller at the wall*

No! I don't want to get 10,000 feathers by killing chickens for some random dude so that I can finish the main story.

pangtongshu
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pangtongshu
9,991 posts
Scribe

No! I don't want to get 10,000 feathers by killing chickens for some random dude so that I can finish the main story.


But! If you don't get 'em then you can't make the almighty feather sword!
ArmorPenetrator
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ArmorPenetrator
23 posts
Blacksmith

a game that randomly throws you into combat un-expectantly.

Maybe you should expect combat anytime?
The_username
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The_username
93 posts
Blacksmith

I hate it when you can't figure out what to do on a level. It doesn't give any hints, arrows pointing to where you need to go, or a map/radar to point out where you need to go. So you're going in circles on a level and it's time consuming.

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