ForumsGamesSwords&Souls II: Your ideas!

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SoulGame
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SoulGame
33 posts
Peasant

Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time

  • 1,403 Replies
lotlotcolot123
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lotlotcolot123
2 posts
Shepherd

Comboo !
More fighting Styles.
AND UHMMM
Some pets ?
Collectibles
Upgrading More ****ss.

rian123456
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rian123456
1 posts
Nomad

make swords and souls rpg game

TermikCZ
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TermikCZ
3 posts
Nomad

+ new Swords,Armors,Shields atd.
+News Enemys,Arena II
+ New House,Town

TermikCZ
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TermikCZ
3 posts
Nomad

And + Helmet

ookiiushidesu
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ookiiushidesu
1 posts
Nomad

This game is awesome! I'm glad you are making a second one. If you're still accepting ideas, I do have a few.

* Have multiple classes/skill trees. I'd like to build my character in a specific way that won't be the same as everyone else's at the end of the game; to be able to focus on magic/ranged/physical or even have a beast tamer thing or something would just be neat.

* A storyline! Have it continue on where this game was really just the 'tutorial' of sorts for your soul, where you get passed the Arena and go on an actual adventure.

Different zones would have so many battles in them, where you could choose normal hard or insane difficulty on them and get different loot.

*Better loot options. Not just a direct upgrade, but there should be choices, too. Like have some weapons with different effects, and an equipment screen.

* Allow a hit or something or not make the max combo thing so insanely high on the minigames for stat raising. I would like to get the achievements for this game, but there's no way that I am going to waste the time perfecting all of the combos for nothing. I beat the Scarecrow King at like level 110. There's no need to keep going with the combos, and the survival has no purpose beyond opening the 'Final Battle'.

* Either take away the raising of stats entirely via level, or balance the way the training minigame works and leveling stats work. I maxed out my Crit and Dodge so early, I didn't need to train in the minigame at all for them. It's useless to have the minigames when they're outshined by basic leveling. All they do is raise HP when you cap your crit ratio and stuff, so you might as well just do defense training since you can raise def and hp that way. It may be a good idea just to raise stats through the mini game.

* Make more types of minigames! Have harder versions with different controls open up as you master the previous ones, that will raise stats better. That, or just random cycling between them for more variety. Bring in new mechanics or things to spice up the current ones!

* The pet system you mentioned would be awesome.

* More secrets!!!! And ones that aren't listed in the secrets page thingy.

* Make the income generator more useful, or just take it out entirely. I maxed out the income thing at the bank first and foremost whenever I had money. It literally was never useful to me. Granted, I beat the game in 3 days. So it may be of use to someone who doesn't time-dump in it hahaha. But it still didn't take very many hours from me. It was just useless and costed too much to raise and didn't give enough back.

By having more content to last longer, making the bank cheaper and giving you some more money while also lowering the money you get from battles, this feature could be quite useful. Maybe even quests you do for the banker or a minigame to raise the income level you get? Also, it should max at like 75%. The banker wouldn't want to give all his money to you lol.

* Do more with the basic attacks. I really liked the dodging mechanic in the dodge minigame. Maybe have different weapons or something have normal timed button presses, or blocks also be timed(with a natural % too) or give the choice to hit low med high or something for more variety.

* balance the potion system. The yellow potion for lowering the timer was just insanely overpowered, where at the max cooldown reducer skill and using every skill and instantly using the potion, it would reset every single one for me.

* Do more with the housing system. Give options for the type of house you can build and where you place stuff, and make it so you can decorate inside of it! Maybe have a 'character' page thing where you can link your house and how it looks or something.

* Make an insanely high-leveled boss for people who want to spend a ton of time with this. lol. Add content enough to give more hours into this as well. Even if it's light content and not terribly serious; giving more zones and fleshing out the world you've put forward in that map would be pretty sweet.

You could take something that had little story and build on to it to be something quite great. This is a really fun game, but it feels like there's just quite a bit missing that, if included, would make this an amazing game.

Good job!

murillohfb
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murillohfb
1 posts
Nomad

*First thing, don't put too many features in the game that will make the original idea be lost.
It's a simples yet fun game, add features as you wish but keep game easy for beginners and cool for skilled gamers.
* I have read the entire post (Yeah, I have too much free time I think '-'), and
if you will implement the bounty ideia, remember to make the Rogue Soul guy a possible opponent (Easter Egg ) worthing 5000 soulons also!
*I must confess you are great by reading all the ideias (90+ pages of ideas! Quite the hype you are creating there) and you must be very patient too .
(Sorry for my bad English, it's not good as it used to be.)

SoulGame
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SoulGame
33 posts
Peasant

Haha thanks, it's really cool to read all the players' ideas anyway.
I totally agree with your point => don't lost the original idea. That's actually my main guideline ^^ The tricky part is to make a really more complete game while keeping it simple and please everyone with new content.
I hope I'll be able to figure out a way to balance all that
(no worry my english is quite bad as well...)

minato38
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minato38
1 posts
Nomad

[b] İ think you must make class select

SAYFALDENBASHEER
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SAYFALDENBASHEER
2 posts
Nomad

MAKE A TEAM IN THE GAME AND MORE weapons/armors AND UPGRADE THEM AND MORE POWERS AND MORE equipment FOR training and more leves .

MRDirt
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MRDirt
3 posts
Peasant

your farm and the house

MRDirt
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MRDirt
3 posts
Peasant

and bad Russian with bear

MRDirt
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MRDirt
3 posts
Peasant

potato coins

diggy_diggy_do
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diggy_diggy_do
2 posts
Farmer

Maybe more of a RPG feeling like house of wolves or Crystal Story.

Brodie1000
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Brodie1000
1 posts
Nomad

I wished there was online

SAYFALDENBASHEER
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SAYFALDENBASHEER
2 posts
Nomad

and it has be only 5 mans in the team and every man have his own power that mean the game have to be 50 level.

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