Welcome to create your own Colony...thing. You can create governments, buildings, units, etc.
Use this format:
(Name of thing)
If it's a government:
Resources every 5 seconds: ? Money ? Manpower ? Energy Bonus: (What it's better at than the other governments)
If it's a building:
Building type: (resource, defense, unit deployment, misc) Resource gain: (example: 3 money per 6 seconds) Tier: (1, 2 or 3) Upgradeable into:
If it's a unit:
Health: Armor type: (Chronite, titanium, infantry) Damage: Fire Type: (Machine gun, pulse, land splash, lasers, anti-air, etc) Fire Rate: (How fast the unit fires) Production Cost: (how much resources) Production Time: (As quick as a marine, as slow as a black queen)
Modified Large Scout Carrier Health: 20x normal scout Armor: Titanium + extra anti-air defense Damage: 0.5x normal scout Fire type: Pink Lasers Fire rate: Same as normal scout Production Cost: 30$, 100E, requires armory Production Time: 2.5x scout Builds from: Technology (tier 4 forge)
Releases normal scouts from itself every 5 seconds.
Modified Scout Health: 2x normal scout Armor: Special Damage: Same as scout Fire type: Pink Lasers Fire rate: 2x normal scout Production Cost: 10I Production Time: 3 seconds Builds from: Spec ops
Health: same as Hover tank Armor: Hover Tank Speed: Hovers Speed Weapons: Red Ion Turret Passengers: 2 modified romans Health: x2 roman Armor: x1.5 roman strength Fire Type: Same Fire Rate: x1.5 roman Builds From: Apartment Upgrade of house Builds 5 manpower every 3 second Deploys Mod Romans and destroyer Cost: 20 Manpower 20 Influence Loads: Chronite Speed
Wow, that is a big list.
The indented parts are stats for other units/structure above them...
Thief Health: Same as marine Armor: Light Damage: None Fire type: None Fire rate: None Production Cost: 5M Production Time: 1 second Builds from: Bank/Treasury Effect: Steals 1 money per second from one of the enemy players and transfers it to you once it reaches enemy.
Ninja Health: Same as snipe Armor: None Fire type: Nunchuks fire Rate: Ninja Speed (same as romans) Damage: Nunchuks are explosive. Do as much damage as a sakata spider. Have big splash Production: 20 Energy, 10 Manpower, 5 Money Builds From: Tier 2 Forge (I forget teh name)
Health: 5x Sakata MK2 Armor: Heavy and Anti-Missile Damage: 1337 Fire type: High-intensity hadron cannons Fire rate: 1 per 6 seconds Production Cost: You can't produce me unless you have 5 Missile silos Production Time: Not in your life-time, unless you want to offer me something? Builds from: Missile Silo Effect: Uber unit that will help you learn how to play Colony, bash you for learning slowly, and then win the game for you.
No but really, I came in here to bash some ideas, however, seeing none, decided to create one myself, of myself.
Battleship (unless you wanna be starcraft-y and name it the BC) Weapons: Missile battery, launches 3 missiles (black queen damage) at an air target. CD is a scout's? Has very minor splash, splash range is that of a sakata's. (1/10th of damage) Laser, targets a ground unit and does continuous damage for 1 second. Takes 5 seconds to recharge, overall damage done is equal to 10 sniper shots. All units in the laser take the damage. Damage is halved against special armor, and reflected towards a random unit...if there are say, 2 hovers, they will eventually end up taking half damage each. (quarter maybe?) Can hit air units...if they're in the path. If the unit targeted is killed or seperates from a mass, the laser will target another unit. Armor: Special, 3x that of a Queen Releases 2 healing drones when damaged, have scout stats without the damage, and heal 1/10th or so of the queen's hp at 0.5 of a medic's speed. Cost: 150 of all resources, 100 influence. Build time is that of a glad. Builds from tier-4 outpost? Requires an armory.