Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
ok Bear with me on this one... Nuke its in the spec ops building as a missle Cost 100 influence 600 energy 250 MP 300 Money if u launch it off u win the game wouldnt that be sick?
i would agree that would be sick and hallrious at the same time
Alpha Suit Health: 650/650 Armor type: Titanium Damage: 10 Fire Type: (2) Pulse MG's, (1) Anti-Air Rapid Fire Pulse MG Fire Rate: A bit faster than a Gladiator. Production Cost: 100 Money, 250 Manpower, 50 Energy, 50 Influence Production Time: Slower than a Black Queen.
It's a man in a suit, with self healing capabilities.
Sniper Suit
Health: 250/250 Armor type: Titanium Damage: 200 Damage Fire Type: Far Sniper, but can fire at air too. Fire Rate: Slower than Far Sniper. Production Cost: 50 Money, 250 Manpower, 50 Energy, 50 Influence Production Time: Slower than a Black Queen.
We've went over this...
Air Fortress Health: 1000/1000 Armor type: Titanium Damage: 75 Damage, 20 For the Miniguns Fire Type: Laser, (2) Pulse Miniguns. Fire Rate: A bit faster than a Sniper, for the laser, But full auto for the Miniguns. Production Cost: 500 Money, 50 Manpower, 500 Energy Production Time: 2x Slower than a Black Queen
A unit that can heal itself rapidly.
But, too many ubers.
My last catch:
Militia Health: 50/50 Armor type: Infantry Damage: 10 Fire Type: Shotgun Fire Rate: Medium rate, like the Beginning Prides. Production Cost: 0 Money, 1 Manpower, 0 Energy Production Time: Quicker than a Marine
Mod: Gladiator Name: Spartan Health:750 Armor: special healing armor found on Sakatas MK11 Fire Type: Anti Air positron cannons and Anti Armor cannons found on sphinx. Targets, ground and air Damage, 30 per shot on air, 80 per shot on ground. Fire rate: Same as saints Speed: graditz Build time: same as hover tanks Cost: 265 money, 30 men, 25 energy, 15 influence Special, area damage on air,
My own spartan idea (not trying to scam Sweet007),
A-300 Spartan Health-300 Armor-Special and heals 3 health per second Targets-Ground Damage-300 Fire Rate- Same as A-25 Roman firing rate Speed-Slightly slower than a marine Build time-A little slower than a Gladiator. Cost: 300 Money, 300 Manpower, 300 Energy, Max influence Special-Huge splash, melee unit Made from-Base
WAT IS THE SOFTWAREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OR PROGRAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
missle truck anti air like saka but produces from barracks doesnt need armory health 500 armor chronite range about half the map weapons marine missles like about 30 cooldown 8 sec lots of spalsh build time 5 sec no groundattack
Cost: 35$ 85E 15men HP: 1000 Abilities: cannot attack air units, multiattack units , auto heal Armor: Unknown (strong against most) (weak against sakata spider weapons) Damage: 3 per shot Range: Chornite tank range Weapon: Double Pulse Rifle Fire Rate: Same as A27-Pride Production time: 1.5 hoover tanks
Knight 100 Influence HP: 450 Abilities: Multi Attack Armor: Special Damage: two times saint damage Range: Groditz range Fire Type: Positron Blaster Fire Rate: Same as hoover tank. Production time: 2 saints
Hero HP: 1500 Special Armor 3 times marine missile damage multiattack, auto heal Low Range Shotgun missiles x2 fire rate like phantom or groditz production time: 1 bank
bossfight engies mecha. hp-5000 spechial armor. 5X black queen missile dmg. affects air units and autoheal. slightly shorter then sniper range. tri-missile shots for ground. shrapernal mininuke for air. firerate of tri-missiles is semi-fast. shapernal nuke is slow. production time-you could have 4 spechial ops and this thing is only 2/3rds complete! costs $200 and E200 and MP200 and F175 built from spechial ops
only balanced due to how long it takes to get the resources then make it. you will need 2 spechial ops buildings if you plan on bombing the enemy with cash missiles if you plan to build this titan.
another one...
4th of july hp-750 ultra strong armor that reduces all dmg by 75% of it instakill on aircraft and less-then-marine damage on ground. rapid fire and slow auto heal insane air range comparable to a super sniper and close range on ground. machineguns on ground and fireworks on aircraft high ground firerate and higher air firerate production time-the time it takes for a hospital to build mediks the normal way costs-relatively low. shifts with enemy types on battlefield.
All of these units seem pretty amazing... Can't we think of some unit that isn't a super boss and does pretty much automatically give a team an ultra-advantage?