Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
AwesomeBuilding Building type: Shoop unit deployment Resource gain: 1337 awesome per 1.337 seconds. Tier: 4
ShoopWarrior Health: 1 Armor type: Cloth Damage: 99999999999999999 Fire Type: Laser Fire Rate: 0.000000000000000000000000000000000000000000000001 seconds Production Cost: 2 Awesome Production Time: Every 1 second
Type: Air Armor: Gold-Titanium Health: Phantom Builds From: Biolab Fire Type: Plasma Burst, Repeater Rifle Damage: 10x A-25 Ronan with big splash, Repeater Rifle Fire Rate: 0.5x Sniper to ground, Repeater Rifle to air Range: Groditz, Saint Speed: Chronite Tank Cost: 20M, 20E Production Time: Hover Tank
Leviathan
Type: Ground Armor: Special Health: Black Queen Builds From: Biosphere, requires Armoury, Biolab, does not require Armoury Fire Type: Rapid Plasma Bursts Damage: 2x A-25 Ronan with big splash Fire Rate: 2.5x Sniper Range: A-25 Ronan Speed: 0.2x Chronite Tank Cost: $50, 50M, 50E, Production Time: 1.5x Bank Appearance:
White Queen
Type: Air Armor: Special Health: Black Queen Builds From: Arsenal Fire Type: Heavy Antiproton Blasts Damage: 0.667x Hover Tank to air, 2x Hover Tank to ground Fire Rate: 2x Hover Tank to air, 0.667x Hover Tank to ground  Range: Black Queen Speed: Black Queen Cost: $50, 50M, 50E, Production Time: 0.9x Black Queen
Type: Ground Armor: Sakata Health: Sakata Builds From: Technology Fire Type: Laser Beam Damage: Far Sniper over 1 second  Fire Rate: 5 per 10 seconds to ground  Range: Sakata Speed: Sakata Cost: 31E Production Time: Sakata
White King
Type: Air Armor: Special Health: Black Queen Builds From: Arsenal Fire Type: Heavy Laser* Damage: 10x Far Sniper over 10 seconds to two targets: one ground, one air. Fire Rate: Once every 10 seconds to ground and air Range: Black Queen Speed: Black Queen Cost: $50, 50M, 50E Production Time: 0.9x Black Queen
Black Bishop
Type: Air Armor: Special Health: 0.5x Black Queen Builds From: Barracks Fire Type: Missile Damage: 0.25x Black Queen to ground and air Fire Rate: 2x Black Queen to ground and 2x Black Queen to Air Range: 0.75x Black Queen Speed: Black Queen Cost: $25, 20M, 25E Production Time: 0.5x Black Queen
Type: Air Armor: Gold-Titanium, Resists Anti Air. Health: Modified Phantom Builds From: Biolab Fire Type: Flamethrower, Upgraded Pulse Laser x5 Damage: Far Sniper x5, A-25 Ronan Fire Rate: Once every 16 seconds over 1/4 of the field, A-25 Ronan Range: Marine to ground, A-25 Ronan to air and ground. Speed: Hover Tank Cost: 60M, 20E, $15 Production Time: Between a Hover Tank and a Gladiator. Appearance:
Really good against ground units, this can still fend off air units with it's five pulse lasers, making it excellent against bases too. It also cannot be shot down with Sakata fire or Marine rockets without significant numbers being lost. However, it can easily fall prey to a Black Queen or Scout swarm.
Woops, I forgot to say this. I drew it except it was on a giant stick dude attackin' a city and glass on huge scyscrapers was cracking everywhere and I have to say it looks pretty beast.
Type: Ground Armor: Chronite Health: 1.5x Groditz Builds From: Arsenal Fire Type: Machine Gun Damage: Phantom Fire Rate: Phantom to air and Groditz to ground. Range: Phantom Speed: Groditz Cost: $15, 29M Production Time: 2x Groditz
Type: Ground Armor: Chronite Health: 1.5x Groditz Builds From: Arsenal Fire Type: Machine Gun Damage: Phantom Fire Rate: Phantom to air and Groditz to ground. Range: Phantom Speed: Groditz Cost: $15, 29M Production Time: 2x Groditz
Type: Ground Armor: Titanium Health: 1.5x Chronite Tank Builds From: Manufactory Fire Type: Armor Piercing Cannon Damage: Black Queen health Fire Rate: Once per 10 seconds Range: Far Sniper Speed: Chronite Tank Cost: 19E, $12 Production Time: Outpost
B-66 Cyclops
Type: Air Armor: Chronite Health: Modified Phantom Builds From: Barracks Fire Type: Napalm Bomb Damage: 3x Marine over entire field Fire Rate: Once per ten seconds Range: Far Sniper Speed: Groditz Cost: $19, 12E Production Time: Outpost
Type: Ground Armor: High Density Density Chronite* Health: 1.5x Hover Tank Builds From: Death Sanctum Fire Type: Rockets, Machine Gun Damage: 3x Marine Rocket, Groditz Fire Rate: 1.5x Chronite Tank, Groditz Range: Chronite Tank, Chronite Tank Speed: 0.6x Groditz Cost: $30, 20M Production Time: Generator
*Takes 0.2x the damage from ground, and 5x the damage from air
Predator
Type: Ground Armor: Chronite Health: Phantom Builds From: Death Sanctum Fire Type: RPG, Machine Gun Damage: 2x Chronite Rank with large splash, Groditz Fire Rate: Once per 20 seconds, Groditz Range: 0.9x Sniper Speed: 2x Scout Cost: $20, 12M Production Time: Outpost
Good for jumping out and blowing up the enemy forces.
Spear of Justice
Type: Ground Armor: High Density Chronite Health: Hover Tank Builds From: Death Sanctum Fire Type: Laser Beam Damage: 4x Sniper over nine seconds Fire Rate: Once per ten seconds Range: Sniper Speed: Groditz Cost: $29, 16M Production Time: Outpost
It fires for nine seconds on a single target, then recharges for one second. If the target is destroyed on, say, the fourth second, the tank will have to recharge for six seconds
Chimera
Type: Ground Armor: High Density Chronite Health: 1.5x Chronite Tank Builds From: Processor Fire Type: 2x MG, Laser, Rockets Damage: Groditz, 4x Sniper over nine seconds, 3x Maine Rocket Fire Rate: Groditz, Once every ten seconds, 1.5x Chronite Tank Range: 0.75x Groditz, Groditz, Groditz Speed: Chronite Tank Cost: 50E, $40, 30I Production Time: Barracks Upgrade
The bastard child of a Spear of Justice and a Crusader.
Sentinel
Type: Air Armor: Special Health: Modified Phantom Builds From: Processor Fire Type: Laser Damage: 10x Sniper over 4 seconds Fire Rate: Once per 20 seconds Range: Sniper Speed: 1.1x Scout Cost: $30, 30E Production Time: Outpost
Medusa
Type: Air Armor: Titanium Health: Scout Builds From: Processor Fire Type: Supressor Damage: Gladiator Fire Rate: Gladiator Range: Gladiator Speed: 0.3x Scout Cost: $30, 30E, 10I Production Time: 0.5x Gladiator
Can fire at up to eight targets at once. For each target, the fire rate is reduced by half, but the power is multiplied by 1.5
Death Sanctum Type: Unit Deployment Upgrades from: Arsenal Upgrade Cost: $130 Deploys: Marine, Chronite Tank, Sniper, Groditz, Hover Tank, Black Queen, Crusader, Spear of Justice, Predator and more to come...
Processor Type: Unit Deployment Upgrades Fom: Mechanics Terminal Upgrade Cost: 150E Builds: Ronan etc.
bq-vs.2 new and improved black queen costs $1.000 health :can take 40 missiles,have anti-sakata shield (no damage on (sakatas) ,tiny damage on glads, and romans and scouts attack :can destroy a whole fleet on 1 shot! speed: slow air unit attacks:machine guns and missiles machine guns for ground and missiles for air and lastly building time 1 second if ur government is fracicists 5 seconds if ur government is capitalist and 3seconds if ur government is communitist