Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
Battalion Squad Tier-2 Units Sends out 15 S-Marines, 5 hover tanks, 2 Alien Destroyer Tanks and 10 Aliens (see previous page) Building: Armory Prodction Cost-$150, 360 Manpower, 150 Energy Production Speed- 5 seconds It may look a bit over powered, but it's not. It's the same cost as if you made them all seperatly. You just get them all at once for extra shipping and handling
ok Bear with me on this one... Nuke its in the spec ops building as a missle Cost 100 influence 600 energy 250 MP 300 Money if u launch it off u win the game wouldnt that be sick?
ok Bear with me on this one... Nuke its in the spec ops building as a missle Cost 100 influence 600 energy 250 MP 300 Money if u launch it off u win the game wouldnt that be sick?
i would agree that would be sick and hallrious at the same time
Alpha Suit Health: 650/650 Armor type: Titanium Damage: 10 Fire Type: (2) Pulse MG's, (1) Anti-Air Rapid Fire Pulse MG Fire Rate: A bit faster than a Gladiator. Production Cost: 100 Money, 250 Manpower, 50 Energy, 50 Influence Production Time: Slower than a Black Queen.
It's a man in a suit, with self healing capabilities.
Sniper Suit
Health: 250/250 Armor type: Titanium Damage: 200 Damage Fire Type: Far Sniper, but can fire at air too. Fire Rate: Slower than Far Sniper. Production Cost: 50 Money, 250 Manpower, 50 Energy, 50 Influence Production Time: Slower than a Black Queen.
We've went over this...
Air Fortress Health: 1000/1000 Armor type: Titanium Damage: 75 Damage, 20 For the Miniguns Fire Type: Laser, (2) Pulse Miniguns. Fire Rate: A bit faster than a Sniper, for the laser, But full auto for the Miniguns. Production Cost: 500 Money, 50 Manpower, 500 Energy Production Time: 2x Slower than a Black Queen
A unit that can heal itself rapidly.
But, too many ubers.
My last catch:
Militia Health: 50/50 Armor type: Infantry Damage: 10 Fire Type: Shotgun Fire Rate: Medium rate, like the Beginning Prides. Production Cost: 0 Money, 1 Manpower, 0 Energy Production Time: Quicker than a Marine
Mod: Gladiator Name: Spartan Health:750 Armor: special healing armor found on Sakatas MK11 Fire Type: Anti Air positron cannons and Anti Armor cannons found on sphinx. Targets, ground and air Damage, 30 per shot on air, 80 per shot on ground. Fire rate: Same as saints Speed: graditz Build time: same as hover tanks Cost: 265 money, 30 men, 25 energy, 15 influence Special, area damage on air,
My own spartan idea (not trying to scam Sweet007),
A-300 Spartan Health-300 Armor-Special and heals 3 health per second Targets-Ground Damage-300 Fire Rate- Same as A-25 Roman firing rate Speed-Slightly slower than a marine Build time-A little slower than a Gladiator. Cost: 300 Money, 300 Manpower, 300 Energy, Max influence Special-Huge splash, melee unit Made from-Base
WAT IS THE SOFTWAREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OR PROGRAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
missle truck anti air like saka but produces from barracks doesnt need armory health 500 armor chronite range about half the map weapons marine missles like about 30 cooldown 8 sec lots of spalsh build time 5 sec no groundattack
Cost: 35$ 85E 15men HP: 1000 Abilities: cannot attack air units, multiattack units , auto heal Armor: Unknown (strong against most) (weak against sakata spider weapons) Damage: 3 per shot Range: Chornite tank range Weapon: Double Pulse Rifle Fire Rate: Same as A27-Pride Production time: 1.5 hoover tanks
Knight 100 Influence HP: 450 Abilities: Multi Attack Armor: Special Damage: two times saint damage Range: Groditz range Fire Type: Positron Blaster Fire Rate: Same as hoover tank. Production time: 2 saints
Hero HP: 1500 Special Armor 3 times marine missile damage multiattack, auto heal Low Range Shotgun missiles x2 fire rate like phantom or groditz production time: 1 bank