Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
Name: Admiral Health: 1,000 Armor type: Titanium Damage: Splash. Each shot does about 1 damage. Fire Type: Twin Hybrid Plasma Machine Guns Fire Rate: Vey fast (100 shots/second) Production Cost: 250$, 10M, 50E. Production Time: Sphinx. Description: Missile-resistant armour, extremely fast rate of fire, very high rate of fire, yeah, this guy's got it all. Walking speed: Gladiator's doubled. Can attack the air. The only downside is the slow production time and the high production costs. I mean, he's an Admiral. He'll want some good pay. This guy can't be damaged by marines, romans, scouts or phantoms, you'll need some higher tiered stuff for this guy to actually take some damage. He's got self healing capabilities, so you'll need pretty high rate of fire & high damaged guys, like, ooh, prides, glads or even another admiral? Recruited from a Officer Recruitment station (Tier 2 recruitment station, see below). Extra Details: In the field of battle if you click on an Admiral it will be called: Adm.(Randomly generated generally sounding human name).
Guild Resources every 5 seconds: 5 Money 2 Manpower 5 Energy Bonus: Units cost a bit less Money and Energy (-10%). Base repairs itself at 3 Health per second
Trade resources for other resources with this building
Marketplace Cost: 25 Money, 25 Manpower, 25 Energy Building type: Resource/Special Black Market - Trade 5 Money for 4 Manpower OR 5 Manpower for 4 Energy OR 5 Energy for 4 Money. (3 seconds) Tier: 1 Upgradeable into Convention Center for 40 Money, 40 Manpower, 40 Energy.
Convention Center Building type: Resource/Special Resource Trade - Trade 10 Money for 10 Manpower OR 10 Manpower for 10 Energy OR 10 Energy for 10 Money (3 seconds) Tier 2 Upgradeable to Expo for 60 Money, 60 Manpower, 60 Energy Build Modified Groditz - 3.5 seconds to create Health: 500 Armor type: Chronite + x0.75 Resistance to positron rifles (snipers) Damage: x1.5 as much as normal Groditz Fire Type: Machine Guns. Fire Rate: x1.5 as fast as normal Groditz Production Cost: 40 Influence
Modified to have better damage and durability
Expo Building type: Resource/Special Commodities Exchange - Trade 4 Money for 10 Manpower OR 4 Manpower for 10 Energy OR 4 Energy for 10 Money (2.5 seconds) Build Groditz v2 - 8 seconds to create Health: 600 Armor type: Chronite + Missile Resistance Damage: x2 as Groditz Fire Type: Anti-Special and Splash, but can target only ground units Fire Rate: x1.5 as fast as normal Groditz Production Cost: 70 Influence
Modified to have even better durability. Fires special shells, but can only target ground units
Building type: Deployment
Resource gain: N/A
Tier: 3
Upgradeable into:
lvl 1:Combines 2 other units into another
lvl 2:Extra slot
lvl 3:Extra slot+ability to combine 3 at a time
lvl X(max):Better chance of creating better hybrids