ForumsGamesCosmological Class

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obscuredemon
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obscuredemon
1,426 posts
Nomad

Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.


Cosmological Class

Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.

There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves.
Sample Moves

Star Cutter
Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns.
CD:0
Costs nothing

Gravity Vortex

Diverts all direct damage to the target, while decreasing all damage done to them by 40%.
Costs 50 focus.
CD: 5

EM Bolt

Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target.
Costs 30/20 focus
CD: 1

Shadow State

Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns.
CD: 6
Costs 35 focus

More moves including focus dispells and Passive effects coming soon.

P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:

Partner X uses Infect on Enemy A
Sonny uses Gravity Vortex on Enemy B
Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B.
Enemy A uses Leading Strike on Sonny
Enemy B uses Destroy on Sonny, and takes the damage for Infect.

  • 232 Replies
obscuredemon
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obscuredemon
1,426 posts
Nomad

Cosmic and Shadow do go well together - have a cookie. But, as I've mentioned before, put weapons on 'Create a Weapon or Equipment' as a Level # Cosmological Arms.

daleksparta
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daleksparta
1,648 posts
Nomad

ahem. Many of the physical side of the bio's trees use speed in some form.

Earth and cosmic go together because not only are they the only 2 elements players cannot use, the earth is a planet, which is a celestial body, just like any other, minus the fact it has liquid water.

obscuredemon
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obscuredemon
1,426 posts
Nomad

But, as I've said, Geological uses Earth and people have put a lot of work into it. True, Earth, a celestial Body, is affiliated with the Cosmos. But Earth, the stuff you find on the ground, is not. I would think that Krin would use the second one as the element. Besides, if there was a planet called Ice or Fire we wouldn't think that we would be using those planets to fight, would we?

blacksoldier99
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blacksoldier99
383 posts
Peasant

um... i fail to see the logic in that... the universe and cosmos is less than 0.0001% earth and water. anyway skills,

Totenkreuz
deals 300% speed
dispells earth buffs
CD:2
can be equipped X2
cost:10 focus

Omega buster
deals 330% speed
has a 35% chance to stun for 2 turns
CD:3
can be equipped X2
cost:20 focus

Apocalypse
deals 250% speed
1/3 of cosmic and shadow peircing numbers are added to damage
at level 13, upgrades to 1/2
at level 20, upgrades to 100% of numbers
CD:5
can be equipped X1
costs 35 focus

Bronze
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Bronze
2,416 posts
Shepherd

But, as I've said, Geological uses Earth and people have put a lot of work into it. True, Earth, a celestial Body, is affiliated with the Cosmos. But Earth, the stuff you find on the ground, is not. I would think that Krin would use the second one as the element. Besides, if there was a planet called Ice or Fire we wouldn't think that we would be using those planets to fight, would we?


um... i fail to see the logic in that... the universe and cosmos is less than 0.0001% earth and water. anyway skills,


Earth and space makes sense to me. Its the same thing as Heat and Ice for the hydro. It class has 2 sides, so it can't all be about space. If you don't like Earth, then figure something else out, maybe something to do with heaven and angels since we do call the sky the heavens.

I'm thinking you guys haven't looked at the other Cosmic class thread, it has more work put into than the geological.
blacksoldier99
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blacksoldier99
383 posts
Peasant

i see your point bronze, but the fact does remain.

although, i will admit if cosmological was to feature as a class, unless geological made it too, it might be earth.

however, i just kinda thought this up but mainly space is cosmos and gas, stormy planets. maybe a lightning peircing?

daleksparta
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daleksparta
1,648 posts
Nomad

you obviously weren't around for the original thread, obscuredemon.

one of the FIRST things decided there, before even the name, was the facti t was to use cosmic and earth. Earth was strength based to a greater extreme than bio.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Well, what's wrong with Shadow? A perfectly good type. I think that as we've done all of this work on the basis that it is Cosmic and Shadow.
@Blacksoldier99
Cool, but Apocalypse should only increase to 2/3.

obscuredemon
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obscuredemon
1,426 posts
Nomad

As well as that, this is not a remake of the original. It is a reimagining of the Cosmological Class idea. Just to keep things clear.

blacksoldier99
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blacksoldier99
383 posts
Peasant

um, daleksparta... i seeyour point, but this isnt the Old thread, this is a different thread

Obscure:yeah

anyway, psycho's shadow abilities were broken and bugged,
and besides, it might not be in the next game if this class was chosen)

obscuredemon
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obscuredemon
1,426 posts
Nomad

Exactly.

Midnight Oil

Boosts all attributes by 100%, but you lose 10% of your total health a turn. This effect can stack.
CD:0
Costs Nothing

Wormhole

The target is damaged for 400% of it's Strength and healed for 400% of it's Instinct each turn for 4 turns.
CD:10
Costs 15 focus

Black Hole

The target is damaged for 400% of it's Speed each turn, and healed for 400% of it's Strength for 4 turns.
CD:10
Costs 15 focus

White Hole

The target is damaged for 400% of it's Instinct and healed for 200% of it's own Speed and Strength for 4 turns.
CD:19
Costs 15 focus

blacksoldier99
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blacksoldier99
383 posts
Peasant

um, obscure, those abilities are far too overpowered.

wormhole, against an enemy like frankie wouldnt even require you to do anything.

and midnight oil... sorry, but we dont want another overdrive please.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Okey dokey... How about the healing and damage are at 100% instead? And with Midnight Oil, you can choose whether you use it a lot, unlike Overdrive.

blacksoldier99
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blacksoldier99
383 posts
Peasant

yes, that would be a good idea.

midnight oil:
ok, but as a lot of people say, you dont need to sacrifice health to get good damage. whether cosmological's more assassinyapproach makes a difference, i dunno. but with cosmo's strong healing effects it should work well strategically

obscuredemon
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obscuredemon
1,426 posts
Nomad

Mmm...

Singularity

Removes 100/200 focus from the target and causes them to regenerate 60 focus back over time.
CD:3
Costs 30 Focus

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