ForumsGamesCosmological Class

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obscuredemon
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obscuredemon
1,426 posts
Nomad

Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.


Cosmological Class

Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.

There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves.
Sample Moves

Star Cutter
Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns.
CD:0
Costs nothing

Gravity Vortex

Diverts all direct damage to the target, while decreasing all damage done to them by 40%.
Costs 50 focus.
CD: 5

EM Bolt

Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target.
Costs 30/20 focus
CD: 1

Shadow State

Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns.
CD: 6
Costs 35 focus

More moves including focus dispells and Passive effects coming soon.

P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:

Partner X uses Infect on Enemy A
Sonny uses Gravity Vortex on Enemy B
Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B.
Enemy A uses Leading Strike on Sonny
Enemy B uses Destroy on Sonny, and takes the damage for Infect.

  • 232 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Wow, thats amazingly overpowered


Exactly.
For example, at level 1, it takes only about 8 hits to kill a prison guard.
obscuredemon
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obscuredemon
1,426 posts
Nomad

Yeah, but at level one you wouldn't have WotC

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Or could you?...

obscuredemon
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obscuredemon
1,426 posts
Nomad

Wrath of the Council B
Level 1 Two handed arms

Instinct + 1.27
Lightning Piercing + 0.98
Ice Piercing + 0.98

Incredible...ish power...

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Wrath of the Teddy Bear
Level 1 Two-Handed Arms

+2 Vitality

Yay?

obscuredemon
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obscuredemon
1,426 posts
Nomad

And, if you look to your left, you'll see the place where Create Your own Weapon or Equipment Street and Cosmological Class Avenue split...

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Wrath of Cosmo

Attack the enemy for 120% of your cosmic piercing and deal damage equal to 100% of your cosmic piercing each turn for 3 turns.

CD: 6
Costs 40 Focus
Equip Once

EpiKc
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EpiKc
244 posts
Nomad

Galaxy Strangle
Costs 10 focus
CD:10
Attack the enemy for 250% of your instinct and deal damage equal to 10% of your instinct for 5 turns.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Gamma Ray

Attacks the target for 330% of your Instinct.
Dispells three Shadow/and Physical/and Lightning buffs on the target
Costs 15 Focus
CD:4
Can be equipped 3 times on the bar

It's Shock Therapy!!!

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Scan Probe

Attack the enemy for 10/10/15% of your instinct. This will also debuff the target, lowering cosmic defense by 50/60/75% and having them take damage equal to 30/40/50% of your cosmic piercing each turn, for 5 turns.

Costs 50 Focus
CD: 8
Equip once

obscuredemon
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obscuredemon
1,426 posts
Nomad

Quick Strike
Attacks the enemy using Instinct and Speed. Scales with your level.
CD: 0
Costs nothing
Can be equipped once

Wall of Light
Reduces damage from all sources by 65% for 3 turns.
CD: 9
Costs 30 focus
Can be equipped once

Solar Flare
Damages the target for 200/250/270% of your Instinct.
Causes the user to regain 20/30/50 focus over 2 turns
CD: 2
Costs 3% of total Health
Can be equipped twice

Rush
Attack the enemy for 250% of your Speed and cause them to lose 10 focus a turn for 5/7/9 turns
CD: 4
Costs 25 focus
Can be equipped once

Fusion
Passive Combat Effect
Regain 6/12/18 focus per turn and boost your Cosmic piercing by 10/20/30%.

Nebula
Removes 2 buffs from the target and lowers their speed by 66/77/88%
CD: 8
Costs 40 focus
Can be equipped once

Absolute Zero
Freezes the target for 3/4/5/6 turns but removes 1/2/3 Cosmic, Fire and Shadow debuffs from the target.
CD: 17
Costs 20% of total health
Can be equipped once

Atomic Restructure
Restores 100 focus over 5 turns and increases the focus limit by 10/15/20/25/33% for the duration of the battle.
CD: 9
Costs 10% of total health and stuns you for one turn.

Harmony
Passive Combat Effect
Your attacks scale with your Focus. 0 - 50 Focus: - 200% damage dealt. 50 - 100 focus: 50% damage boost. 100+ focus: 150% damage boost.

Warp <1, 3,5,7,9, >
Increases speed by 100/300/500/700/% for 2 turns.
Casts 1/2/3/4 random debuffs on yourself.
CD: 5/7/9/12
Costs 50 focus
Costs 40% of total health.
Can be equipped once.

Event Horizon
Deals Shadow damage equal to 660% of your Speed.
CD: 6
Costs 100 focus and stuns you for 2 turns
Can be equipped once

Solar Finale
Deals Cosmic damage equal to 750% of your Instinct.
CD: 11
Costs 99% of current health.
Can be equipped once (but not with Event Horizon).
Solar Wind
Increases your Instinct by 100/300/500/700/% for two turns. You cast 1/2/3/4 random debuffs on yourself.
CD: 8
Costs 50 focus
Can be equipped once (but not with Warp X)

Luminoth Form
Transcend the physical plane and become a being of pure energy for 99 turns.
Healing increased by 400%, damage given and decreased by 300%.
CD: 21471
Costs 100 focus
Can be equipped once

Nova Form
Implode into a formidable, though short lived titan for 5 turns.
Damage increased by 400%. At the end of your second move after using this, you instantly die.
CD: 21471
Costs nothing
Can be equipped once (but not with Luminoth Form).

Retrograde
Damage and healing are switched on the targeted unit.
CD: 5
Costs nothing
Can be equipped once.

Hypersleep
Stuns a friendly unit for 5 turns, but they recover health and focus.
CD: 2
Costs 10 focus
Can be equipped 4 times on the bar.

Radiation Pulse
The target steadily loses focus and health for 8 turns
CD: 13
Costs 20 focus
Can be equipped 3 times

Gravity Warp
Alters the gravity - now the slowest move first for five turns
Costs 25 focus
CD: 9
Can be equipped once

Gravity Pull
Everybody on the field has their speed lowered by 50% for 5 turns.
Costs 0 Focus
CD: 15
Can be equipped once

Dark Energy

1/1- Energizes a teammate:
35% more damage
10% more speed
10% more Instinct and Strength
30% less damage taken.
Gaining 20 focus per turn.
These effects last for 5 turns.
CD: 10
Costs no focus.

Focus Laser
Attacks the enemy for 50% of your Instinct and Speed, and do a bonus 15%/30/200 damage for each focus you put into this move.
CD: 4
Costs ??? Focus
Equip once

Molecule Stabilization
Your Health is boosted by 100/200/300/400/500% but your Speed is lowered by 50/100/150/200/250% until the end of the battle.
CD: 8
Costs 100 focus
Can be equipped once

Star Absorb
Trade 1 focus for 10/20/30/40/50 health. (You may trade up to one third your total)
CD: 10
Costs: Up to one third of your focus
Equip once

Raze
Attack the enemy for 180% of your Speed and reduces Healing received by 95%.
CD: 3
Costs 35 focus.
Can be equipped twice.

Shadows Dealt
Every enemy unit receives 1/2/3 random shadow debuffs and one shadow buff. Every friendly unit receives 1/2/3 random shadow buffs and one shadow debuff
CD: 30
Silences you for two turns.
Can be equipped once

Night Claw
Attack the enemy for 30% of your Instinct and 300% of your speed. High critical hit ratio.
CD: 5
Costs 40 Focus
Equip twice


Electromagnetic Storm
Level 15 required
50 focus needed
Attacks the enemy for 100% of your instinct as cosmic damage, and then deals 180% of your instinct as Electric damage for the next 5 turns, ignoring defence.
Galaxy Strangle

Attack the enemy for 250% of your instinct and deal damage equal to 10% of your instinct for 5 turns.
Costs 10 focus
CD: 10

Gamma Ray
Attacks the target for 330% of your Instinct.
Dispells three Shadow/and Physical/and Lightning buffs on the target
Costs 15 Focus
CD: 4
Can be equipped 3 times on the bar

Scan Probe
Attack the enemy for 10/10/15% of your instinct. This will also debuff the target; lowering cosmic defence by 50/60/75% and having them take damage equal to 30/40/50% of your cosmic piercing each turn, for 5 turns.
Costs 50 Focus
CD: 8
Equip once


I have now grouped all the suggestions, with some exceptions, into this post. Please feel free to flame me for not including your favourite ones. I have also edited some that were overpowered or underpowered. Again, please voice your objections if you want to.
I deleted Wrath of the Cosmo because it was too much like Electromagnetic Strom.
Total Claw of Cosmic Doom is gone, for obvious reasons.
Alien Form is gone as it was a third transformation move and no other class has 3 different forms.
Dark Matter was too powerful.
Matter Crush could be useful â" but at the moment the actual damage is too high and I donât want that many super moves.
Mind Bend is already done with Absolute Zero
Sharknightâ s posts are just weird.

So far, we have a lot of Cosmic orientated moves, but not a lot of Shadow moves or debffs.

daleksparta
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daleksparta
1,648 posts
Nomad

the original cosmological was decided upon cosmic and earth, not cosmic and shadow.

reasons are;
the earth is a planet, a cosmological body. therefore, the 2 go together
Shadow is already used by psychological.

so...

Earth Shaker
Level 15 required
costs 100 focus
10 turn cooldown
Deals 1,000% of strength (teh earth side was strength based) as earth damage

obscuredemon
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obscuredemon
1,426 posts
Nomad

NOOOOOOO! The Earth is also the ground underneath our feet - nothing like the Cosmos, which is above us. Anyway, earth is covered by Geological. And also, 99.9999% of Space is a featureless void - therefore, Shadow is good.

daleksparta
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daleksparta
1,648 posts
Nomad

the earth is a celestial body. therefore, earth and cosmic DO go together.

and the original Cosmological threat was cosmic and earth, so nothing else will do for THIS one.

blacksoldier99
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blacksoldier99
383 posts
Peasant

in my opinion,the cosmic and shadow thing goes well together, and the moves featured on speed are a good idea, as there are no classes which do this, but there is only one weapon in the game that has shadow peircing, something that might need to be changed to go with your class, or cosmological exclusive weapons
for instance:

Cosmic fury
level 13 cosmological two handed arms
+84 speed
+26 vitality
+12 strength
+18 instinct
+135 shadow peircing
[i]wield the fury of the stars

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