Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.
Cosmological Class
Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.
There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves. Sample Moves
Star Cutter Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns. CD:0 Costs nothing
Gravity Vortex
Diverts all direct damage to the target, while decreasing all damage done to them by 40%. Costs 50 focus. CD: 5
EM Bolt
Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target. Costs 30/20 focus CD: 1
Shadow State
Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns. CD: 6 Costs 35 focus
More moves including focus dispells and Passive effects coming soon.
P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:
Partner X uses Infect on Enemy A Sonny uses Gravity Vortex on Enemy B Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B. Enemy A uses Leading Strike on Sonny Enemy B uses Destroy on Sonny, and takes the damage for Infect.
Attacks the enemy for 1% of your instinct. Halved critical hit ratio. Piercing does not effect this move. Defense has double the normal effect. Does not effect debuffs, and buffs are 50% stronger.
technically, cosmic and earth are NOT that much of opposits. The Earth is a planet. cosmos is one term for space. Therefore, cosmic and earth go together better than any of the other pairings.
Solar Flare Level 15 required 50 focus needed Attacks the enemy for 100% of your instinct as cosmic damage, and then deals 90% of your instinct as cosmic damage for the next 5 turns, ignoring defense.
If it seems overpowered or underpowered, alter the duration of the DoT.
Electromagnetic Storm for the name instead? the DoT could be electrical instead of cosmic.
the description would be; tap into the energy of the sun itself to cause an electromagnetic storm! deals 100% of instinct as cosmic damage, and then 90% of instinct as electrical damage for the next 5 turns. 9 turn cooldown.