Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.
Cosmological Class
Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.
There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves. Sample Moves
Star Cutter Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns. CD:0 Costs nothing
Gravity Vortex
Diverts all direct damage to the target, while decreasing all damage done to them by 40%. Costs 50 focus. CD: 5
EM Bolt
Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target. Costs 30/20 focus CD: 1
Shadow State
Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns. CD: 6 Costs 35 focus
More moves including focus dispells and Passive effects coming soon.
P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:
Partner X uses Infect on Enemy A Sonny uses Gravity Vortex on Enemy B Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B. Enemy A uses Leading Strike on Sonny Enemy B uses Destroy on Sonny, and takes the damage for Infect.
Attacks the target for 330% of your Instinct. Dispells three Shadow/and Physical/and Lightning buffs on the target Costs 15 Focus CD:4 Can be equipped 3 times on the bar
Attack the enemy for 10/10/15% of your instinct. This will also debuff the target, lowering cosmic defense by 50/60/75% and having them take damage equal to 30/40/50% of your cosmic piercing each turn, for 5 turns.
Quick Strike Attacks the enemy using Instinct and Speed. Scales with your level. CD: 0 Costs nothing Can be equipped once
Wall of Light Reduces damage from all sources by 65% for 3 turns. CD: 9 Costs 30 focus Can be equipped once
Solar Flare Damages the target for 200/250/270% of your Instinct. Causes the user to regain 20/30/50 focus over 2 turns CD: 2 Costs 3% of total Health Can be equipped twice
Rush Attack the enemy for 250% of your Speed and cause them to lose 10 focus a turn for 5/7/9 turns CD: 4 Costs 25 focus Can be equipped once
Fusion Passive Combat Effect Regain 6/12/18 focus per turn and boost your Cosmic piercing by 10/20/30%.
Nebula Removes 2 buffs from the target and lowers their speed by 66/77/88% CD: 8 Costs 40 focus Can be equipped once
Absolute Zero Freezes the target for 3/4/5/6 turns but removes 1/2/3 Cosmic, Fire and Shadow debuffs from the target. CD: 17 Costs 20% of total health Can be equipped once
Atomic Restructure Restores 100 focus over 5 turns and increases the focus limit by 10/15/20/25/33% for the duration of the battle. CD: 9 Costs 10% of total health and stuns you for one turn.
Harmony Passive Combat Effect Your attacks scale with your Focus. 0 - 50 Focus: - 200% damage dealt. 50 - 100 focus: 50% damage boost. 100+ focus: 150% damage boost.
Warp <1, 3,5,7,9, > Increases speed by 100/300/500/700/% for 2 turns. Casts 1/2/3/4 random debuffs on yourself. CD: 5/7/9/12 Costs 50 focus Costs 40% of total health. Can be equipped once.
Event Horizon Deals Shadow damage equal to 660% of your Speed. CD: 6 Costs 100 focus and stuns you for 2 turns Can be equipped once
Solar Finale Deals Cosmic damage equal to 750% of your Instinct. CD: 11 Costs 99% of current health. Can be equipped once (but not with Event Horizon). Solar Wind Increases your Instinct by 100/300/500/700/% for two turns. You cast 1/2/3/4 random debuffs on yourself. CD: 8 Costs 50 focus Can be equipped once (but not with Warp X)
Luminoth Form Transcend the physical plane and become a being of pure energy for 99 turns. Healing increased by 400%, damage given and decreased by 300%. CD: 21471 Costs 100 focus Can be equipped once
Nova Form Implode into a formidable, though short lived titan for 5 turns. Damage increased by 400%. At the end of your second move after using this, you instantly die. CD: 21471 Costs nothing Can be equipped once (but not with Luminoth Form).
Retrograde Damage and healing are switched on the targeted unit. CD: 5 Costs nothing Can be equipped once.
Hypersleep Stuns a friendly unit for 5 turns, but they recover health and focus. CD: 2 Costs 10 focus Can be equipped 4 times on the bar.
Radiation Pulse The target steadily loses focus and health for 8 turns CD: 13 Costs 20 focus Can be equipped 3 times
Gravity Warp Alters the gravity - now the slowest move first for five turns Costs 25 focus CD: 9 Can be equipped once
Gravity Pull Everybody on the field has their speed lowered by 50% for 5 turns. Costs 0 Focus CD: 15 Can be equipped once
Dark Energy
1/1- Energizes a teammate: 35% more damage 10% more speed 10% more Instinct and Strength 30% less damage taken. Gaining 20 focus per turn. These effects last for 5 turns. CD: 10 Costs no focus.
Focus Laser Attacks the enemy for 50% of your Instinct and Speed, and do a bonus 15%/30/200 damage for each focus you put into this move. CD: 4 Costs ??? Focus Equip once
Molecule Stabilization Your Health is boosted by 100/200/300/400/500% but your Speed is lowered by 50/100/150/200/250% until the end of the battle. CD: 8 Costs 100 focus Can be equipped once
Star Absorb Trade 1 focus for 10/20/30/40/50 health. (You may trade up to one third your total) CD: 10 Costs: Up to one third of your focus Equip once
Raze Attack the enemy for 180% of your Speed and reduces Healing received by 95%. CD: 3 Costs 35 focus. Can be equipped twice.
Shadows Dealt Every enemy unit receives 1/2/3 random shadow debuffs and one shadow buff. Every friendly unit receives 1/2/3 random shadow buffs and one shadow debuff CD: 30 Silences you for two turns. Can be equipped once
Night Claw Attack the enemy for 30% of your Instinct and 300% of your speed. High critical hit ratio. CD: 5 Costs 40 Focus Equip twice
Electromagnetic Storm Level 15 required 50 focus needed Attacks the enemy for 100% of your instinct as cosmic damage, and then deals 180% of your instinct as Electric damage for the next 5 turns, ignoring defence. Galaxy Strangle
Attack the enemy for 250% of your instinct and deal damage equal to 10% of your instinct for 5 turns. Costs 10 focus CD: 10
Gamma Ray Attacks the target for 330% of your Instinct. Dispells three Shadow/and Physical/and Lightning buffs on the target Costs 15 Focus CD: 4 Can be equipped 3 times on the bar
Scan Probe Attack the enemy for 10/10/15% of your instinct. This will also debuff the target; lowering cosmic defence by 50/60/75% and having them take damage equal to 30/40/50% of your cosmic piercing each turn, for 5 turns. Costs 50 Focus CD: 8 Equip once
I have now grouped all the suggestions, with some exceptions, into this post. Please feel free to flame me for not including your favourite ones. I have also edited some that were overpowered or underpowered. Again, please voice your objections if you want to. I deleted Wrath of the Cosmo because it was too much like Electromagnetic Strom. Total Claw of Cosmic Doom is gone, for obvious reasons. Alien Form is gone as it was a third transformation move and no other class has 3 different forms. Dark Matter was too powerful. Matter Crush could be useful â" but at the moment the actual damage is too high and I donât want that many super moves. Mind Bend is already done with Absolute Zero Sharknightâ s posts are just weird.
So far, we have a lot of Cosmic orientated moves, but not a lot of Shadow moves or debffs.
NOOOOOOO! The Earth is also the ground underneath our feet - nothing like the Cosmos, which is above us. Anyway, earth is covered by Geological. And also, 99.9999% of Space is a featureless void - therefore, Shadow is good.
in my opinion,the cosmic and shadow thing goes well together, and the moves featured on speed are a good idea, as there are no classes which do this, but there is only one weapon in the game that has shadow peircing, something that might need to be changed to go with your class, or cosmological exclusive weapons for instance:
Cosmic fury level 13 cosmological two handed arms +84 speed +26 vitality +12 strength +18 instinct +135 shadow peircing [i]wield the fury of the stars