Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
Type: Ground Armor: Special Health: 3x Gladiator Builds From: Death Sanctum Fire Type: Supressor x5, 'Kamehameha' Beam Damage: A-27 Pride, 4x Missile over 3 seconds Fire Rate: A-27 Pride, once per 30 seconds Range: A-27 Pride, Sniper Speed: 2x Scout Cost: $50, 50M, 50E, 20I, requires Reactor Production Time: Hover Tank Appearance:
Virtually indestructible, with incredible firepower, this unit is not to mess with. The Kamehameha beam has large splash, which will destroy large groups of units with ease. To mop up, it's equipped with FIVE supressor blasters. Nukes will scratch the paint, so multiple Gladiators backed up with Snipers is your only option.
Reactor
Type: Resource Upgrades from Armoury. Cost: $100 Produces 1000 energy, then explodes
Health:As much as a Black Queen. Armor type:Titaniun Damage:As much as 2x Gladiator. Fire Type:2x Machine Guns and 1x Anti Air Cannon. Fire Rate:Machine guns as fast as Grodez and anti air cannon as fast a sakata anti air cannon. Production Cost:$60 45M 35E Production Time:Bit slower than a Hover tank.
Name:C-360 Health:As much as a Black Queen. Type:Ground Armor type:Titaniun Damage:As much as 2x Gladiator. Fire Type:2x Machine Guns and 1x Anti Air Cannon. Fire Rate:Machine guns as fast as Grodez and anti air cannon as fast a sakata anti air cannon. Production Cost:$60 45M 35E Production Time:Bit slower than a Hover tank. Deploys from:Arsenal Range:As much as a Grodzez
Armor: Titanium Health: 3x Marine Builds From: Bank, Treasury Fire Type: EarthQuake9000 Blaster Damage: Enough to kill a hover in 2 shots Fire Rate: Sakata to ground Range: Sniper Speed: 2x Scout Cost: 65I Production Time: Hover Tank
Quick and powerful, but with low health. Good for EQ.
Gunner
Armor: Infantry Health: 2x Marine Builds From: Barracks Fire Type: Shock Minigun Damage: 0.5x Marine Fire Rate: 2x Groditz Range: Groditz to ground Speed: 0.5x Marine Cost: 9M Production Time: 2.5x Marine
Mass produced, these can be a real menace
Gunner Mk II
Armor: Infantry Health: 2x Marine Builds From: Barracks Fire Type: Shock Minigun Damage: 0.5x Marine Fire Rate: 2x Groditz Range: Groditz to air Speed: 0.5x Marine Cost: 9M Production Time: 2.5x Marine
Type: Air Armor: Chronite + Sakata Immunity Health: 2x Black Queen Builds From: Processor Fire Type: Pulse Laser x20, Missiles Damage: A-25 Ronan to air, Black Queen to Ground Fire Rate: A-25 Ronan, Black Queen Range: A-25 Ronan, Black Queen Speed: Groditz Cost: $80, 60E, 40M Production Time: Barracks
Samael
Type: Ground Walker Armor: Special Health: Modified Phantom Builds From: Death Sanctum Fire Type: 2x Air Minigun, 2x Ground Minigun, Long Range Pulse Laser Damage: 0.5x Marine, 0.5x Marine, Pulse Laser Fire Rate: 8x Marine, 8x Matine, 0.5x Pulse Laser Range: 1.5x Marine to ground, 1.5x Marine to air, 1.1x Sniper Speed: 1.5x Scout/3x Scout Cost: $50, 10M, 10E Production Time: Outpost
In italics are the stats for the modified version, which costs 80I.
Type: Superiority Air Cruiser Armor: Special + Sakata Resistance Health: Black Queen + Hover Tank health regenerating shield Builds From: Super Base Fire Type: Twin AA Laser Cannons, Twin Laser Cannons, Yamato Gun Damage: 5x Scout to air, 5x Scout to ground, 3x Missile to Air and Ground Fire Rate: 0.75x Scout, 0.75x Scout, Once per 40 Seconds Range: Scout, Scout, 99% of field Speed: Saint Cost: $80, 80 Energy, 50 Manpower Production Time: Gladiator
Anyone who's played Starcraft will know this. Powerful against air and ground, it's laser batteries do enough damage to oneshot a chronite tank, but with zero splash it can take a while to destroy a swarm with a single battlecruiser. To counteract this, the Battlecruiser is armed with an immensly powerful Yamato Gun, which does huge damage to anything, with large splash damage. The down side is that it cannot target the base, and has a very long reload time. On the subject of armor, the Battlecruiser has reasonable health, but it is equipped with a regenerating energy shield that absorbs the power of Sakata Spider blasts, rendering them as ineffective as a missileon special armor. Immensely powerful, the Battlecruiser will take on any unit and win.
Super Base
Tier: 4 Type: Hybrid Abilities: -Build Battlecruiser [$80, 80 Energy, 50 Manpower] -Power up anti ground cannon to Gladiator level [$100] -Power up anti air cannon to Sakata MkII level multiplied by 3 [100 Energy] -Double Base Health [100 Manpower] -Build Archon [200 Energy] Cost: $400, 200 Energy
Archon
Type: Ground Armor: Energy Health: Marine Builds From: Super Base Fire Type: Pulse Laser Damage: Pulse Laser Fire Rate: 400x Phantom to ground Range: Chronite Tank Speed: 5x Scout Cost: 200 Energy
This baby shoots high energy lasers at a ridiculous speed. Only air units and Snipers stand a chance.
PLEASE LEAVE A COMMENT! I REALLY SPENT AGES ON THIS! Production Time: Outpost
Type: Ground Armor: Chronite Health: 2x Chronite Tank Builds From: Super Base Fire Type: Shockwave Cannon Damage: 2x Chronite Tank Fire Rate: A little faster than a Chronite Tank Range: Chronite Tank / A bit further than a Sniper Speed: Groditz / Immovable Cost: 50 Energy, $50, 30 Manpower
Can transform into siege mode, massively increasing its range.
Type: Ground Armor: Chronite Builds from: Whever the ST comes from Fire type: Same as the ST Damage: 2.1x CT FR: a little faster than the ST Range: 1 more than ST in both modes Speed: Same as ST Cost: 100 energy, $100, 100 manpower
Carrier
Does 0 damage, floods opponent's screen with little dots that shoot stuff. Each dot thingy does the damage of 1/10 of a scout. Sends out 40 dot thingies, more thingies come out each second. Dot thingies can be shot down, in one hit by anything, so sakatas are very good against them. THe carrier itself mvoes at BQ speed and has the hp of a BQ.
Cost: 900 energy
Hey, why doesn't colony has spellcasters? Will it come when Krin's done with all the other games and will focus on colony?
Type: Ground Armor: Chronite Health: 2x Hover Tank Builds From: Processor (Tier 4 Forge) Fire Type: Plasma Lance x3 Damage: 2x Hover Tank over 3 seconds Fire Rate: 3 seconds, then a 2 second recharge Range: Groditz Speed: Sakata Cost: $50, 60E
Armed with three plasma lances, then Colossus will fry anything in it's way. It works well in a team with Sakata Mk IIs, as it can't shoot at air targets
Type: Ground Armor: Infantry Health: 2x Ronan Builds From: Barracks Fire Type: Concussion Rocket Damage: 1/2 Sakata Spider, tripled against titanium or special armor Fire Rate: Ronan Range: Chronite Tank Speed: Marine Cost: 13M, $8 Production Time: 2x Sniper
Excellent in massed numbers against Ronans, Sakatas, Hover Tanks, and other units with titanium or special armor
Mothership
Type: Ultimate Air Unit Armor: Special + Shield Health: 10x Black Queen + 10x Hover Tank Regenerating Shield Builds From: Ancient Temple Fire Type: Homing Psionic Bursts Damage: 2x Chronite Tank Fire Rate: 10 per 7 seconds Range: Sniper Speed: Chronite Tank Cost: $1000, 1000 Manpower, 1000 Energy, 100 Influence Production Time: 10x Gladiator Special A: Planet Cracker - Instantly destroys all units directly beneath it, but lowers it's shields for 20 seconds. [Cost: 400 Energy] Special B: Temporal Shield - Protects all friendly units in a wide area from damage for a short period of time. [Cost: 400 Manpower] Special C: Point Singularity Burst - Creates a black hole, destroying all units on the field, but lowers shields permenantly. [Cost - $400]
Forget about the Battlecruiser - this is the ultimate weapon. It is built from the Ancient Temple [Cost: - $200], and is the last relic of the civilisation that one controlled Minerva. It has a regenerating shield which absorbs Sakata Mk II blasts, rendering them useless. It's primary weapon array is Homing Psionic Bursts, powerful weapons that fire in clusters. They're especially good against large armies, because their large splashes cover each over. They have long range, too. The cost is astronomical, making it a tiebreaker in a stagnated match. It's most defining feature, however, is it's three specials, activated form the same panel as 'Charge' and 'Hold' etc. The first, the Planet Cracker, is devastating against ground troops, but leaves the Mothership weak to aerial assaults. The second, Temporal Shield, is a defensive spell. The third, the fearsome Black Hole, destroys all units on the field, be they friendly or enemy. Overall, the Mothership is the most powerful unit on the field, with it's only weakness being it's build cost and time.