your powers will not work in the Warp. But don't worry. I brought it back
*hands yamato to mr. Angry Vergil*
I was hoping I would be done before you woke up. Don't worry, I didn't even tamper with it, just studied it's infusion with darkness. An excellent weapon
This got boring now. What will happen if I introduce something awesome?
*snaps finger and a nuke appears in the middle of the tavern*
Your objective is to defuse this nuke. However, to defuse it you need to solve a bunch of absurdly difficult puzzles. This bomb is locked to this dimension so that way you can't cheat by sending it to another dimension. It's also indestructible until you disable it. Oh and don't bother trying to escape since I just disabled all forms of escape from the tavern. Good luck. You have 1 hour.
*teleports to the penthouse*
By the way, I also made myself invulnerable until you either disable the nuke or the nuke blows up to prevent you from killing me in order to end the game early. And also, the penthouse doubles as a fallout shelter and is biologically linked to me and me only. So you can't enter it at all.
*allows velociraptors inside my penthouse whilst the nuke teleports back to the middle of the tavern*
I forgot to mention that the nuke teleports back to the middle of the tavern after a minute if it's removed from its original position. Your move Doom.
Oops..looks like they really want that nuke...well, I did warn everyone twice about these dinosaurs playing Civilization, yet no one bothered to stop them XD Look at this mess now
*Velociraptors run to the nuke in the middle of the Tavern and hug it, dragging it back to Chryos' penthouse and banging on the door again*
Looks like they keep doing it every time the nuke is teleported back...well, it must be a bit noisy in that fallout shelter of yours right now.
I'll also inscribe in that taking the nuke to me will results in a 5 minute penalty. And last time I saw the timer, it was at around 30 minutes. So I'd advise you to stop dawdling and get on with solving the puzzles on the nuke. Because that's the only way you're going to get more time.
Okay, maybe puzzles wasn't the correct term. It mainly consists of wires, buttons, mazes, Simon Says and a few other puzzles which I can't remember since I mainly picked a random module and slapped it onto the nuke. In fact, there might be a few traps laid on the nuke which would hasten the countdown.
Well, the random sticking of the modules coupled with the raptors messing around with it broke it. Not that it was an actual nuke in the first place.
*heads back to the tavern*
Oh yeah, I wanted to see if you'd actually try defusing it. That would have activated a signal to begin an orbital bombardment on the tavern itself. And I'm totally not making this up as I go along.
*blue gas cloud starts swirling and intensifying into a humanoid shape*
*steps out of dissipating cloud*
Since the nuke is indestructible unless we defuse it, why should we care? At no point was it specified that the nuke would lose its indestructibility at the end of the countdown.
*sees the countdown is up* Oh well, missed that point. Though it proves what I just said.