ForumsProgramming ForumSonny: Genesis [Sonny Fan Game]

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738 posts

Back when the first Sonny hit the internet I was hooked;
I didn't develop games back then, but it's one of those games
that sparked my interest for the profession.
Now, it's time for me to create a tribute.

Sonny: Genesis is the next big project I've set for myself.
It'll cover much unexplored territory for me,
and is a perfect opportunity to grow as a developer.

Sonny: Genesis
The game takes place in the same universe as the original
flash games, but will feature a brand new cast of characters.
This doesn't necessarily mean you won't see familiar faces

The gameplay will be very similar to the flash games, with the
addition of some new battle mechanics. This means it'll be
characterised by turn-based combat, and broken up by 'roaming'
sections where you'll be able to outfit your characters and
purchase new gear.

Sonny: Genesis is being developed as a standalone
game for the PC platform; this means it won't run inside
a browser like the originals. Porting the game to HTML
or mobile is not something I currently plan to do.

Planned Features
- 3 (Playable) classes with unique skill trees and playstyles:
The Combatant, Illusionist and Sentinel.
- 5 Story Zones + Post-Game Content
- Side quests
- Fully voice-acted
- Illustrated story cutscenes
- Online leaderboards and achievements

I love involving fellow fans of the series in the creative process.
That's why I encourage anyone to post their ideas and suggestions;
several have already made it into the game!

I'll also be holding multiple creative contests throughout development;
winners of these contests will see their name and contributions added
to the final version of the game!

Previous contests:
Armor Design
Winners: @spaceskeleton @jonathannanhu and @Koshionos

Very early Screenshots & Artwork:

All of these are subject to change!
(Ability screen)
(Base character)
(Idle Animation)
(Skill Icons)

I need Playtesters!
As a playtester you'll recieve unfinished builds of the game
in various stages of development, with the task of helping me
find bugs & glitches and providing feedback.
I'll try to strip these builds down to include as few story elements
as possible, in an effort to minimize spoiling the finished version.
I can't promise that they will all be spoiler-free though.

At first it'll mostly be about trying to find the most enjoyable
game loop and working out any bugs and quirks on different machines.
Then we'll move on to balancing the different classes and abilities.
I fully realise everyone's got a life, so there are no deadlines
and you can always take your time.

I need an Artist!
As you've probably seen, my art is mediocre at best.
That's why I'm looking for a skilled artist that's willing to help
me bring this project to life, and speed up the development!

Again, there will be no set-in-stone deadlines; as this is a fan
project and everyone's doing it on their own time. You'll of course
be credited for your work, both in-game and on the forums.

If you're interested in bringing this project to life,
you may send samples of your work to:
If you know anyone that might be interested,
you may refer them to this thread.

Keep in mind that the story will be spoiled for you;
because you'll mostly be working on the art for the cutscenes
in-between zones!

Will it be free?
Of course the game will be 100% free.
Besides obvious legal reasons, I always intended to create
a tribute to the games for the community; and I feel the
best way to do this is to not charge anything.
Once the game is released, I may consider adding
the option for people to be able to donate something;
this won't give you any in-game rewards or benefits,
but it allows people to support me if they want to.

What are the system requirements?
I'm always trying to optimise the game where I can,
in order for it to run smoothly on a wide variety of machines.
Final system requirements are TBD and depend on the feedback
from the playtesters.

Will players be able to duel online?
Network programming is something I sadly have very little
experience with.The closest thing to an 'Online Mode' I could
implement would be something similar to the PvP-mode
from Sonny 2; which I'm currently not focussing on.
I am planning to add online leaderboards and achievements
to the game.

What is the release date?
There's currently no release date.
You can stay up-to-date on the progress
by keeping an eye on this thread.

Feel free to ask any questions, provide feedback
or post ideas in the comments!

  • 86 Replies
3 posts

Hey, looks like I'm not the only one who asked this, could you please check your mail?

2 posts

I'm a huge fan of the Sonny flash series and its nice that you are taking steps to make some fresh content. Good luck. Also wondering if the game is close to being finished?

2 posts


1 posts

so , when are u planning to make the game playable ?

14 posts

How is development going ? Miraidematro
Some think new ?

1 posts

Hey. How's this project churning along? I just heard about this so I'd hate for it to already be canned. Sonny 1 is a trip down nostalgia lane, and while the same can be said for Sonny 2 too, 'Sonny 2 too' was also a legitimately well developed game, despite all the negative connotations regularly associated with flash titles. I was super hyped for this reboot, but... ...well, you know. Everything about it is wrong... to put it nicely. Anyway, this fan game is honestly Sonny's best and possibly final hope of rejuvenation. No pressure or anything. I planned on taking up the mantle myself if Krin failed to recover after that blunder of a remake, but I've got so much on my plate that likely isn't doable in the slightest. I'm already planning on making a game, and then there's college, and... it's just not going to happen. At least, not for a decade or two. ...that was a joke. In any case, I'm glad to see someone so talented had stepped up to the plate themselves, I'm simultaneously proud of your dedication, awed by your talent, and eager to see what you have in store. Good luck with your project, but with your drive I doubt you'll need it. Plus, you kind of already had your fair share of bad luck with the harddrive thing. Sorry about that by the way.

738 posts

Hey guys,

First and foremost thank you all for still displaying an interest in the project!
As you could probably guess by my inactivity, the project has been put on hold for now; but it's not cancelled!

I'm just at a really busy and taxing part of my life right now, and unsure of when things will go back to normal. Just wanted to give everybody who's still here a heads up!

2 posts

Alright, glad to know this game is still intended to be released. I'm a huge fan of the Sonny franchise, and would definitely play this one when it releases. I hope that whatever problems you are having right now get fixed and things get better for you. Just as many others, I'll be eagerly waiting for you to finish the game. Good luck!

1 posts

I heard there is a guy making Sonny 3.
I wrote with him on Instagram, he talked with krin about this project and he got the ok.
He already showed me some source of his game. A lot of the mechanics are already programed, there are only some missing animations to have a playable first version
He posted a Sonny 3 announcement video few days ago:
Sonny 3 Announcement Trailer
In the description are his accounts, you can ask him ablut this project

13 posts

I'll never abandon Genesis.

7 posts

I'll be sure to give both a play when they're finished.

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