ForumsGamesCosmological Class

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obscuredemon
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obscuredemon
1,426 posts
Nomad

Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.


Cosmological Class

Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.

There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves.
Sample Moves

Star Cutter
Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns.
CD:0
Costs nothing

Gravity Vortex

Diverts all direct damage to the target, while decreasing all damage done to them by 40%.
Costs 50 focus.
CD: 5

EM Bolt

Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target.
Costs 30/20 focus
CD: 1

Shadow State

Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns.
CD: 6
Costs 35 focus

More moves including focus dispells and Passive effects coming soon.

P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:

Partner X uses Infect on Enemy A
Sonny uses Gravity Vortex on Enemy B
Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B.
Enemy A uses Leading Strike on Sonny
Enemy B uses Destroy on Sonny, and takes the damage for Infect.

  • 232 Replies
obscuredemon
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obscuredemon
1,426 posts
Nomad

Is that the same as moonlight, or different?

blacksoldier99
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blacksoldier99
383 posts
Peasant

i have to say, the moonlight spells are a bit overpowered.

Cosmic Renewal
heal yourself for 80%/100%/125%/150% of your speed every turn for 5 turns. decreases damage output and damage recieved by 35%
costs 25 focus
CD:12

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

There's a bigger bonus in it, demon.
And blacksoldier, did you see CD?

blacksoldier99
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blacksoldier99
383 posts
Peasant

it doesn't make up for it.

there isn't a spell in the game 1/2 as powerful as that.

no offense but it'd probably just become a overdrive.

100 focus

by the way demon, set numbers are never a good idea, if you got it trained in early oberhursel, that would be absolutely monstrous.

EpiKc
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EpiKc
244 posts
Nomad

Red Giant
CD: 70
Costs 100 focus.

You are overaged. Light/Cosmic piercing, speed, and instinct are increased by 100% for 35 turns.

obscuredemon
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obscuredemon
1,426 posts
Nomad

You should just have the one. You could split Moonlight Power into two moves if you wanted.

EpiKc
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EpiKc
244 posts
Nomad

Gravity
Costs 30 focus
CD: 4

Gain 10 focus and 10% health from everybody except from you.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Gravity Pull
No attacks made by anyone in battle will miss. You cannot dodge.

Costs 0 Focus
CD: 10

obscuredemon
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obscuredemon
1,426 posts
Nomad

Nano Upgrade

Upgrade your weapon for 9 turns, increasing your Direct damage by 25%.
CD:30
Costs 10% of total life

obscuredemon
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obscuredemon
1,426 posts
Nomad

Nano Boost
Tier 10 Spell

Boosts Speed by 100/200/300/400% for 2 turns.
CD:6
Costs Nothing
Equip once

Nanoshock
Tier 5 Spell

Damages the foe for 200/225/250% of your Instinct and causes it to recieve damage equal to 75% of it's own Strength and Vitality.
Costs 15 Focus
CD:2
Equip twice

Divine Energy

Deal 10/15/20/40/60/100/200% extra damage for 2 turns.
Costs 2/3/4 buffs
CD:8
Equip once

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Light Pillar

Increase light piercing and light defense by 120% for 3 turns.
Costs 0 Focus
CD: 6
Equip once

obscuredemon
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obscuredemon
1,426 posts
Nomad

Nanoforage
Passive Combat Effect

Gain 10//12/14/16 Focus a turn and regain 2/4/6/8% of your total health.

And the Religous form of Solar Finale:

Armaggedon

Ends the world/universe, dealing 660/700% of your Instinct.
Costs 99% of current health
CD:20/15
Equip Once

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Light Tower

Increase light piercing and light defense by 160% for 4 turns.
Costs 5 Focus
CD: 8
Equip once

obscuredemon
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obscuredemon
1,426 posts
Nomad

Soothe

The target takes heals 200% better for two turns.
CD:9
Costs 39 focus

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Angel Pillar (You must put 3 ability points into light tower)
Increase light piercing and light defense by 250% for 4 turns.
Costs 20 Focus

CD: 15
Equip once

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