ForumsForum Games[necro] Create Your Own Colony Everything

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Welcome to create your own Colony...thing.
You can create governments, buildings, units, etc.

Use this format:

(Name of thing)

If it's a government:

Resources every 5 seconds: ? Money ? Manpower ? Energy
Bonus: (What it's better at than the other governments)

If it's a building:

Building type: (resource, defense, unit deployment, misc)
Resource gain: (example: 3 money per 6 seconds)
Tier: (1, 2 or 3)
Upgradeable into:

If it's a unit:

Health:
Armor type: (Chronite, titanium, infantry)
Damage:
Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc)
Fire Rate: (How fast the unit fires)
Production Cost: (how much resources)
Production Time: (As quick as a marine, as slow as a black queen)

Have fun!
Be as detailed as you'd like!

  • 294 Replies
Ephemeral
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Ephemeral
88 posts
Peasant

I would so love it when people try to build that and I win before their tier 4 outpost even comes up! Nice distraction.

lalala12
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lalala12
2,165 posts
Nomad

Laser outranges the sakata and sniper btw, I intended this to be a capital ship, not another one of those aircraft shot down by sakatas every second...or by scouts, for that matter.

Resistant to pulse and anti-hadron weapons...basically you need the queen/saint to take it on

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Romanology
Health: Instantly killed if hit
Armor: None
Damage: 2x normal roman
Fire type: Laser
Fire rate: Same as roman
Production Cost: 7E
Production Time: 2 seconds
Builds from: Forge
Effect: Deals 3x normal damage if attacking central base

Has a rush focusing around it.

lalala12
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lalala12
2,165 posts
Nomad

2 seconds is a tad too long for rushing...

It should be pulse? AFAIK, there are only pulse lasers right now, no "laser" lasers.

Uhh, the central base has minor splash..and will wipe them all out in like a second. Roman cover won't help because the base will still shoot the romans..and splash will kill the ology.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Pulse laser was what I meant.
Fine, 1 second.

They outdistance the base.

Ephemeral
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Ephemeral
88 posts
Peasant

If that Romanology gets implemented, I'm so using it in my builds.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

Haha, a good base killer but very easily countered if your pro enough.
Similar to a sniper, instantly killed if enemy gets in range (usually)

wwiifan
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wwiifan
272 posts
Nomad

Idk about a name.

A thingy that makes reinforcements, energy, money, and influence at the same time

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

You aren't exactly following the criteria and formatting for creating a unit.

wwiifan
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wwiifan
272 posts
Nomad

oops. sorry about that firetail. ill stop now

jdoggparty
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jdoggparty
5,860 posts
Nomad

Bi-Chronite Tanks

x2 armor
Guns shoot x2 faster
speed x2 faster

See what the Bi is for?

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

A bit too strong, seriously
Put thought into it.

jdoggparty
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jdoggparty
5,860 posts
Nomad

Wait. It would require 100 influence though.

firetail_madness
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firetail_madness
20,591 posts
Blacksmith

1. You didn't use the format
2. You didn't make resource cost
3. You didn't make building time

ColonyIndex
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ColonyIndex
26 posts
Nomad

Harbinger

Cost: 100 influence
Armor:Special
Health: equal to HT
Range:Can fire all the way to the enemies command center from where it spawns. Has a minimum range of about mid-field.
Weapon: 2x Spec Op Missile
Fire-rate: Fires every 15 seconds.


Built from the Spec Ops, it is a missile platform. It can be charged and ordered to fall back, even though it can hit the other side of the map. They are defenseless when enemy units cross the minimum range, so support is needed.

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