The Sequel to the hit Zombie RPG: Dead Legions __________ Story:
August 9th, 2014 Haviers Military Base, Northern Italy
Brass has just ordered an all out attack on the zombie region. Literally, everyone is going, and only twenty are picked at random to stay at base. And what would you know? I'm one of those twenty. So while my comrades are running around and placing bets on 'Who will kick more zombie ***', I'm napping in my bunk, listing to Justin Timberlake |||. After our forces leave, they say it will take two days and one night to clean up down south. I damm hope so, because even when it's unprotected, literally hanging out, the zombies brains are somewhat clever. Well, that's role call, better report. Written By: Dudeguy45 __________ Classes
Soilder: Good with weapons and CQC(Close Quarters Combat) Upgrade Tree: Soilder -> Support Gunner -> Machine Gunner
Medic: Good with SMGs, and can heal people. Upgrade Tree: Mecic -> Field Surgeon -> Doctor
Heavy Demo: Good at disabling vehicles. Upgrade Tree: Heavy Demo -> Rocketeer -> Javelin Expert
Scout: Good with Rifles and Concealed Movement Upgrade Tree: Scout -> Marksmen -> Sniper
Officer: Good with Pistols, can call in firesupport Upgrade Tree: Officer -> Platoon Leader -> Commander
Engineer: Good with Shotguns, ONLY PERSON WHO CAN DRIVE VEHICLES!!! Upgrade Tree: Engineer -> Sea Bee -> Flame Throwerman __________ Perks: Pick 3
Soilder Perks: Bandolier: You fire faster, which means you do more damage Thick Skin: You take less damage (cost 2 perk slots) Mental Block: You have more endurance, and can do hard task longer Ooorah!: More Morale, you stand your ground and win fights more often Medic Perks: Healing Hands: You can heal people faster, for more points Anestheshia: You carry small patches which reduce pain (take less damage) First Aid Kit: You can heal other people, including yourself (takes two perk slots) Red Cross Patch: Take no damage IF healing another person
Heavy Demo Perks: Long Arm: Throw Grenades further Thick Skin: Recieve less damage from small arms fire Plasma Rounds: Your Rockets deal more damage Wire Cutters: You can cut through wire, like barbed wire Scout Perks: Sable Eye: Your rounds are more accurate Gillie Suit: Your Harder to detect Wraith: Your Harder to detect in open areas, or when moving Nightvision: You can attact targets at night, or in dark places
Officer Perks: May-Day: You can call in artillery or plane strikes Strong Will: You can 'convince' people to do things Mediator: Can soothe hot-headed people S.O.S. Kit: Contains Flair Guns, and Emergency MREs Engineer Perks: Metal Monkey: Can repair vehicles faster Lead Wall: Your shotgun fires in a more effective fassion Cage'd: Your vehicle has cages surround it, making it take less damage from RPGs and Rockets VGWS: (Video-Guided Weapons System) Your vehicle has a VGWS, allowing you to attack the enemy with out risking the gunner.
Armor and Weapons: Armor: CPA(Condensed Plasma Armor): Provides good protection from melee attacks, poor protection to ranged attacks PCA(Plated Carbon Armor): Provides good protection from ranged attacks, poor protection to melee attacks Weapons: Soilder: Starts with Ak-47, 4HE Grenades, Knife Medic: Starts with T68 SMG, Medic Kit, Knife Heavy Demo: Starts with RPG-7, 2 Magnetic Mines, Knife Scout: Starts With FALCON 12.7 MM Sniper Rifle, Facepaint, Knife Officer: Starts With SIg Sauer P226, Radio, Knife Engineer: Starts With AA-12 Prototype shotgun, 2 Claymores, Knife __________ Registration:
Name: (...) Age: (19-35) Armor: PCA or CPA Gender: Class: (see above) Rank: (same as class[for now]) Perks: (see above) Inventory: (Weapons and such) MRE(5) __________ PLEASE, ONLY 6 PEOPLE FOR THIS RPG, AND ONE CLASS FOR PERSON(I.E.: 1 OFFICER, 1 MEDIC, ETC, NOT 3 OFFICER, 2 MEDIC, ETC). DONT WORRY IF YOU DONT MAKE IT, PEOPLE WILL DIE. ALSO, WHEN YOU DIE, NO RE-SIGNING UP!!! __________ Good Luck and Have fun
Sounds good, tell me if I didn't fill it out right.
Name: Time Age: 25 Armor: PCA or CPA Gender: Male HP: 20/20 Level: 1 EXP: 0/50 Class: Medic Rank: Medic Perks: First Aid Kit: You can heal other people, including yourself Red Cross Patch: Take no damage IF healing another person Inventory: MRE(5)
Name:John Age: 21 Armor: PCA Gender: HP: 20/20 Level: 1 EXP: 0/50 Class: scout Rank: scout Perks: Sable Eye: Your rounds are more accurate Gillie Suit: Your Harder to detect Nightvision: You can attact targets at night, or in dark places Inventory: MRE(5),FALCON 12.7 MM Sniper Rifle, Facepaint, Knife
You dont have to put the description for your perk, its easier if you do it like this: Perks: Perk 1, Perk 2, Perk 3. Also, pick your type of armor, and put your weapon and such into your inventory.
Soilder: Open Medic: Time (Time) Heavy Demo: Open Scout: ichigo (John) Officer: Poison (Frank) Engineer: Open
@Poison
Yeah, I timed it so the only thing getting in my way is school. Weekends I have to go to some Gentelmens thing to learn how to be 'olite'. Ugh. And then my dads house occasionally. This will be a great one, and will have a bunch of subchapters and such. And I'm not going to quit it until it seems to just drag on.
Good luck to all of you, and anybody reading this, we need 3 more ppl!
__________ Northern Italy, Enrout to , 03:00 Hours __________ Name: Time Age: 25 Armor: PCA or CPA Gender: Male HP: 20/20 Level: 1 EXP: 0/50 Class: Medic Rank: Medic Weapon: T68 SMG Perks: First Aid Kit, Red Cross Patch Inventory: MRE(5),Knife, First Aid Kit(15) __________ Name:John Age: 21 Armor: PCA Gender: HP: 20/20 Level: 1 EXP: 0/50 Class: Scout Rank: Scout Weapon: FALCON 12.7mm Perks: Sable Eye, Nightvision, Gillie Suit Inventory: MRE(5), Knife, Face Paint (1) __________ Name: Frank Age: 20 Armor: PCA Gender: Male HP: 20/20 Level: 1 EXP: 0/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE (5), Knife, Radio __________ Name:dc Age:19 Armor:CPA Gender: HP: 20/20 Level: 1 EXP: 0/50 Class: Engineer Rank: Engineer Weapon: AA-12 Prototype Auto-Shotgun Perks: VGWS, Metal Monkey, Lead Wall Inventory: MRE(5), Knife, Claymores (2) --- Driver: dc (Enginner) Vehicle Commander: Frank (Officer) Gunner (VGWS): None (Soilder) Navigator: John (Scout) Medic: Time (Medic) Rear Guard: None (Heavy Demo) __________ Final Battle Plan:
The Task Force (designated Task Force 17) will take part in the liberation of the zombie menace plaguing the world. Parts of southern France Switzerland, and southern Austria. Part One of Operation Constantine will focus on capturing Magor cities in northern Italy. Task Force 17 will leave Haviers Military Base, near the border with southern France, to attack the Magor Cities. These Include:
These are the cities Task Force 17 must capture before the second phase may take place. The first attack will take place Turin. Task Force 17 will leave at 23:00 Hours and will arive at Turin at 03:00 Hours. __________ Name:dc Age:19 Armor:CPA Gender: HP: 20/20 Level: 1 EXP: 0/50 Class: Engineer Rank: Engineer Weapon: AA-12 Prototype Auto-Shotgun Perks: VGWS, Metal Monkey, Lead Wall Inventory: MRE(5), Knife, Claymores (2) --- Driver: dc (Enginner) Vehicle Commander: Frank (Officer) Gunner (VGWS): None (Soilder) Navigator: John (Scout) Medic: Time (Medic) Rear Guard: None (Heavy Demo)
You drive along the highway, and you come to several exits on the road towards Turin. The first exit leads towards the airport (medium amount of zombies). The second exit leads towards the subhurbs and the third towards Turin itself. Your descision could mean the anillation of the team, or could lead to one step closer to liberation Itally.
Where do you drive?
A) Take exit 81A and head towards the airport B) Take exit 81B and head towards the subhurbs C) Stay on the Highway and drive into Turin itself.