First, a bit of back story before I post the rules of joining and playing, just to give you an idea of the story that will be.
A tall, dark tower loomed over the barren planes surrounding it. At the top stood a tall man dressed in a dark cloak, blowing in the breeze behind him. He silently cursed to himself, because although the surrounding plain was without any life at all, he knew that beyond the tall mountains surrounding the castle, the plains were alive with grass and wildlife. "No matter." he thought to himself. "It will all be dead soon. All in good time." He stepped off the edge and returned to the center of the roof, where a small pedestal held a small half circle. He pressed a hidden button, and the half-circle slid open, revealing what he intended to hide until the time was right. Five small polyhedral shapes rested in their own place, none of them touching the others. The man himself had another one in his pocket, he would never let it go. The power felt too nice to him. The man laughed to himself, he knew that soon he would rule all of Helmgard with the power of the shapes. Suddenly, behind him, a hidden door leading back into the tower burst open. A knight, dressed in chain mail armor emerged. "Your through Granwalt! Your evil terror ends now!" he spoke in a raised voice, nearly screaming. "How exactly do you plan on stopping me, Sothe? I hold all the chips, and you hold none!" "Preposterous! Just because you have the dice of power does not mean you cannot be beaten!" "Even without the dice I could defeat you, Sothe, and I intend to prove it!" With that the man in the cloak, apparently named Granwalt, pulled a book out from behind him. The brave knight Sothe charged forward, his two-handed sword raised high above his head. Bravery in his mind, he let out a shrill cry. Granwalt quickly opened his book, moved his fingers in a strange pattern, and then cried out; "Raldi!" A beam of pure energy emerged from his free hand,and struck the knight square in the chest. The knight fell to the ground, sword still in his hand. Granwalt tucked the book away back into his cloak, and walked toward the dark knight."Ha! Wheres your bravery now, Sothe?" Sothe clutched the sword in his hand, moved it back, and then threw it forward, aimed straight at Granwalt. "Right here!' he cried. The dark wizard simply moved to the side. "Ha! You missed. Your still a worthless knight, no matter how brave you may be." "I wasn't... aiming at you... Granwalt!" he said, dying. The sword lurched past the wizard, and straight into the pedestal. "No!" cried the wizard. The polyhedral shapes sprang up from the pedestal, and each flew off in five separate directions. "You see, Granwalt. Even when I'm dying... I still...Fight for whats right... That's, what it means... To be a true knight..." Then the knight's body convulsed, and he died. Granwalt walked back to the pedestal, cursing to himself. "Knew I shouldn't have cast 'defy gravity' on those dice... No matter. I still have one with me. And it's the most powerful of all. All that annoying knight did was prolong the unevadable. Helmgard, would soon be his...
Sorry, something came up when I posted the news to Devoidless. I was going to update, but I had too much homework after I left. I'll update in just a sec.
Xenocrate [i]"You are either very brave, or extremely stupid to attempt to kill the thief lord. You can take your bows, your arrows, your friends, and your magic. But none of that will hold a bone to what the thief lord will do to you. His weapon? Indestructible. Can't be broken, as far as anyone else knows. And yet, it's smaller than an inch big. Magic, very, very powerful magic. If I were you, I wouldn't dare go anywhere near the freak without a proper weapon. If you really want to get this guy, and get him good, I can give you a discount, but I can't dare stick my neck out. I've got a family to feed."
UPGRADE LIST (Crossbow) SPIKES: Adds a pointed spike on the front of the crossbow, making it a possible to attack with melee. Weak, but effective. COST: 6 Crowns
EMPTY: Makes the inside of the crossbow completely hollow, making it much lighter. Cost: 6 Crowns
LARGERSPRING: Increases the distance your crossbow can shoot. Cost: 6 Crowns
Note that he is offering you ONE of the above upgrades for free, and the rest for six crowns each.
Narniar As the guard approaches you, he suddenly falls to the floor. You reach through the bars and relieve him of his key. You are able to stick it into the lock, but not quite able to turn it. You use your mind to twist the key ever so slightly, as the lock falls off. You push the bars open and walk through. You quickly take a look around at your surroundings. This room is just as dim as the one you were just in. The knocked out guard is still on the floor. Unconscious, but breathing. There is also a table, on which you see your weapon, along with several other items. Perhaps you can take a look at them, if you don't think anyone else will be coming soon. The only other point of interest in the bland room is a wooden door, leading who knows where.
"I shall take the Larger Spring upgrade. I figure that if he doesn't know I'm firing at him at first, I could always get in the first strike. And any advantage at all against an enemy is one worth being utilized.
I may be back, though, to see what I can get around to help me more. I have heard that the fountain is a good place to look. I think I'll stop by there next. But first off, can I get that upgrade?"
Xenocrate The man takes your crossbow and heads into his back room. He comes back with a rather sturdy looking spring. He takes out his cutting knife and cuts your current one out. He replaces it with the new one. "Here you go, you crazy heroic lunatic." he says in a very jokingly manner.
"Thanks. And tell the family the crazy heroic lunatic says 'hi.'"
I'll leave the shop now and go over to the fountain area. Might as well see what the range of things I can buy is (speaking of which, do we HAVE any money?)
Nada. The money here is measured in small coins called crowns. All you have is your starting weapons and 3 bottles of beer.
Xenocrates You find the Town fountain a short walk from the archery store. There are many stands and vendors, but only one of them actually catches your eye. There is a baker selling bread. You also notice a man dressed in black seemingly calling you over to him, but you can't be sure. You also notice the large crowd that is going about, doing their business. You suppose you could mingle with them, find out what they know.
Name:Tyler Race:Human Class:Paladin Skills Strength:5 Intelligence:3 Agility:3 Will:2 Charisma:2 Perk:Training in Healing Perk:Training in Heavy Armor Perk:Training in Swordsmanship Quirk:Fear of Darkness SPELLS(If any):Heal-Heal you or an ally for 5 HP,Fortify Double your Defense For 2 turn,Heavy Strike-Double your damage for your next attack with only a 60% chance to hit HP: MP: Initiative