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Forums → Programming Forum → Sonny: Genesis [Sonny Fan Game]
Back when the first Sonny hit the internet I was hooked;
I didn't develop games back then, but it's one of those games
that sparked my interest for the profession.
Now, it's time for me to create a tribute.
Sonny: Genesis is the next big project I've set for myself.
It'll cover much unexplored territory for me,
and is a perfect opportunity to grow as a developer.
The game takes place in the same universe as the original
flash games, but will feature a brand new cast of characters.
This doesn't necessarily mean you won't see familiar faces
The gameplay will be very similar to the flash games, with the
addition of some new battle mechanics. This means it'll be
characterised by turn-based combat, and broken up by 'roaming'
sections where you'll be able to outfit your characters and
purchase new gear.
Sonny: Genesis is being developed as a standalone
game for the PC platform; this means it won't run inside
a browser like the originals. Porting the game to HTML
or mobile is not something I currently plan to do.
- 3 (Playable) classes with unique skill trees and playstyles:
The Combatant, Illusionist and Sentinel.
- 5 Story Zones + Post-Game Content
- Side quests
- Fully voice-acted
- Illustrated story cutscenes
- Online leaderboards and achievements
I love involving fellow fans of the series in the creative process.
That's why I encourage anyone to post their ideas and suggestions;
several have already made it into the game!
I'll also be holding multiple creative contests throughout development;
winners of these contests will see their name and contributions added
to the final version of the game!
Winners: @spaceskeleton @jonathannanhu and @Koshionos
Very early Screenshots & Artwork:
All of these are subject to change!
I need Playtesters!
As a playtester you'll recieve unfinished builds of the game
in various stages of development, with the task of helping me
find bugs & glitches and providing feedback.
I'll try to strip these builds down to include as few story elements
as possible, in an effort to minimize spoiling the finished version.
I can't promise that they will all be spoiler-free though.
At first it'll mostly be about trying to find the most enjoyable
game loop and working out any bugs and quirks on different machines.
Then we'll move on to balancing the different classes and abilities.
I fully realise everyone's got a life, so there are no deadlines
and you can always take your time.
I need an Artist!
As you've probably seen, my art is mediocre at best.
That's why I'm looking for a skilled artist that's willing to help
me bring this project to life, and speed up the development!
Again, there will be no set-in-stone deadlines; as this is a fan
project and everyone's doing it on their own time. You'll of course
be credited for your work, both in-game and on the forums.
If you're interested in bringing this project to life,
you may send samples of your work to: SonnyFanGame@gmail.com
If you know anyone that might be interested,
you may refer them to this thread.
Keep in mind that the story will be spoiled for you;
because you'll mostly be working on the art for the cutscenes
Will it be free?
Of course the game will be 100% free.
Besides obvious legal reasons, I always intended to create
a tribute to the games for the community; and I feel the
best way to do this is to not charge anything.
Once the game is released, I may consider adding
the option for people to be able to donate something;
this won't give you any in-game rewards or benefits,
but it allows people to support me if they want to.
What are the system requirements?
I'm always trying to optimise the game where I can,
in order for it to run smoothly on a wide variety of machines.
Final system requirements are TBD and depend on the feedback
from the playtesters.
Will players be able to duel online?
Network programming is something I sadly have very little
experience with.The closest thing to an 'Online Mode' I could
implement would be something similar to the PvP-mode
from Sonny 2; which I'm currently not focussing on.
I am planning to add online leaderboards and achievements
to the game.
What is the release date?
There's currently no release date.
You can stay up-to-date on the progress
by keeping an eye on this thread.
Feel free to ask any questions, provide feedback
or post ideas in the comments!
- 91 Replies
The Armor Design Contest is now live !
Head over there and get your creative on!
For those still interested, I know I haven't made a public update in a while, but development hasn't stopped!
Had some setbacks due to a harddrive failure, but I'm running a whole new setup now.
Good luck I am still here and looking forward to new updates. Have fun
Huge Development Update added to main post!
Then it happened... My harddrive failed on me.
All the work I did was gone.
Greatest pain ever. That's why I have 3 different copies in 3 different harddrives of the most important stuff, not to mention earlier copies scattered around in USBs and other computers
Gameplay-wise I've decided I wanted to incorporate AOE skills.
I don't have an iOS device so I don't know if Krin has added these to the re-boot,
but it is something I'd like to add to the established sonny 'formula'.
AOE spells have been added to the reboot yes They just hit the entire team though.
Good to see this project is still ongoing, I was worried with the lack of anything from ya, didn't even see you around much to ask xD Still, best of luck and if you need beta testers at some later point, let me know
@Miraidematro Oh dear, sorry to hear that bro. Are ALL of your files gone, or you've managed to save some somehow?
@Doombreed Well it's good to see you're still around
When I get to a beta stage of development, you're on the top of the list.
@BalkanRenegades Everything was gone man :'(
I've purchased a completely new system and I'm back everything up now!
Thanks for the continued support!
Oh dear! Hope you keep on going though, looks great so far.
I will! thank You
New Development Update added to main post!
About the abilities, are you thinking to put fire, cosmic and earth on the classes's skill tree? It would be awesome. And the story, this Sonny will be a continuation of the other games? Good luck bro.
I was thinking about the morph abilities. Everyone remembers how cool they made you look but they were no more than major buffs and you would even stack 2 at the same time if you could. It would be cool if you had to only choose one of them and get extra abilities to use only if you are morphed.(Thinking about not being able to one shot everyone again with double morph withdrawal.)
oh the withdrawal combo. Hmm, I agree in that only one form should be on at any given time. If you want to get two, that's alright but you can't use them both together. That would be cool
@leomonteiro2000 I will most likely do my own variation of them
@Elitenoob3 I've debated doing multiple skills per state, but I've decided to drop it for now. I won't say it isn't a cool idea though, because it is.
@Doombreed Definitely the plan!
Haven't updated this thread in about 6 months now (time flies), but that doesn't mean I've stopped working on the project!
I've gotten a 'real' Job now, so there's just less time for me in a day.
Nice xD Good to know this is still being worked on. Good luck with everything
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