ForumsForum GamesThe Forumnauts and the Keymettic Arena || The End

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Gantic
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Gantic
11,891 posts
King

Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:

1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.

I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.

As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.

When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.

CHARACTER SHEET
Name: (Your Username)
Age: (optional)
Background: (optional)
-----
Hands:
Main:
Off:
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY:
MET:
TIC:

For default Knights:
Hands: 3d6+2 / +10
Main: Knight's Sword
Off: Knight's Shield
Armor: Knight's Armor +30
Head: Knight's Helmet
Torso: Knight's Body Armor
Legs: Knight's Leg Armor

For default Mods
Hands: 10d10
Main: Banhammer
Off: ---
Armor: Mod Aura +60
Head:
Torso: Mod Cape (neck)
Legs:

ARMORY
Your available equipment is as follows:
Axe of Rargh! - 1d12 (MH)
Clink Clank Sword - 3d4 (MH)
Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll.
Pew Pew Blaster - 2d6 (MH)
Plink Plank Sword - 1d6 (OH)
Plonk Plonk Shield - +5 (OH)
Really Big Shield - +20 (MH + OH) - Also defends one other person.
Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed.
Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.

Seasoned Forumnauts have access to better equipment.
ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.

Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.

Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.

Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.

Knight's Sword - 3d6+2 (MH)
Req: Knight
Special: Double damage vs. dragony types.

Knight's Shield - +10 (OH)
Req: Knight
Special: None.

Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.

Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____
Stage One??? | Stage Two | Stage Three

  • 1,025 Replies
red303
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red303
7,572 posts
Shepherd

Name: Red303
Age: -1000
Background:
-----
Hands: 3d4/5
Main: Clink Clank Sword - 3d4
Off: Plonk Plonk Shield- 5
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 12
MET: 5
TIC: 9

OOC: A few questions: Can I come out of stasis? When I come out of stasis, will I get my equipment back (if I had any). Also, can I switch to the ConsecuCount Cannon?

Gantic
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Gantic
11,891 posts
King

(OOC: When you come out of stasis, you won't be put back into the battle order until the next round. Your default equipment stays. You cannot switch weapons at this stage.)

IC:
R2D21999 1d20=4 3d6=8+2
R2D21999 swings and misses.
StormWalker strikes a bandit.
Bandit 5 (17 HP) - seriously injured
JACKinbigletters defends.
Patrick2011 swings and misses a bandit.

DICE RESULTS
4 = 1d20
8 = 3d6
Gantic
offline
Gantic
11,891 posts
King

red303 1d20=11 3d4=6

DICE RESULTS
11 = 1d20
6 = 3d4
Gantic
offline
Gantic
11,891 posts
King

red303 comes out of stasis and strikes a bandit.
Bandit 6 (-1 HP) - dying
Bandit 5 1d20=14 3d4=8
Patrick2011's armor prevents damage.
Bandit 7 1d20=11 3d4=9
Darkfire45 is hit. (19 HP) - injured
MattEmAngel attempts to stop Loop_Stratos's bleeding.
Darkfire45 attacks in a frenzy and misses.
Loop_Stratos is bleeding to death! but blood loss is slowed by MattEmAngel. (-5 HP)

BATTLE ORDER
R2D21999 - StormWalker
JACKinbigletters
Patrick2011
red303
Bandit 5 (17 HP)
Bandit 7 (19 HP)
MattEmAngel
Darkfire45 (19 HP)

INCAPACITATED
Bandit 6 (-1 HP)
Loop_Stratos (-5 HP)

INVENTORY
Gopher stone

DICE RESULTS
14 = 1d20
8 = 3d4
11 = 1d20
9 = 3d4
StormWalker
offline
StormWalker
8,231 posts
Jester

Name: StormWalker
Age: Spaghetti, and no, I won't tell you why that's my age, Matt
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Wicked Ninja Blade (3d4+2)
Off: Redactive Shield (+8) + Manacles
---
Armor
Head: nothing (0)
Torso: le shirt (0)
Legs: le pants (0)
---
Base
KEY: 11
MET: 15
TIC: 12

I do the stabby stab stab on a bandit.
3d4=6 + 2
1d20=3
welp I'm not hitting a bandit unless a miracle occurs

[OOC: What Matt said about looting makes sense. Is looting a function we'll be able to use?]

DICE RESULTS
6 = 3d4
3 = 1d20
JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

but blood loss is slowed by MattEmAngel.
You managed... Something...

[OOC: What Matt said about looting makes sense. Is looting a function we'll be able to use?]
Just trying it may be better then asking Gantic.

Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
-----
Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 17
MET: 10
TIC: 11

"Someone cover me!" I shout as I attempt to rip my shirt into rags so as I can cover the wound and tie it above the wound to slow blood flow, [OOC: That is if the wound is on a limb, excluding the head.]

Chryosten
offline
Chryosten
17,384 posts
Herald

Name: Darkfire45
Age: 18
Background: Comes from the depths of the underworld to collect people's souls to play with for the sake of amusement.
-----
Hands:
Main: Ascendent Sword - 3d4
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 12
MET: 5
TIC: 6

I go and cover Jack while he attempts to fix up Loop.

R2D21999
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R2D21999
18,319 posts
Treasurer

Name: R2D21999
Age: 1999
Background: A robot who can bake poisonous cookies.
-----
Hands: 3d6+2 / +10
Main: Knight's Sword
Off: Knight's Shield, Manacles
Armor: Knight's Armor +30
Head: Knight's Helmet
Torso: Knight's Body Armor
Legs: Knight's Leg Armor
-----
Base stats:
KEY: 11
MET: 15
TIC: 12

I just attack another bandit while everyone tries helping Loop.

Patrick2011
offline
Patrick2011
12,319 posts
Templar

Name: Patrick2011
-----
Hands: 3d6+2 / +10
Main: Knight's Sword
Off: Knight's Shield
Armor: Knight's Armor +30
Head: Knight's Helmet
Torso: Knight's Body Armor
Legs: Knight's Leg Armor
-----
Base stats:
KEY: 9
MET: 13
TIC: 10

I attack a bandit on my turn.

1d20=5
3d6=12 +2

DICE RESULTS
5 = 1d20
12 = 3d6
Gantic
offline
Gantic
11,891 posts
King

R2D21999 [roll1d20] 3d6=15+2

DICE RESULTS
15 = 3d6
Gantic
offline
Gantic
11,891 posts
King

R2D21999 1d20=17 3d6=15+2
R2D21999 splorches a bandit.
Bandit 5 (-11 HP)
StormWalker shows no mercy to a bleeding bandit.
Bandit 5 (-20 HP)
JACKinbigletters attempts to stop Loop_Stratos from bleeding to death.
Patrick2011 swings and misses a bandit.

Remaining turns
red303
Bandit 7 (19 HP)
MattEmAngel
Darkfire45 (19 HP)

INCAPACITATED
Loop_Stratos (-5 HP)

INVENTORY
Gopher stone

DICE RESULTS
17 = 1d20
R2D21999
offline
R2D21999
18,319 posts
Treasurer

Dang it, I forgot about the die.

StormWalker
offline
StormWalker
8,231 posts
Jester

Name: StormWalker
Age: Spaghetti, and no, I won't tell you why that's my age, Matt
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Wicked Ninja Blade (3d4+2)
Off: Redactive Shield (+8) + Manacles
---
Armor
Head: nothing (0)
Torso: le shirt (0)
Legs: le pants (0)
---
Base
KEY: 11
MET: 15
TIC: 12

It was a miracle! :O
I attack at the final bandit.
3d4=5 +2
1d20=4

DICE RESULTS
5 = 3d4
4 = 1d20
Gantic
offline
Gantic
11,891 posts
King

OOC: @StormWalker: You don't need to roll. I'm pretty sure all the bandits will die at the end of this round.

Gantic
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Gantic
11,891 posts
King

The bandit flees.
Loop_Stratos is slowly bleeding to death. (-6 HP)

The bodies of seven lifeless bandits lay about.

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