Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.
Cosmological Class
Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.
There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves. Sample Moves
Star Cutter Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns. CD:0 Costs nothing
Gravity Vortex
Diverts all direct damage to the target, while decreasing all damage done to them by 40%. Costs 50 focus. CD: 5
EM Bolt
Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target. Costs 30/20 focus CD: 1
Shadow State
Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns. CD: 6 Costs 35 focus
More moves including focus dispells and Passive effects coming soon.
P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:
Partner X uses Infect on Enemy A Sonny uses Gravity Vortex on Enemy B Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B. Enemy A uses Leading Strike on Sonny Enemy B uses Destroy on Sonny, and takes the damage for Infect.
Yeah, but Cosmic does kinds fit Cosmological: maybe we should start a new thread. That way, we could do something without daleksparta's constant annoyance. Whaddya think?
Restores 100 focus over 5 turns and increases the focus limit by 10/15/20/25/33% for the duration of the battle. CD: 9 Costs 10% of total health and stuns you for one turn. Solar Finale Deals Cosmic damage equal to 750% of your Instinct. CD: 11 Costs 99% of current health. Can be equipped once
This one is good too - huge damage at a huge cost.
Pulse Beam
Damages the target for 280% of your Instinct and lowers the target's Cosmic Defence for 9 turns. CD:7 Costs 10 focus Can be equipped 8 times
It would make sense to have cosmic as kind of scientific/religious.
@dalek You are taking this to personnally man, people are just trying to make up stuff to have fun and to hopefully help out Krin. I know you want people to appreciate what you did in Volt's thread, but Volt has gone AFK. You can always revive his thread, I'm sure plenty of people would love to see all of that stuff.
White Dwarf [Light] CD: 20 Costs 70/80/90/100/All focus
Attack the enemy for 200% of your light piercing and apply the 'White Dwarf' effect on the target, decreasing its piercing/strength/instinct/defenses/health by 10/20/30/40/50% but increases its speed by 20/16/12/8/10%.
Moonlight Tier 3 Spell (Costs 100 focus, CD: 10, Equip once) Heal yourself for 200% of your instinct, and heal yourself for 250% of your speed each turn for 5 turns. Cannot be removed by any enemy ability.
Moonlight Power Tier 5 Spell (Costs 100 focus, CD: 20, Equip once) Heal yourself for 200% of your instinct, and increase your speed by 150%, and heal yourself for 250% of your speed each turn for 5 turns. Cannot be removed by any enemy ability.