ForumsForum Games[necro] Create Your Own Colony Everything

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Welcome to create your own Colony...thing.
You can create governments, buildings, units, etc.

Use this format:

(Name of thing)

If it's a government:

Resources every 5 seconds: ? Money ? Manpower ? Energy
Bonus: (What it's better at than the other governments)

If it's a building:

Building type: (resource, defense, unit deployment, misc)
Resource gain: (example: 3 money per 6 seconds)
Tier: (1, 2 or 3)
Upgradeable into:

If it's a unit:

Health:
Armor type: (Chronite, titanium, infantry)
Damage:
Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc)
Fire Rate: (How fast the unit fires)
Production Cost: (how much resources)
Production Time: (As quick as a marine, as slow as a black queen)

Have fun!
Be as detailed as you'd like!

  • 294 Replies
jdoggparty
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jdoggparty
5,860 posts
Nomad

Sorry. I'm tired. And I wasn't that excited about them.

Bi-Chronite Tanks

Health: Same as Chronites
Armor: x2 chonites
Weapon: x2 faster than chronites
Speed: x2 faster than chronites
Resources: 50 influence
Build: As fast as chronites

there happy? :P

Ephemeral
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Ephemeral
88 posts
Peasant

No offense, but wouldn't the Harbinger be extremely overpowered? Sure, it may have a minimum distance, but that's covered with a few sakatas, a few hov tanks, and a few Romans, while the enemy is totally screwed because they cant mass up for a large-scale assault. I guess the enemy cold also get a Harbinger to equal it out, somewhat, but doesn't that defeat the purpose?

jdoggparty
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jdoggparty
5,860 posts
Nomad

What about:

Shoot missile at base $200 100 energy

or

Shoot missile at base $100 200 energy

huh huh?

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Vortex Bomb Structure

Cost to build: 100$, 250E, 100I
Damage: Instant kill to every unit without special armor, special armor reduces damage taken by half.
Fire Rate: Once every 25 seconds

Creates a huge explosion near the base.
Great for protection against attackers.

Rysin
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Rysin
543 posts
Nomad

I think I put it in the wrong area before.....

Name: Crowned Roman-A27
Health: 2x Roman
Armor: Titanium
Weapon: Red Pulse
Damage: 2x Roman
Range: Abit farther than Roman
Movement Speed: 1.5x Roman
Weapon Speed: Abit faster than Roman
Resources: 100 Influence
Building: Special Operations

Maybe too much like a stronger version of the Pride.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Gladiator A-30

Health: 1.3x normal glad
Armor: Special
Weapon type: Pulse Rifle (Light Green)
Range: Same as hover for ground, same as Sakata MII for air
Damage: Same as normal glad, but has special armor piercing
Movement Speed; Same as normal glad
Fire Rate: Same as normal glad
Resources: 40$, 10M, 40E, 50I
Building: Special Operations

ColonyIndex
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ColonyIndex
26 posts
Nomad

No offense, but wouldn't the Harbinger be extremely overpowered?


No, it is 100 influence, and the only 'quick' way of obtaining that is 4 Spec Ops, by that time you should of already made a move. I'll compromise with ya, how about it fires every 30 seconds?
firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Machine Turret

Cost: 30$, 5M, 10E
Damage: Same as groditz ground fire and air fire
Fire Rate: Same as groditz

This is so cheap because it takes up a slot space. Has the life of 5x groditz. Good for distracting guys who are firing at base.

lalala12
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lalala12
2,165 posts
Nomad

Deathowler

Cost: 100 of each resource, including influence
Only one on the field at a time.

Damage: Hover tank.
RoF: Chronite tank speed.
Range: Gladiator
Health: ...2x a Glad's, Special armor.

Has splash of a chronite, and...anything hit by it suffers damage over time equal to 2x the damage of a hover on a neutral target (not taking extra damage), over...whatever the chronite's reload is -1 second.

destinydude
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destinydude
2,052 posts
Nomad

Dark Medic

Health:Like a phantom
Armor type: Infantry
Damage:Liek a sniper
Fire Type: Medic Healing Gun
Fire Rate: Like a marine to the ground
Production Cost: 10 M $5
Production Time: Like a chronite Tank

Instead of healing friendly units, it sucks the life out of enemy units and adds it to its own health or a nearby friendly unit if it needs health.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Health Installation

Upgrade for central base. Costs 100$, 50E and 25I. Heals 1% of max life every 3 seconds. Upgradeable 3 times.

jdoggparty
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jdoggparty
5,860 posts
Nomad

Sakata Scorpion

Health: x1.5 Sakata Spiders
Armor: Heavy Chronite
Speed: Sakata Spider
Heals: x1.5 Sakata Spider
Weapon: Anti-air Cannon, AND Exploding Shells at ground
Fire Rate: Same as sakatas spiders

It is just the improved of them.
Production Costs: $20 30 E
Produces from: Mechanics Term
Production Speed: Sakata Spider

jdoggparty
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jdoggparty
5,860 posts
Nomad

sorry for double post.

Rocket Team

Sends out 3 modified Marines.

Health: x2 Marines
Range: x2 Marines
Armor: Infantry (Heavy)
Weapons: Marine Rockets that do x1.5 more damage than marines. Shoots at air and ground
Fire Rate: Like a marines rocket
Cost: 25I
Produces From: Spec Ops
Production Speed: Medic Speed

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Mortar Team

Sends out 1 marine and 1 groditz.

Health: Marine - 2x marine - groditz - normal
Range: Same as marine rockets, same as groditz
Armor: Same as marine and groditz
Fire Type: Marine - mortar - anti-air splash - groditz - machine gun
Fire Rate: Mortar - 1 every 4 seconds - groditz - normal
Cost: 5I
Produces from: Spec Ops
Production Speed: Immediate

jdoggparty
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jdoggparty
5,860 posts
Nomad

WTF moved to Forum Games?

Updated version of this

here is the updated version

Rocket Team

Sends out 3 modified Marines.

Health: x2 Marines
Range: x2 Marines
Armor: Infantry (Heavy)
Weapons: Marine Rockets that do x1.5 more damage. has Splash. Shoots at ground and air
Fire Rate: Like a marines rocket
Cost: 40I
Produces From: Spec Ops
Production Speed: Medic Speed

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