Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.
Cosmological Class
Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.
There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves. Sample Moves
Star Cutter Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns. CD:0 Costs nothing
Gravity Vortex
Diverts all direct damage to the target, while decreasing all damage done to them by 40%. Costs 50 focus. CD: 5
EM Bolt
Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target. Costs 30/20 focus CD: 1
Shadow State
Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns. CD: 6 Costs 35 focus
More moves including focus dispells and Passive effects coming soon.
P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:
Partner X uses Infect on Enemy A Sonny uses Gravity Vortex on Enemy B Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B. Enemy A uses Leading Strike on Sonny Enemy B uses Destroy on Sonny, and takes the damage for Infect.
Yeah, and that's cool, so why don't we do that here?
No. I don't remember anyone saying I couldn't use it. There are loads of Cosmic Class ideas floating around the net anyway. If something is more than 5 pages back on the forum it means it's usually dead. Also, as I've said already, it was very OP.
Energy Phase The targeted unit recieves 100/75/50 and deals 100/120% more damage for four turns. CD: 7 Costs 50 focus
Influx Passive combat effect.
You recover 15/20/25 focus and 3/4/5% of your health every turn. You gain more focus the more teammates you have.
Reiki
Dispells 50/60/70% of the targets focus and you gain 50% of the focus that you dispelled. CD: 12 Costs 10 focus
Forcefield Blocks damage equal to 40x your instinct for four turns. Costs 100/50/40 focus CD:10/8/6
Void
Creates a 8 turn stacking Shadow debuff on the target, causing them to recieve 10/12/14/18/36% more damage and take damage equal to 50/55/60/65/70% of your instinct every turn. CD:18 Costs 9 focus.
Abyss
The target recieves no healing, damage, buffs or debuffs from its teammates for 3 turns CD:6 Costs 40 focus
Wildfire One
Grants you a 700% speed increase for two turns, but causes you to recieve 6/3/2 random debuffs CD:5 Costs Nothing
Vanish
Disappear for 2/3 turns and recive no damage or debufffs and no healing or buffs from your team. CD:6 Costs 10 focus
Light From Above
Morph into a Luminoth for 4 turns and recover 15% of your health every turn. You recieve 400% less damage. CD:16 Costs 100 focus
Black Tide
Morth into an Ing for 6 turns, recovering 50 focus per turn and dealing 50% more damage. CD: 16 Costs 30% of total health.
Light of Aether(Super Move!!!)
Does Cosmic damage equal to 300% of your Instinct and Speed. CD:2 Costs 99% of current health.
Ultimate Combo Void - Void - Black Tide - Shadow State - Energy Phase - Wildfire One - Light of Aether.
Defragment Removes 1/2/3/all buffs from the target to restore 30/40/50/all Focus and increase the focus limit by 10/20/25% for 3 turns. CD: 7 Costs nothing, but stuns the user for a turn.
Reversal Reverses the effects of 1/2/3 debuffs and direct damage. CD: 8
String Theory Passive Combat effect Your attacks scale with Focus. 50-100 focus remaining - 100% damage boost. 100+ focus remaining - 200% damage boost. 0- 50 focus remaining - 400% more damage taken.
Ability Wheel 1x Defragment 2x Reversal 1x Light Wall 2x EM Bolt 1x Energy Phase
Defragment, then Energy Phase, then EM Bolt. Light Wall to prevent too much damage getting through, then, as Influx recharges your focus, EM Bolt again. Repeat cycle, using Reversal if any Focus dispelling debuffs come your way. This is more useful thsn the enormous burst power of the other move combo above when faced with multiple enemies.
I think this class lacks true offensive ability: what do you think?
News. I think that the Cosmic Class I've posted before is very good. Here is the bones of a new one.
Quick Strike Attacks the enemy. Scales with your level. CD: 0 Costs nothing Can be equipped once
Wall of Light Reduces damage from all sources by 65% for 3 turns. CD:9 Costs 30 focus Can be equipped once
Solar Flare Damages the target for 200/250/270% of your Instinct. Causes the user to regain 20/30/50 focus over 2 turns CD:2 Costs 3% of total Health Can be equipped twice
Rush Attack the enemy for 250% of your Speed and cause them to lose 10 focus a turn for 5/7/9 turns CD:4 Costs 25 focus Can be equipped once
Fusion Passive Combat Effect Regain 6/12/18 focus per turn and boost your Cosmic piercing by 10/20/30%.
Nebula Removes 2 buffs from the target and lowers their speed by 66/77/88% CD:8 Costs 40 focus Can be equipped once
Absolute Zero Freezes the target for 3/4/5/6 turns but removes 1/2/3 Cosmic and Fire debuffs. CD:12 Costs 16% of total health Can be equipped once
Atomic Restructure Restores 100 focus over 5 turns and increases the focus limit by 10/15/20/25/33% for the duration of the battle. CD:9 Costs 10% of total health and stuns you for one turn.
Harmony Passive Combat Effect Your attacks scale with your Focus. 0 - 50 Focus: - 200% damage dealt. 50 - 100 focus: 50% damage boost. 100+ focus: 150% damage boost.
Warp <1,3,5,7,9,9â¢99> Increases speed by 100/300/500/700/900/1000% for 2 turns. CD: 5/7/9/12/12/13 Costs 33% of total health. Can be equipped once.
Event Horizon Deals Shadow damage equal to 660% of your Speed. CD: 6 Costs 100 focus and stuns you for 2 turns Can be equipped once
Solar Finale Deals Cosmic damage equal to 750% of your Instinct. CD:11 Costs 99% of current health. Can be equipped once (but not with Event Horizon).
Solar Wind Increases your Instinct by 100/300/500/700/900/1000% for two turns. You are damaged for 180% of your Speed and Strength. CD:8 Costs 50 focus Can be equipped once (but not with Warp X)
Luminoth Form
Transcend the physical plane and become a being of pure energy for 99 turns Healing increased by 400%, damage decreased by 300%. CD:21471 Costs 100 focus Can be equipped once
Nova Form Implode into a formiddible, though short lived titan for 5 turns. Damage increased by 400%. At the end of your second move after using this, you instantly die. CD:21471 Costs nothing Can be equipped once (but not with Luminoth Form).
Retrograde Damage and healing are switched on the targeted unit. CD: 5 Costs nothing Can be equipped once.