Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
Sorry. I'm tired. And I wasn't that excited about them.
Bi-Chronite Tanks
Health: Same as Chronites Armor: x2 chonites Weapon: x2 faster than chronites Speed: x2 faster than chronites Resources: 50 influence Build: As fast as chronites
No offense, but wouldn't the Harbinger be extremely overpowered? Sure, it may have a minimum distance, but that's covered with a few sakatas, a few hov tanks, and a few Romans, while the enemy is totally screwed because they cant mass up for a large-scale assault. I guess the enemy cold also get a Harbinger to equal it out, somewhat, but doesn't that defeat the purpose?
Cost to build: 100$, 250E, 100I Damage: Instant kill to every unit without special armor, special armor reduces damage taken by half. Fire Rate: Once every 25 seconds
Creates a huge explosion near the base. Great for protection against attackers.
Name: Crowned Roman-A27 Health: 2x Roman Armor: Titanium Weapon: Red Pulse Damage: 2x Roman Range: Abit farther than Roman Movement Speed: 1.5x Roman Weapon Speed: Abit faster than Roman Resources: 100 Influence Building: Special Operations
Maybe too much like a stronger version of the Pride.
Health: 1.3x normal glad Armor: Special Weapon type: Pulse Rifle (Light Green) Range: Same as hover for ground, same as Sakata MII for air Damage: Same as normal glad, but has special armor piercing Movement Speed; Same as normal glad Fire Rate: Same as normal glad Resources: 40$, 10M, 40E, 50I Building: Special Operations
No offense, but wouldn't the Harbinger be extremely overpowered?
No, it is 100 influence, and the only 'quick' way of obtaining that is 4 Spec Ops, by that time you should of already made a move. I'll compromise with ya, how about it fires every 30 seconds?
Cost: 100 of each resource, including influence Only one on the field at a time.
Damage: Hover tank. RoF: Chronite tank speed. Range: Gladiator Health: ...2x a Glad's, Special armor.
Has splash of a chronite, and...anything hit by it suffers damage over time equal to 2x the damage of a hover on a neutral target (not taking extra damage), over...whatever the chronite's reload is -1 second.
Health:Like a phantom Armor type: Infantry Damage:Liek a sniper Fire Type: Medic Healing Gun Fire Rate: Like a marine to the ground Production Cost: 10 M $5 Production Time: Like a chronite Tank
Instead of healing friendly units, it sucks the life out of enemy units and adds it to its own health or a nearby friendly unit if it needs health.
Health: x1.5 Sakata Spiders Armor: Heavy Chronite Speed: Sakata Spider Heals: x1.5 Sakata Spider Weapon: Anti-air Cannon, AND Exploding Shells at ground Fire Rate: Same as sakatas spiders
It is just the improved of them. Production Costs: $20 30 E Produces from: Mechanics Term Production Speed: Sakata Spider
Health: x2 Marines Range: x2 Marines Armor: Infantry (Heavy) Weapons: Marine Rockets that do x1.5 more damage than marines. Shoots at air and ground Fire Rate: Like a marines rocket Cost: 25I Produces From: Spec Ops Production Speed: Medic Speed
Health: Marine - 2x marine - groditz - normal Range: Same as marine rockets, same as groditz Armor: Same as marine and groditz Fire Type: Marine - mortar - anti-air splash - groditz - machine gun Fire Rate: Mortar - 1 every 4 seconds - groditz - normal Cost: 5I Produces from: Spec Ops Production Speed: Immediate
Health: x2 Marines Range: x2 Marines Armor: Infantry (Heavy) Weapons: Marine Rockets that do x1.5 more damage. has Splash. Shoots at ground and air Fire Rate: Like a marines rocket Cost: 40I Produces From: Spec Ops Production Speed: Medic Speed