Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.
Cosmological Class
Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.
There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves. Sample Moves
Star Cutter Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns. CD:0 Costs nothing
Gravity Vortex
Diverts all direct damage to the target, while decreasing all damage done to them by 40%. Costs 50 focus. CD: 5
EM Bolt
Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target. Costs 30/20 focus CD: 1
Shadow State
Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns. CD: 6 Costs 35 focus
More moves including focus dispells and Passive effects coming soon.
P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:
Partner X uses Infect on Enemy A Sonny uses Gravity Vortex on Enemy B Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B. Enemy A uses Leading Strike on Sonny Enemy B uses Destroy on Sonny, and takes the damage for Infect.
Damages the the target for 150% of your Instinct and causes you to recover 60 focus over time. This effect cannot stack. CD:0 Costs nothing Can be equipped once
Wall of Light
Causes you to take 70% less damage for three turns. CD:9 Costs 30 focus Can be equipped once
Fallen star: deals 100% of your instinct(or speed, whichever is the main stat) to yourself, then increases all types of damage (periodic and DOT) by 25% lasts 5 turns CD:10 costs 25 focus, but regenerates this over the effect time can be equipped X1
Gamma Ray deals 250% instinct/speed but has double the chance to peirce,also has a 40% chance to inflict DNA redesign, which takes 35% of your stats and randomly assigns them to attributes for 4 turns. can only be inflicted once CD:3 can be equipped X3 costs 15 focus
Lucky Star Tier 5 Spell (Costs 0 Focus, CD: 3, Equip once) Attack the enemy for 50% of your instinct, speed, cosmic piercing an light piercing. 10% chance of doing 300% normal damage.
Depends. It could have a lit of speed based attack moved, or it could have shielding and healing capabilities. What do you think? The Cosmic side should have huge burst damage, but the Light side should be more balanced, methinks.