ForumsGamesSwords&Souls II: Your ideas!

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SoulGame
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SoulGame
33 posts
Peasant

Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time

  • 1,411 Replies
Alexnpro
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Alexnpro
2 posts
Nomad

Base system:
-you can upgrade every base
-the more you upgrade bases the more money you get for them and training is more effective in them
-you can rush enemy bases
-you can build barracks to have soilders help you take over enemy bases
-while rushing bases have a gameplay mechanic as in Rogue Soul 1 & 2

Alexnpro
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Alexnpro
2 posts
Nomad

As i said in my thread with base system game idea (below) i would like to add it would be cool if you could place traps and soilders in the way and also some wall that could be destroyed by siege machines and make multiplayer mode for other players to be able to try out your bases

Base system:
-you can upgrade every base
-the more you upgrade bases the more money you get for them and training is more effective in them
-you can rush enemy bases
-you can build barracks to have soilders help you take over enemy bases
-while rushing bases have a gameplay mechanic as in Rogue Soul 1 & 2

TheObliviousGamer
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TheObliviousGamer
1 posts
Scribe

it would be cool to add a dungeon system to help you get money/xp/crafting items (if added). and you could go into dungeons online with other people too.

iiWaterSak
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iiWaterSak
1 posts
Farmer

Make pets give speial skills, and get a new trainer, because our original trainer betrayed us and make him last final boss!

Joeyjoeyawesome
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Joeyjoeyawesome
2 posts
Peasant

More weapons and/or different types of weapons.
E.G. Magic weapons (There would be a separate training mini-game for magic damage). 2 handed weapons that sacrifice your shield for extra damage. Double weapons like daggers that can hit several times (If there's an ability like the multiple hit abilities, it would multiply the hits).

Definitely a pet system with different kinds of pets, some pets attack by themselves, others could heal you, maybe one that could sacrifice itself to revive you if you die.

More idle type stuff like the bank, I know a lot of people wouldn't like that, but personally, I enjoy idle games.

More stats with their own mini-games E.G. Magic, defense (I know health pretty much equals defense, and there's the shields... so that wouldn't really be necessary), magic defense, a double hit chance stat (if it exceeds 100%, then it goes on to triple hits, quadruple, etc. there could be some cap and/or logarithmic function that slows down the % increase per stat up).

If there is a crafting system implemented, create some sort of a shop that you can buy/sell materials and weapons.

More types of armor (including pet armor, if there are pets) such as helmets, chaps, boots, gauntlets/gloves, amulets etc.

More in-battle actions and passive talents.

Classes (each class would have different talents and abilities), E.G adventurer (all around good, can do magic), wizard (low health, low phys dmg, lots of magic damage), knight (tank, can't use magic but does have his own abilities, he has a debuff talent that at first has a higher chance of NOT hitting for a turn, which you can upgrade to lower the chance).

I know that was a lot and would be very difficult to program, it would probably be too big for a browser game also, but I know you guys can do it!

I hope someone actually reads this

Joeyjoeyawesome
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Joeyjoeyawesome
2 posts
Peasant

Also, do NOT remove training, that's literally the point of the game!

Since it seems there will most likely be pets, pet training would be way cool.

Patr1arch
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Patr1arch
1 posts
Jester

More items / set items (like diablo 2)
More achivements / maybe quests and act system.
More skills / transforming skills, maybe (transform skill level 10 werewolf, level 20 grizzly, level 30 lion, level 40 dragon just example...)

iqbal_ihsan_75
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iqbal_ihsan_75
1 posts
Nomad

Multiplayers
For Login

DAFFAAKBAR
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DAFFAAKBAR
1 posts
Nomad

Made the final battle have the same mechanic as the "training" at the first game

oh, and make a backstory that is a lot more deeper maybe ?

Luisa_2658
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Luisa_2658
1 posts
Nomad

New Worlds would be really cool!!!

ThaCaseMan
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ThaCaseMan
1 posts
Nomad

I think it would be sweet if there was crafting in the game! Maybe certain craftable items could have special buffs

zizazkre5511
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zizazkre5511
1 posts
Nomad

also, you could make it online

Kaneki_8349
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Kaneki_8349
1 posts
Peasant

an aide to the player than to tamper with the status of it and buy clothes or weapons

MInepirate
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MInepirate
1 posts
Peasant

WAFFLES

aokrocks
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aokrocks
2 posts
Farmer

You should let us have teams to fight enemies, maybe enemies would drop armor,weapons, or other items that we could equip.More ways to earn money and spend money would be nice.

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