ForumsForum GamesCount to 500 IV: The Hidden Path

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Swarmlord2
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Swarmlord2
2,081 posts
Marquis

Welcome to the fourth count to 500 game.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twelve if it's a mod or admin), unless it is an intentional mistake meant to hinder one side, in which case it should be completely ignored. Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll or flip which didn't work (because it contained invalid punctuation, for example) or which was forgotten.

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.

Leaderboard

@HahiHa - 1638
@KatPryde - 828
@Swarmlord2 - 336
@Ramit12 - 325
@Muffin1634 - 290
@Touchemoisituveux - -22

If you didn't post your score from the last game, then please do so now.

Having escaped the maze, you need to find another way into the inner chambers. The guardians don't bother you at all, as you explore the smaller ruins in the area around the large temple. You soon find a building which has collapsed on the inside, revealing tunnels, below the level of the maze. They are largely blocked off, unstable passages and will be difficult to traverse, however this is most likely the only way to get back to the temple. However, before you can enter the old tunnels, you must clear the rubble blocking the small entrance.

  • 299 Replies
PLGuy
offline
PLGuy
4,755 posts
King

349. Well, too bad. I won't have an opportunity to improve my score at Javelin At Priest Throw.
ThatBridgeIsMoving = 15
LikeWavingOrSth = Tails

PS = 108 -> 100

DICE RESULTS
15 = ThatBridgeIsMoving
COIN RESULTS
LikeWavingOrSth
Tails
sciller45
offline
sciller45
2,873 posts
Chancellor

347. Quick! Into that pile of rocks!

OhItsLikeAForestOfTrees = 5
ButInsteadOfTreesThereAr = Tails
Rocks

PS: 38 -> 35

Well, it's important that they're not sharper than the spears!

DICE RESULTS
5 = OhItsLikeAForestOfTrees
COIN RESULTS
ButInsteadOfTreesThereAr
Tails
PLGuy
offline
PLGuy
4,755 posts
King

344. OK so we hid! What a cool rocks?! They look like turtle shells.
TheseAreTurtles = 6
HeadsEqualsHerbivores = Heads
PS = 100 -> 106
Good turtlies! *pets a turtle*

DICE RESULTS
6 = TheseAreTurtles
COIN RESULTS
HeadsEqualsHerbivores
Heads
sciller45
offline
sciller45
2,873 posts
Chancellor

350. Oh, hey look at this big one over here!

NiceTurtle = 18
RideableTurtle = Heads

PS: 35 -> 53

Hey! Come ride these giant turtles. Oh, how beautifully cheesy!

ONWARDS AOSHIMA!

DICE RESULTS
18 = NiceTurtle
COIN RESULTS
RideableTurtle
Heads
sciller45
offline
sciller45
2,873 posts
Chancellor

381. Eh, I'll grab some later for brunch.

DontFleeNowIWontHurtYou = 20
IllJustBoilYouAlive = Tails

Hey! Well, these big turtles are oddly defensive of the little ones. Aww, I think they're babies! Whatever we'll just cook the big one. *Tortoise tries to shake me off*
I'm just joking!

PS: 53 -> 43

DICE RESULTS
20 = DontFleeNowIWontHurtYou
COIN RESULTS
IllJustBoilYouAlive
Tails
PLGuy
offline
PLGuy
4,755 posts
King

371. Isn't a turtle's shell a good vessel for cooking priests? Ahh maybe later, no time for that now.
I take that big one and I call him blastoise.
SwimCrazy = 8
LetsGoBackToTheBarrier = Heads

PS = 106 -> 114

DICE RESULTS
8 = SwimCrazy
COIN RESULTS
LetsGoBackToTheBarrier
Heads
PLGuy
offline
PLGuy
4,755 posts
King

392. So we are approaching the barrier once again. No matter that we're traveling downstream. These turtles are extremely strong, so we're going at a high speed.
1d20=19
Coin Flip = Tails
PS = 114 -> 104
Ahh I saw my sweater there! Hold on Blastoise!

DICE RESULTS
19 = 1d20
COIN RESULTS
Coin Flip
Tails
sciller45
offline
sciller45
2,873 posts
Chancellor

382. Come on! I'm getting impatient!

MoveFasterTortoises = 10
WeMustDestroyTheBarrier = Heads

Just a minute now!
PS: 43 -> 53

DICE RESULTS
10 = MoveFasterTortoises
COIN RESULTS
WeMustDestroyTheBarrier
Heads
PLGuy
offline
PLGuy
4,755 posts
King

402. Oh my beautiful sweater. As God is my witness, I’ll never lose you again! "Gone With the Stream"
I'm filling up my mining helmet with water. Now clergyman, do your job!
1d20=8
Coin Flip = Heads
PS = 104 -> 112

DICE RESULTS
8 = 1d20
COIN RESULTS
Coin Flip
Heads
sciller45
offline
sciller45
2,873 posts
Chancellor

410. *The bishop channels all of his remaining power and dissolves the barrier with holy water. He then collapses out of exhaustion.*

OhPoorOldBishopWeMust = 19
GiveHimSomeExtraTreasure = Heads

Just wait here *Covers the bishop with his jacket*

Now to get this bloody temple over with!

PS: 53 -> 72

DICE RESULTS
19 = OhPoorOldBishopWeMust
COIN RESULTS
GiveHimSomeExtraTreasure
Heads
PLGuy
offline
PLGuy
4,755 posts
King

429. Good job priestie! Ehh what is that?! *loud shouts can be heard coming from the stream. A group of canoes is already on the bank and savages begin their charge* Holy cow! We have to grab priest and run beyond the dispelled barrier!
1d20=3
Coin Flip = Tails

PS = 112 -> 110

Wow! Our turtles are barring their path. Savages pay respect to them, if not some kinda religious tribute!

DICE RESULTS
3 = 1d20
COIN RESULTS
Coin Flip
Tails
sciller45
offline
sciller45
2,873 posts
Chancellor

423. *carries the bishop* TO THE TREASURE!

RollOverTortoises = 13
BecomeBarriers = Tails

*spear barely misses his head*
Come on turtles! Hurry up already!

PS: 72 -> 65

DICE RESULTS
13 = RollOverTortoises
COIN RESULTS
BecomeBarriers
Tails
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

416. We are now into the inner chambers of the temple. We must now locate the centre, which contains the shrine to the gods Pseudo-rand and Flipper, as well as ancient treasures.

PS: 475

1d20=14Coin Flip = Heads

DICE RESULTS
14 = 1d20
COIN RESULTS
Coin Flip
Heads
PLGuy
offline
PLGuy
4,755 posts
King

430. So the barrier was renewed after we all went past it. We are completely safe now.
Guys well... You know what is the true treasure in this temple, right?
VerilyISayToYou = 18
EnlightenmentAndTheTruth = Tails
PS = 110 -> 101

DICE RESULTS
18 = VerilyISayToYou
COIN RESULTS
EnlightenmentAndTheTruth
Tails
sciller45
offline
sciller45
2,873 posts
Chancellor

421. Is the true treasure friendship? The tortoises we'll cook? The priest's blessing?

ItsProbablySmthStupid = 18
LikeFriendship = Heads

Whatever! Let's go onwards! Onwards I tell you! HOPEFULLY NOT TO THE FRIENDSHIP!

PS: 65 -> 83

DICE RESULTS
18 = ItsProbablySmthStupid
COIN RESULTS
LikeFriendship
Heads
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