ForumsGamesCosmological Class

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obscuredemon
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obscuredemon
1,426 posts
Nomad

Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.


Cosmological Class

Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.

There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves.
Sample Moves

Star Cutter
Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns.
CD:0
Costs nothing

Gravity Vortex

Diverts all direct damage to the target, while decreasing all damage done to them by 40%.
Costs 50 focus.
CD: 5

EM Bolt

Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target.
Costs 30/20 focus
CD: 1

Shadow State

Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns.
CD: 6
Costs 35 focus

More moves including focus dispells and Passive effects coming soon.

P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:

Partner X uses Infect on Enemy A
Sonny uses Gravity Vortex on Enemy B
Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B.
Enemy A uses Leading Strike on Sonny
Enemy B uses Destroy on Sonny, and takes the damage for Infect.

  • 232 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Cosmological should be cosmic/earth.
But than, that's geological...

obscuredemon
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obscuredemon
1,426 posts
Nomad

Let's see:
Psycho: Shadow/Lightning
Bio: Physical/Poison
Hydro: Physical/Ice
Geo: Earth/Fire
Cosmo: Cosmic/Shadow

I don't know about cosmic/earth. I mean, they're opposites...

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Night Claw

Attack the enemy for 300% of your strength. High critical hit ratio.

CD: 3
Costs 20 Focus
Equip twice

obscuredemon
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obscuredemon
1,426 posts
Nomad

That should be speed. Cosmo isn't strength based.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Night Claw

Attack the enemy for 50% of your strength and instinct, and 300% of your speed. High critical hit ratio.

CD: 5
Costs 40 Focus
Equip twice

obscuredemon
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obscuredemon
1,426 posts
Nomad

Excellent. <rubs hands together>

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Total Claw of Cosmic Doom

Attacks the enemy for 1% of your instinct. Halved critical hit ratio. Piercing does not effect this move. Defense has double the normal effect. Does not effect debuffs, and buffs are 50% stronger.

Costs 0 Focus
CD 0
You can equip this 8 times

obscuredemon
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obscuredemon
1,426 posts
Nomad

Why not just leave them blank?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Well, estimate this.
With the WoTC and council set, all stats put into instinct, and your at level 30, how much will that do?

obscuredemon
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obscuredemon
1,426 posts
Nomad

About 33. Okay, you shouldn't leave them blank

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

See?
You could kill the prison guards in 13 turns with that move!

obscuredemon
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obscuredemon
1,426 posts
Nomad

Wow, thats amazingly overpowered

daleksparta
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daleksparta
1,648 posts
Nomad

technically, cosmic and earth are NOT that much of opposits.
The Earth is a planet. cosmos is one term for space. Therefore, cosmic and earth go together better than any of the other pairings.

Solar Flare
Level 15 required
50 focus needed
Attacks the enemy for 100% of your instinct as cosmic damage, and then deals 90% of your instinct as cosmic damage for the next 5 turns, ignoring defense.


If it seems overpowered or underpowered, alter the duration of the DoT.

daleksparta
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daleksparta
1,648 posts
Nomad

didn't notice solar flare was already used.

how about...

Electromagnetic Storm for the name instead? the DoT could be electrical instead of cosmic.

the description would be;
tap into the energy of the sun itself to cause an electromagnetic storm! deals 100% of instinct as cosmic damage, and then 90% of instinct as electrical damage for the next 5 turns. 9 turn cooldown.

obscuredemon
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obscuredemon
1,426 posts
Nomad

The Damage over time should be 180% instead of 90%.

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