Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
For default Knights:
Hands: 3d6+2 / +10 Main: Knight's Sword Off: Knight's Shield
Armor: Knight's Armor +30 Head: Knight's Helmet Torso: Knight's Body Armor Legs: Knight's Leg Armor
For default Mods
Hands: 10d10 Main: Banhammer Off: ---
Armor: Mod Aura +60 Head: Torso: Mod Cape (neck) Legs:
ARMORY
Your available equipment is as follows: Axe of Rargh! - 1d12 (MH) Clink Clank Sword - 3d4 (MH) Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll. Pew Pew Blaster - 2d6 (MH) Plink Plank Sword - 1d6 (OH) Plonk Plonk Shield - +5 (OH) Really Big Shield - +20 (MH + OH) - Also defends one other person. Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed. Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment. ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____ Stage One??? | Stage Two | Stage Three
OOC: A few questions: Can I come out of stasis? When I come out of stasis, will I get my equipment back (if I had any). Also, can I switch to the ConsecuCount Cannon?
(OOC: When you come out of stasis, you won't be put back into the battle order until the next round. Your default equipment stays. You cannot switch weapons at this stage.)
IC:
R2D21999 1d20=43d6=8+2 R2D21999 swings and misses. StormWalker strikes a bandit. Bandit 5 (17 HP) - seriously injured JACKinbigletters defends. Patrick2011 swings and misses a bandit.
red303 comes out of stasis and strikes a bandit. Bandit 6 (-1 HP) - dying
Bandit 5 1d20=143d4=8 Patrick2011's armor prevents damage.
Bandit 7 1d20=113d4=9 Darkfire45 is hit. (19 HP) - injured MattEmAngel attempts to stop Loop_Stratos's bleeding. Darkfire45 attacks in a frenzy and misses. Loop_Stratos is bleeding to death! but blood loss is slowed by MattEmAngel. (-5 HP)
Name: StormWalker
Age: Spaghetti, and no, I won't tell you why that's my age, Matt
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Wicked Ninja Blade (3d4+2)
Off: Redactive Shield (+8) + Manacles
---
Armor
Head: nothing (0)
Torso: le shirt (0)
Legs: le pants (0)
---
Base
KEY: 11
MET: 15
TIC: 12
I do the stabby stab stab on a bandit. 3d4=6 + 2 1d20=3
welp I'm not hitting a bandit unless a miracle occurs
[OOC: What Matt said about looting makes sense. Is looting a function we'll be able to use?]
[OOC: What Matt said about looting makes sense. Is looting a function we'll be able to use?]
Just trying it may be better then asking Gantic.
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
-----
Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 17
MET: 10
TIC: 11
"Someone cover me!" I shout as I attempt to rip my shirt into rags so as I can cover the wound and tie it above the wound to slow blood flow, [OOC: That is if the wound is on a limb, excluding the head.]
Name: Darkfire45
Age: 18
Background: Comes from the depths of the underworld to collect people's souls to play with for the sake of amusement.
-----
Hands: Main: Ascendent Sword - 3d4 Off: Redactive Shield - +8
Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0)
-----
Base stats:
KEY: 12
MET: 5
TIC: 6
I go and cover Jack while he attempts to fix up Loop.
R2D21999 1d20=173d6=15+2 R2D21999 splorches a bandit. Bandit 5 (-11 HP) StormWalker shows no mercy to a bleeding bandit. Bandit 5 (-20 HP) JACKinbigletters attempts to stop Loop_Stratos from bleeding to death. Patrick2011 swings and misses a bandit.
Name: StormWalker
Age: Spaghetti, and no, I won't tell you why that's my age, Matt
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Wicked Ninja Blade (3d4+2)
Off: Redactive Shield (+8) + Manacles
---
Armor
Head: nothing (0)
Torso: le shirt (0)
Legs: le pants (0)
---
Base
KEY: 11
MET: 15
TIC: 12
It was a miracle! :O
I attack at the final bandit. 3d4=5 +2 1d20=4