These are basically all the things i know about colony
Why should my advice be trusted? ive played 134 games and am rank 5, so give them some thought and improve them if possible.
Bugs
-Cheating in earthquake and dogfight: since u cant make air units in earthquake or ground in dogfight, heres how you get around that(if u use this i consider u a cheater unless someone did it before u making u resort too it). What you need too do is memorys the hotkeys for every single unit, in a dogfight if u know the hotkey for a marine u can make one if you press it, its that simple.How too counter this glitch? there is no way.
-Exploding units: my most hated and the most anoying glitch ever, when u have a massive3 army(about 20 units) and u attack an enemy who has alot less, instead of a fight his units will just explode. Two armys of same size will instead self distruct 1 unit from each side.How too counter this glitch? always attack with a small army before it becomes too massive on both ends and the glitch occurs.
-Units randomly exploding: if ur units are in the middle of the field blockading the enemy(see blockade under strategy section) And they randomly start too explode, what happens is a video glitch, on ur screen ur units are no where neer the base but on everyone elses they are being fired at by the base. how too counter? move ur units all the way back and try it again usually helps.
Strategy's
-Blockade: Note, i coined this strategy. The blockade is as simple as this, make an army and place them at the center of the field, close enough too where the enemys troops spawn. What this does is kill any troops they try too make and prevents them from making a large army. if u do this right its an auto win.
Earthquake
- at this moment heres things you shouldnt do, dont make a blockade unless u have medics(this is not a contradiction of what i said about the bug, if ur tanks r close enough too the enemy they wont explode, only take dmg so medics will heal any dmg from a blockade)dont make a bank(hover tanks dont cost money) and dont make gladiators(why? hover tanks massacre them).What i do? 3 armory's making manpower and sometimes energy with an armory making hover tanks.
Dogfight
Blockade works nicely here, its gutsy but heres how u can make a blockade, make a forge(first thing u do) then instantly make a small army?(people make banks first usually so u have time too attack) and if done right they will not be able too make troops while ur partner gets his economic buildings up.
- heres what i do if i have time, Get an armory a generator(tier 2) Then build two forges, when needed auto build two scouts at a time.
-Lastly DO NOT EVER EVER EVER EVER build a black queen, they are the most useless thing u can have in dogfight and u will definatly loose if u do this, why? because black queens dont destroy groups of air units all at once like they do with ground units. and they will be pawned by scouts.
If you have knowledge about other tactics and stuff about colony please post it.
Hint: rank 1 is not the highest rank, its the lowest, i dont know if rank 5 is highes but i know u get it at a 77% win, i only have 82% so i cant say if theres a rank 6
There is one strategy with Groditz, but it's pretty much only in Earthquake/Low Tech, and snipers pretty much rape them.
BO:
build Armory (money) build Hospital (set to medics until men run out, then resuscitate) build outpost, then upgrade to barracks change armory to men build Groditz galore and hold them at mid field to wall in the opposition
to counter early scouts, you may want to build 5-8 marines from the outpost, rally them, and park them a little after the halfway point to spawn-kill scouts and Phantoms (would need maybe 15 for Phantoms? I never tested marine v. phant).
If all goes well, you can have a nice wall in with Groditz + meds while you tech to Hovs with an additional armory, and then upgrade the Hospital, or you can just pull some snipers as you wait. Even better, you could just win with your Groditz. In the new v2, 1 Groditz > 1 C-tank. With meds, you should be even better off. Phantoms are a little worrying, but I THINK (I can't remember my test off the top of my head whether Groditz > Phantom) Groditz can deal with mass Phantoms.
Check the Colony 2.0 Thread pages for my various tests on which units are now uber and which went down the drain. Note, I did not see what v2.1 does other than disconnect speed hackers.
To correct my egregious error, PHANTOMS > GRODITZ IN EQUAL NUMBERS. Woops lol. The challenge is getting Phantoms out early enough to counter the marines + Groditz.
Sorry for double post, but I don't want some people to try out the strategy only to realize that they would get wtfpwnd by an army of Phantoms.
hi, when u guys said that sakatas and phantoms together pwn, thats not true. Since sakatas can just walk up to u and blow ur phantoms away, then they bring in hovers. also they can use their bqs and lots of stuff to bring down one at a time. im new so any suggestions would be welcomed
yeah i know. when they make the next version, it would be cool if there was such thing as flying meditecs! then we could heal phants and scouts. wouldnt that be cool
Hey, if anyone could give me some advice on how to beat mission 5 in campaign mode, that'd be awesome. I have been trying for hours to beat it, and I seriously can't do it.