Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
Laser outranges the sakata and sniper btw, I intended this to be a capital ship, not another one of those aircraft shot down by sakatas every second...or by scouts, for that matter.
Resistant to pulse and anti-hadron weapons...basically you need the queen/saint to take it on
Romanology Health: Instantly killed if hit Armor: None Damage: 2x normal roman Fire type: Laser Fire rate: Same as roman Production Cost: 7E Production Time: 2 seconds Builds from: Forge Effect: Deals 3x normal damage if attacking central base
It should be pulse? AFAIK, there are only pulse lasers right now, no "laser" lasers.
Uhh, the central base has minor splash..and will wipe them all out in like a second. Roman cover won't help because the base will still shoot the romans..and splash will kill the ology.
Cost: 100 influence Armor:Special Health: equal to HT Range:Can fire all the way to the enemies command center from where it spawns. Has a minimum range of about mid-field. Weapon: 2x Spec Op Missile Fire-rate: Fires every 15 seconds.
Built from the Spec Ops, it is a missile platform. It can be charged and ordered to fall back, even though it can hit the other side of the map. They are defenseless when enemy units cross the minimum range, so support is needed.