ForumsGamesCosmological Class

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obscuredemon
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obscuredemon
1,426 posts
Nomad

Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.


Cosmological Class

Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.

There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves.
Sample Moves

Star Cutter
Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns.
CD:0
Costs nothing

Gravity Vortex

Diverts all direct damage to the target, while decreasing all damage done to them by 40%.
Costs 50 focus.
CD: 5

EM Bolt

Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target.
Costs 30/20 focus
CD: 1

Shadow State

Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns.
CD: 6
Costs 35 focus

More moves including focus dispells and Passive effects coming soon.

P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:

Partner X uses Infect on Enemy A
Sonny uses Gravity Vortex on Enemy B
Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B.
Enemy A uses Leading Strike on Sonny
Enemy B uses Destroy on Sonny, and takes the damage for Infect.

  • 232 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I suck at images, cropping, animating, your way better than me, I'm certain.

obscuredemon
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obscuredemon
1,426 posts
Nomad

I can't do it on my Ipod anyway...

How about these for some starters:

Comet

Damages the the target for 150% of your Instinct and causes you to recover 60 focus over time. This effect cannot stack.
CD:0
Costs nothing
Can be equipped once

Wall of Light

Causes you to take 70% less damage for three turns.
CD:9
Costs 30 focus
Can be equipped once

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

The 2 starting moves?
Or did we already make that?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Huh? I thought we were starting again...

blacksoldier99
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blacksoldier99
383 posts
Peasant

Fallen star:
deals 100% of your instinct(or speed, whichever is the main stat) to yourself, then increases all types of damage (periodic and DOT) by 25%
lasts 5 turns
CD:10
costs 25 focus, but regenerates this over the effect time
can be equipped X1


Gamma Ray
deals 250% instinct/speed but has double the chance to peirce,also has a 40% chance to inflict DNA redesign, which takes 35% of your stats and randomly assigns them to attributes for 4 turns. can only be inflicted once
CD:3
can be equipped X3
costs 15 focus

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Lucky Star
Tier 5 Spell
(Costs 0 Focus, CD: 3, Equip once)

Attack the enemy for 50% of your instinct, speed, cosmic piercing an light piercing. 10% chance of doing 300% normal damage.

obscuredemon
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obscuredemon
1,426 posts
Nomad

Guard

Shield a friendly unit for 20x your Speed for 1/2/3/4 turns
Costs 50/45/40/35 focus
CD:15

obscuredemon
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obscuredemon
1,426 posts
Nomad

Sorry: equip once, tier 10

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Is this mostly defensive or offensive?
(light tier)

obscuredemon
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obscuredemon
1,426 posts
Nomad

Depends. It could have a lit of speed based attack moved, or it could have shielding and healing capabilities. What do you think? The Cosmic side should have huge burst damage, but the Light side should be more balanced, methinks.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

How about more of a low life/high damage/high speed sort of thing?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

How about maybe the other way around?

daleksparta
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daleksparta
1,648 posts
Nomad

What part of The origianl was cosmic + earth, so this msut be cosmic + earth, do you not understand?
(and not everything in that htread was my idea!)

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Well, we're making a completely different cosmological, there's no "must", it's going to be cosmic + light

daleksparta
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daleksparta
1,648 posts
Nomad

We're not maki9ng up new elements here.

therefore, cosmic + earth is the only way to go, since ALL the other elements are already used.

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