ForumsGamesCosmological Class

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obscuredemon
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obscuredemon
1,426 posts
Nomad

Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.


Cosmological Class

Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.

There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves.
Sample Moves

Star Cutter
Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns.
CD:0
Costs nothing

Gravity Vortex

Diverts all direct damage to the target, while decreasing all damage done to them by 40%.
Costs 50 focus.
CD: 5

EM Bolt

Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target.
Costs 30/20 focus
CD: 1

Shadow State

Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns.
CD: 6
Costs 35 focus

More moves including focus dispells and Passive effects coming soon.

P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:

Partner X uses Infect on Enemy A
Sonny uses Gravity Vortex on Enemy B
Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B.
Enemy A uses Leading Strike on Sonny
Enemy B uses Destroy on Sonny, and takes the damage for Infect.

  • 232 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

People banded together to make a geological class.
You still need more abilities and in depth info.

daleksparta
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daleksparta
1,648 posts
Nomad

3 things
1. Already done
2. My name suggsetion. Did I say you could use it?
3. learn to look through many pages.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Yeah, and that's cool, so why don't we do that here?

No. I don't remember anyone saying I couldn't use it. There are loads of Cosmic Class ideas floating around the net anyway.
If something is more than 5 pages back on the forum it means it's usually dead.
Also, as I've said already, it was very OP.

Energy Phase
The targeted unit recieves 100/75/50 and deals 100/120% more damage for four turns.
CD: 7
Costs 50 focus

Influx
Passive combat effect.

You recover 15/20/25 focus and 3/4/5% of your health every turn. You gain more focus the more teammates you have.

Reiki

Dispells 50/60/70% of the targets focus and you gain 50% of the focus that you dispelled.
CD: 12
Costs 10 focus

Forcefield
Blocks damage equal to 40x your instinct for four turns.
Costs 100/50/40 focus
CD:10/8/6

Void

Creates a 8 turn stacking Shadow debuff on the target, causing them to recieve 10/12/14/18/36% more damage and take damage equal to 50/55/60/65/70% of your instinct every turn.
CD:18
Costs 9 focus.

Abyss

The target recieves no healing, damage, buffs or debuffs from its teammates for 3 turns
CD:6
Costs 40 focus

Wildfire One

Grants you a 700% speed increase for two turns, but causes you to recieve 6/3/2 random debuffs
CD:5
Costs Nothing

Vanish

Disappear for 2/3 turns and recive no damage or debufffs and no healing or buffs from your team.
CD:6
Costs 10 focus

Light From Above

Morph into a Luminoth for 4 turns and recover 15% of your health every turn. You recieve 400% less damage.
CD:16
Costs 100 focus

Black Tide

Morth into an Ing for 6 turns, recovering 50 focus per turn and dealing 50% more damage.
CD: 16
Costs 30% of total health.

Light of Aether(Super Move!!!)

Does Cosmic damage equal to 300% of your Instinct and Speed.
CD:2
Costs 99% of current health.

Ultimate Combo
Void - Void - Black Tide - Shadow State - Energy Phase - Wildfire One - Light of Aether.

Bronze
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Bronze
2,416 posts
Shepherd

Hmm, thought this was volt's thread and got excited that it was back from the dead...what a bummer.

O well, decent stuff, ya just need a lot more.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Cheers... I'll do my best.

daleksparta
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daleksparta
1,648 posts
Nomad

welll you MUST have to give credit to me for first coming up with the name, and also, you must have this from the other threat at least;

Light Wall
initial skill
Decreases damage recieved by 70% for 2 turns
4 turn cooldown
(it's a cosmic elemental vesrion of Suppression from Sonny 1)

obscuredemon
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obscuredemon
1,426 posts
Nomad

Okay. Thanks to daleksparta for creating a thread with a name similar to this one. And thanks for the move: Suppresion always needed a comeback.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Build: Defragmenter

Defragment
Removes 1/2/3/all buffs from the target to restore 30/40/50/all Focus and increase the focus limit by 10/20/25% for 3 turns.
CD: 7
Costs nothing, but stuns the user for a turn.

Reversal
Reverses the effects of 1/2/3 debuffs and direct damage.
CD: 8

String Theory
Passive Combat effect
Your attacks scale with Focus. 50-100 focus remaining - 100% damage boost. 100+ focus remaining - 200% damage boost. 0- 50 focus remaining - 400% more damage taken.

Ability Wheel
1x Defragment
2x Reversal
1x Light Wall
2x EM Bolt
1x Energy Phase

Defragment, then Energy Phase, then EM Bolt. Light Wall to prevent too much
damage getting through, then, as Influx recharges your focus, EM Bolt again.
Repeat cycle, using Reversal if any Focus dispelling debuffs come your way. This is more useful thsn the enormous burst power of the other move combo above when faced with multiple enemies.

I think this class lacks true offensive ability: what do you think?

obscuredemon
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obscuredemon
1,426 posts
Nomad

With 350 Speed and Instinct, the Light of Aether combo does 18323 damage.

obscuredemon
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obscuredemon
1,426 posts
Nomad

News. I think that the Cosmic Class I've posted before is very good. Here is the bones of a new one.

Quick Strike
Attacks the enemy. Scales with your level.
CD: 0
Costs nothing
Can be equipped once

Wall of Light
Reduces damage from all sources by 65% for 3 turns.
CD:9
Costs 30 focus
Can be equipped once

Solar Flare
Damages the target for 200/250/270% of your Instinct.
Causes the user to regain 20/30/50 focus over 2 turns
CD:2
Costs 3% of total Health
Can be equipped twice

Rush
Attack the enemy for 250% of your Speed and cause them to lose 10 focus a turn for 5/7/9 turns
CD:4
Costs 25 focus
Can be equipped once

Fusion
Passive Combat Effect
Regain 6/12/18 focus per turn and boost your Cosmic piercing by 10/20/30%.

Nebula
Removes 2 buffs from the target and lowers their speed by 66/77/88%
CD:8
Costs 40 focus
Can be equipped once

Absolute Zero
Freezes the target for 3/4/5/6 turns but removes 1/2/3 Cosmic and Fire debuffs.
CD:12
Costs 16% of total health
Can be equipped once

Atomic Restructure
Restores 100 focus over 5 turns and increases the focus limit by 10/15/20/25/33% for the duration of the battle.
CD:9
Costs 10% of total health and stuns you for one turn.

Harmony
Passive Combat Effect
Your attacks scale with your Focus. 0 - 50 Focus: - 200% damage dealt. 50 - 100 focus: 50% damage boost. 100+ focus: 150% damage boost.

Warp <1,3,5,7,9,9â¢99>
Increases speed by 100/300/500/700/900/1000% for 2 turns.
CD: 5/7/9/12/12/13
Costs 33% of total health.
Can be equipped once.

Event Horizon
Deals Shadow damage equal to 660% of your Speed.
CD: 6
Costs 100 focus and stuns you for 2 turns
Can be equipped once

Solar Finale
Deals Cosmic damage equal to 750% of your Instinct.
CD:11
Costs 99% of current health.
Can be equipped once (but not with Event Horizon).

Solar Wind
Increases your Instinct by 100/300/500/700/900/1000% for two turns. You are damaged for 180% of your Speed and Strength.
CD:8
Costs 50 focus
Can be equipped once (but not with Warp X)

Luminoth Form

Transcend the physical plane and become a being of pure energy for 99 turns
Healing increased by 400%, damage decreased by 300%.
CD:21471
Costs 100 focus
Can be equipped once

Nova Form
Implode into a formiddible, though short lived titan for 5 turns.
Damage increased by 400%. At the end of your second move after using this, you instantly die.
CD:21471
Costs nothing
Can be equipped once (but not with Luminoth Form).

Retrograde
Damage and healing are switched on the targeted unit.
CD: 5
Costs nothing
Can be equipped once.




[b]Wall of Light

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

A bit strong, isn't it?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Specifically...?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Matter Crush
Attack the enemy for 450% of your instinct. Does DoT equal to 10% of your cosmic piercing for 5 turns.

Costs: 100 Focus
CD: 7
Can be equipped once

Throwing something out there

obscuredemon
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obscuredemon
1,426 posts
Nomad

Good.
Hypersleep

Stuns a friendly unit for 5 turns, but they recover health and focus.
CD:2
Costs 10 focus
Can be equipped 4 times on the bar.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Cosmo Cannon
Level 30 Cosmological Two-Handed Arms

+143 Instinct
+422 Cosmic Piercing
+422 Cosmic Defense

Bonus: All cosmic debuffs last a turn longer and effect is boosted by 25%

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