Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
Gives the hyperion a yamato gun (or defensive matrix/missile pods if you wanna have it in the sequel), which instant kills anything, ANYTHING, that it strikes. Also does really really high damage in minor splash... ... you can choose where to fire, fires once a minute.
And err, you can't have 2 hyperions (that'd be weird)
I don't think an aimable, oneshotting gun would be balanced, even with a massive reload time. You could just park it outside the base and guard it, using the gun to take care of any nasty surprises...
Armor: Special* Health: 2x Groditz Builds From: Treasury Fire Type: 2x Miniguns**, Homing Rockets*** Damage: 0.5x Groditz MG for each Minigun, Shock Rocket for Homing Rocket. Heal: Self heal at 40% of Saint Rate: 8x Groditz MG for Minigun, 5 per 10 seconds for Homing Rockets, 80% of Saint for healing Range: 0.9x Groditz for Miniguns, 0.6667x Field for Homing Rockets Speed: Sakata Build Time: 1.5x Groditz Cost: $6, 15M, 75I Appearance:****
*Missile Resistant ** Fires really fast non-splash bullets ***Shock Rockets with enormous splash that home in on 5 random targets every 10 seconds. ****This:
Groditz Shi'ar Battlesuit And God said,'Let us layeth the smackdown'
Armor: Special* Health: 2x Groditz Builds From: Vault Fire Type: 2x Miniguns**, Homing Rockets*** Damage: 0.5x Groditz MG for each Minigun, Shock Rocket for Homing Rocket. Heal: Self heal at 40% of Saint Rate: 8x Groditz MG for Minigun, 5 per 10 seconds for Homing Rockets, 80% of Saint for healing Range: 0.9x Groditz for Miniguns, 0.6667x Field for Homing Rockets Speed: Sakata Build Time: 1.5x Groditz Cost: $6, 15M, 75I Appearance:****
*Missile Resistant ** Fires really fast non-splash bullets ***Shock Rockets with enormous splash that home in on 5 random targets every 10 seconds. ****This:
Armor: Special* Health: 2x Groditz Builds From: Treasury Fire Type: 2x Miniguns**, Homing Rockets*** Damage: 0.5x Groditz MG for each Minigun, Shock Rocket for Homing Rocket. Heal: Self heal at 40% of Saint Rate: 8x Groditz MG for Minigun, 5 per 10 seconds for Homing Rockets, 80% of Saint for healing Range: 0.9x Groditz for Miniguns, 0.6667x Field for Homing Rockets Speed: Sakata Build Time: 1.5x Groditz Cost: $6, 15M, 75I Appearance:****
*Missile Resistant ** Fires really fast non-splash bullets ***Shock Rockets with enormous splash that home in on 5 random targets every 10 seconds. ****This:
Groditz Shi'ar Battlesuit And God said,'Let us layeth the smackdown'
Armor: Special* Health: 2x Groditz Builds From: Vault Fire Type: 2x Miniguns**, Homing Rockets*** Damage: 0.5x Groditz MG for each Minigun,àShock Rocket for Homing Rocket. Heal: Self heal at 40% of Saint Rate: 8x Groditz MG for Minigun, 5 per 10 seconds for Homing Rockets, 80% of Saint for healing Range: 0.9x Groditz for Miniguns, 0.6667x Field for Homing Rockets Speed: Sakata[i] Build Time: 1.5x Groditz Cost: $6, 15M, 75I Appearance:****
*Missile Resistant ** Fires really fast non-splash bullets ***Shock Rockets with enormous splash that home in on 5 random targets every 10 seconds. ****This:
Armor: Infantry Health: Marine Builds From: Forge Fire Type: Plasmic Burst* Damage: 0.75x Marine Rate: Marine Range: Marine Speed: 8x Sakata Mk II Build Time: 0.2 seconds Cost: 2E + 1I for every 10 units produced Type: Air Appearance: **
*Low damage, splash equal to 0.8x Chronite Tank. **This:
Type: Ground Armor: - - - Health: Depends on host Builds from: Vault Fire type: Infect Effect: Converts all enemy unit into a friendly on contact. These units cannot attack the enemy base Speed: Depends on host Production time: Instant Production Cost: 99.99999999% of current base health Appearance:
Spartan
Type: Ground Armor: Special: Anti Missile Health: A-28 Gladiator Builds From: Death Sanctum Fire Type: Supressor Mk2, Energy Blade Damage: Supressor Mk2: 33% of A-27 Pride/Energy Blade, 500x Shock Rifle Rate: Supressor Mk2: 350% of A-27 Pride/Energy Blade, 1 per 20 seconds Range: Suppressor Mk2: A-28 Gladiator/Energy Blade: Melee Speed: Sniper Build Time: Hover Tank Cost: 50M, $50, 45E, 4I Appearance:
Gull Health: Like a phantom Armor type: Heavy titanium Damage: x2 Chronites for explosive shells, Romans Pulse Rifles Fire Type: Explosive Shells at land, and Pulse Rifles at air Fire Rate: Explosive SHells: Like scouts Pulse Rifles: Like Phantoms Speed: Scouts Production Cost: $15 5M 10 E Production Time: Like Hovers Deployed from: Forge Tier 2
Bloodwolf Health: Gladiator Armor type: Infantry Damage: Sakata Spiders Fire Type: Sakata Spiders Fire Rate: As fast as prides Production Cost: $15 0M 20E Production Time: Quick as romans Deployed from: Forge Tier 3 Shoots at: Air and Ground
Harbor Building type: Unit Deployment (deploys water units, water would be at bottom of screen. Units take money more than others) Resource gain: 1 money 3 seconds Tier: 1 Cost: $50 10M 20E Upgradeable into: Battleship
Assault Harbor Building Type: Unit Deployment (deploys stronger water units, units take money more than others) Resource gain: 1 money 3 seconds Tier: 2 Cost: 60M 20E Upgrades into: Battleship
Battleship Type: Unit Deployment (sends water units, units take money more than other resources, building is equipped with lasers (half the damage of central base) Resource Gain: 1 Money 2 seconds Tier: 3 Cost: 70M 15M
Type: Orbital Armor: Shields Health: Black Queen Builds From: Death Sanctum Fire Type: Phaser Cannons, Photon Torpedoes Damage: Phaser Cannons: Sakata Spider; Photon Torpedoes, Black Queen Rate: Phaser Cannons: 10/15 seconds; Photon Torpedoes: 2/30 seconds Range: Phaser Cannon: Whole Field; Photon Torpedoes, Whole Field Speed: None Build Time: Gladiator x4 Cost: 130E, 100I Appearance:
Orbital Units appear in the background, and will fire at units unless they are attacked by another Orbital Unit. Phaser Cannons can damage ground and air, and have very little splash. Photon Torpedoes do the damage of a Black Queen Air - Ground rocket to ground units with huge splash. Orbital units cannot attack bases.
Death Sanctum Tier 4 Unit Deployment Structure. Upgrades from Mechanics Terminal/Arsenal when there is a War Sanctum present. Costs: 90E, 90$, 10I Deploys: Gladiator, Black Queen, Hover Tank, Sakata Mk II, Sakata Mk I, Spartan, USS Enterprise. Special: Salvage, Recruit
Vault
Tier 0 Unit deployment structure. Upgrades from central base for 100I. Produces powerful units which change every time a building is demolished.
Type: Ground Armor: Special Health: 1.5x Hover Tank Builds From: Treasury Fire Type: Anti Chronite Pulse Blasts* Damage: 0.75x Hover Tank Rate: 2x Hover Tank Range: Hover Tank Speed: 1.5x Chronite Tank Build Time: 2x Hover Tank Cost: $80, 20M
*Hover Tank, shoots and ground and air.
Saviour
Type: Air Armor: Sakata (Self Heal) Health: 2x Saint Builds From: War Sanctum Fire Type: Repeater Rifle, Defence Shields Heal Type: Self Heal Damage: Repeater Rifle, soaks up Chronite Tank's health in damage over friendly. Healing: 2x Sakata to self Fire Rate: Repeater Rifle, Chronite Tank. Heal Rate: 0.75x Sakata Range: Sniper Speed: Chronite Tank Cost: 100I, 60M Production Time: 2x Saint Special: Deploys 10 meds over 15 seconds
Type: Air Armor: Gold-Titanium* Health: 1.25x Scout Builds From: Biosphere Fire Type: Shock Minigun Damage: 0.25x Marine to air, 0.3x Marine to ground Fire Rate: 8x Marine to air, 4x Marine to ground Range: Hover Tank Speed: 1.2x Scout Cost: 11M, 5E Production Time: 0.8x Groditz
*Energy Weapons do 1/2 damage, all others do 2.5x damage
Biodome
Tier 1 Unit Deployment Structure Deploys: Biological/Mechanical units Upgrades into: Biosphere, Biolab.
Bob the Blob Type: Ground Armor: ...uhh...special Health: CTank Builds from: Plops on the ground randomly for a random team. Attack: It squishes things and assimilates it...so it's bigger. During squishing--kills a CTank in 5 seconds, time decreases as it grows bigger. When it gets shot, the size goes down.
Type: Ground Armor: Infantry Health: 20x Marine Builds From: Biosphere Fire Type: Plasma Cannon Damage: Hover Tank to ground Fire Rate: 1.5x Hover Tank Range: 0.75x Hover Tank Speed: 0.5x Chronite Tank Cost: $16, 40M
Harpie
Type: Air Armor: Chronite Health: Scout Builds From: Biolab Fire Type: Sonic Pulse Damage: 73073079628x Marine to Medics, Marines, and Snipers. Fire Rate: Once in range, then constant Range: A-25 Ronan Speed: Scout Cost: 20I Production Time: Instant, then 73737374888x Black Queen for more. Special: Immune to sniper fire and rockets.
The bottom text was a typo. The first one you build is instant, then it's takes ages to build a new one. And technically, it's not impossible to build another one. Just leave your computer on... for about eighteen thousand years.
Space Marine
Type: Ground Armor: Special (Splash Resistant) Health: Scout, regenerates Builds From: Biodome Fire Type: Shock Minigun Damage: 0.25x Marine to air, 0.3x Marine to ground Fire Rate: 8x Marine to air, 4x Marine to ground Range: Marine Speed: Marine Cost: 8M, 2E Production Time: 2x Marine
Squadron
Cost: 40I Instantly deploys 2 Space Marines and 8 Marines
Legion
Cost: 100I Instantly deploys 5 Marines, a Space Marine, 5 Medics, 5 Ronans, a Groditz, 2 Snipers, 2 Scouts, and an A27 Ronan.
Armada
Cost: 100I, $100
Instantly deploys 5 Space Marines, a Gladiator, 10 Medics, 5 Snipers, a Hover Tank, 2 Sakata Mk IIs, 2 Phantoms, and a Black Queen.
Invasion
Cost: $100, 100M, 100E, 100I
Instantly deploys 20 Space Marines, 4 A-27 Ronans, 10 Medics, 20 Snipers, 4 Hover Tanks, 8 Sakata Mk IIs, 8 Phantoms, and a USS Enterprise NCC 1701.
*Energy Weapons do 1/2 damage, all others do 2.5x damage