Here's how the game works. There are 3 different teams, Police, Gangsters, and Mercenaries. They all fight each other. Last team standing wins. Elimination occurs when you die, or don't respond for a week. Let me know in advance if you're going somewhere and I can wait. Here's the team descriptions. Police: Police are experience-based. They level up faster and start with more points than the other teams. Police are enemies with Gangsters. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Gangsters. Police work together and never fight each other. They start with a Pistol, Rifle, Body Armor, Squad Car, and Radio. Police can't kill Gangsters or Mercenaries the first time, they have to put them in jail, unless they've already been in jail or killed a Policeman. And Police can only sometimes take items they get from people they kill. Gangsters:Gangsters are reputation-based. They start with a high reputation and people fear them automatically. Gangsters depend more on bluff than doing. Gangsters are enemies with Police. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Police. Gangsters can work together or alone. They can kill other Gangsters. They start with a Rifle and Molotov Cocktail. Mercenaries: Mercenaries are money-based. They can do jobs for people and get paid unlike the other teams, and they start with the Silvertongue perk. Mercenaries can side with either team, getting paid for fighting with them. However, teams can choose not to pay Mercenaries, in which case the Mercenary becomes that team's enemy until they get their money. Mercenaries start with Rifle, Jeep, and Radio.
Attributes: You get 9 points to add to your Attributes unless you're a Policeman, then you get 11. Strength: Physical strength and endurance, adds to damage and health. Agility: Speed and balance. Adds to dodge ability and the ability to escape. Intelligence: Intelligence is how smart you are. Gives you more choices and also makes you rank up faster. Charisma: Charisma is your persuasiveness. Items cost less and you bluff better.
Perks. You get 3 Perk points, so choose well: Silvertongue: Adds to Charisma and allows you to detect lies, and lie better. Weapon Efficiency: Allows you to handle all weapons better, increasing accuracy and damage when wielding a weapon. Armor Efficiency: Allows you to handle all armors better, increasing chance not to be hit and lowers damage if you are hit when wearing armor. Vehicle Efficiency: Allows you to handle all vehicles better, lowering crash chances and lessening malfunction chances. Giant Strength: Adds to strength and allows you to try and bend bars, lift gates, and break down doors without equipment. Slippery Fingers: Allows you to pick locks, pickpocket, and burglarize(not for Police) Guardian: When defending allies, you gain a huge bonus on damage, defense, and speed(only available to Police). Stealth: Gives you a better chance to sneak behind an enemy or remain unseen.
Character pages look like this
Name: Age(17-35): Gender: Team: Rank(Private for Police, Rookie for Mercenary, and Thug for Gangster): Health: 30 Strength: Agility: Intelligence: Charisma: Perks: Equipment:
Name:Policeman cam Age20 Gender:male Team: police Rank private Health: 30 Strength:4 Agility:3 Intelligence:2 Charisma:2 Perks:Weapon Efficiency,Guardian,and,Vehicle Efficiency Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar, and Radio Allies: Detective Jon Cowell.Radio for backup and then decide.
Sorry I'm late. I just took a shower. Ok...where were we? I have a lots of catching up to do.
Name:Policeman cam Age20 Gender:male Team: police Rank private Health: 30 Strength:4 Agility:3 Intelligence:2 Charisma:2 Perks:Weapon Efficiency,Guardian,and,Vehicle Efficiency Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar, and Radio Allies: Detective Jon Cowell.
B. Hide. Maybe they haven't spotted me yet
You quietly walk into the brush. Unfortunately(because you don't have Stealth) the you make the bushes rustle a little bit when you walk into them. You try not to make a sound as you see a tall, muscular guy in black walk into the clearing, followed by a German Shepherd dog. He sees that the trapdoor is uncovered and fires several random shots into the woods. One of them clips you slightly but your Body Armor stops the bullet and it leaves nothing but a very painful bruise. Then, he opens the trapdoor, kicks the German Shepherd(I know, I don't like it either) and climbs into it and closes it. You are about to go follow him but aren't quite sure. Then, you receive a disturbing message on your radio. "Cam, you're gonna have to handle whatever it is on your own. We had 2 men armed with Rifles trying to bust out Angler Fish, the perp you caught. They were unsuccessful but we need some serious damage control. We can't spare anyone right now. I'm afraid that your backup is gone." What do you do?
A. Go down the trapdoor B. Search the woods again. He didn't come from the area of the warehouse, so where did he come from? C. Go back to the warehouse. Chief said that I was there to collect stuff from smuggling. There might be something useful in there. D. I don't want to do anything without backup. I'll head back to the Police Station
Now that you have gotten the job done for the Police and stopped them chasing you(and even got some Binoculars!)you have a free roster(don't worry, Streets is a perfect world in one way: there is no interest on debts. Say whoopee!)so you can do pretty much anything.
A. Look for a job on the street B. Look for a job at the Police Station C. Look for a job at Gangster Headquarters. E. Look for a fight on the street F. Look for a fight at the Police Station(PvP) G. Look for a fight at Gangster Headquarters(PvP)