ForumsGamesCosmological Class

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obscuredemon
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obscuredemon
1,426 posts
Nomad

Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.


Cosmological Class

Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.

There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves.
Sample Moves

Star Cutter
Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns.
CD:0
Costs nothing

Gravity Vortex

Diverts all direct damage to the target, while decreasing all damage done to them by 40%.
Costs 50 focus.
CD: 5

EM Bolt

Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target.
Costs 30/20 focus
CD: 1

Shadow State

Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns.
CD: 6
Costs 35 focus

More moves including focus dispells and Passive effects coming soon.

P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:

Partner X uses Infect on Enemy A
Sonny uses Gravity Vortex on Enemy B
Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B.
Enemy A uses Leading Strike on Sonny
Enemy B uses Destroy on Sonny, and takes the damage for Infect.

  • 232 Replies
obscuredemon
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obscuredemon
1,426 posts
Nomad

Radiation Pulse

The target steadily loses focus and health for 8 turns
CD: 13
Costs 20 focus
Can be equipped 3 times

Nice weapon - check out the Death Knell Set on pg 287 in create a weapon.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Mind Bend

The target is stunned for 3 turns.
CD: 8
Costs 0 Focus
Can be equipped once

obscuredemon
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obscuredemon
1,426 posts
Nomad

Gravity

Alters the gravity - now the slowest move first for five turns
Costs 25 focus
CD:9
Can be equipped once

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Gravity Pull

Everybody on the field has their speed lowered by 50% for 5 turns.
Costs 0 Focus
CD: 15
Can be equipped once

Sharknight
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Sharknight
12 posts
Nomad

yellow blastcost 4 focus
Hit the enemy for 1337 and heal 666.

go green
Pick up trash and do some other stuff and you help the field heal 4000 of the instinct and recieve 1 more heal.

dark punchcost 1 health
hit the enemy for 9999 damage.

fire boom
burn the enmy for 1212 each for 14 turns.

holy zapcost 100 focus
hit enemy for 1 damage.

1337 killcost 1337 focus
hit enemy for 1337.

water touch
heal for 140% of your instinct.

dino beamcost -1000 focus
hit enemy for 1200% of your strenth.

shocking form+ 120 focus
double your instinct,your strenth,your poison priecin and ,your pysicle defence.

nightmare formcost 17 focus
triples everything!!!!!!!!

shodow dance
+ 22222 speed and 111 focus.

duct tapecost 77 focus
sticks them.

thats it

EpiKc
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EpiKc
244 posts
Nomad

Dark Matter
Level 10 Ability
1/4- Attack the enemy for 300% of your instinct.

2/4- Attack the enemy for 400% of your instinct and make them loose health equal to 5% of their health for 5 turns.

3/4- Attack the enemy for 500% of your instinct and make them loose health equal to 10% of their health and have a 30% chance of stunning them for 5 turns.

4/4- Attack the enemy for 600% of your instinct and make them loose 15% of their health and and have a 60% chance of stunning them.

1/4- 100 Focus
2/4- 90 Focus
3/4- 80 Focus
4/4- 70 Focus

1/4- CD: 5
2/4- CD: 7
3/4- CD: 9
4/4- CD: 11

--------------------------------------------------------------
Dark Energy
Level 10 Ability(CD: 5)
1/1- Energizes you/teammate by:
60% more damage
30% more speed
30% more Instinct and Strength
50% less damage taken.
Gaining 20 focus per turn.
----
for 5 turns.

Costs no focus.

daleksparta
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daleksparta
1,648 posts
Nomad

The Crippler
Level 20 two-handed arms
+20 strength
+20 vitality
+20 instinct
+10 speed

50% chance of dealimg the 'crippled' debuff, reducing the target's speed by 90% upon hit, for 2 turns.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Right everybody. Though the weapons are cool, they don't belong here. You should put them on Create a Weapon as 'Level X Cosmological Primary/Secondary Arms'

EpicK - Dark matter is a good name idea but is wery OP.
Dark energy's CD should be at least 10.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Sharknight - that's just weird

1337 though, that's a possibility...

daleksparta
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daleksparta
1,648 posts
Nomad

I made a mistake. I thoguht this was the create a weapon thread.

EpiKc
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EpiKc
244 posts
Nomad

@ obscure- What's an OP?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

@EpiKc

Opening Post...
Original Poster...
Something like that...

EpiKc
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EpiKc
244 posts
Nomad

Thanks for the post, it really helped. Finally I'm not clueless!

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

About this, at least.

Focus Laser

Attacks the enemy for 5% of your strength, instinct and speed, and do a bonus 10% damage for each focus you put into this move.

CD: 4
Costs ??? Focus
Equip once

obscuredemon
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obscuredemon
1,426 posts
Nomad

OP= overpowered

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