ForumsGamesCosmological Class

232 26340
obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Right, as nobody is posting on 'Create A Class' and previous efforts have been way overpowered, here is my idea for a Cosmological build.


Cosmological Class

Use powerful ranged attacks or disappear into the shadows and crush enimies with long term debuffs with this class. You will have low health and no healing abilities, but speed boosts and blocks are their to help you out.

There are two main builds: Shadow, focusing on Speed and DoT, or (duh) Cosmic, which you can use to execute powerful combos. Good things about Shadow: high speed, lots of buffs to choose from. Good things about Cosmic: High damage, blocking attacks. Cons of Shadow: Mediocre health and almost no real ways of dispelling focus. Cons of Cosmic: Very low health, all defences start at 75, no stun moves.
Sample Moves

Star Cutter
Attack the enemy for 150% of your speed and regenerate 60 focus over 5 turns.
CD:0
Costs nothing

Gravity Vortex

Diverts all direct damage to the target, while decreasing all damage done to them by 40%.
Costs 50 focus.
CD: 5

EM Bolt

Damages the target for 160/170/180/190/200/210/220% of your Instinct and drains 10/11/12/13/14/15/16/17/18 focus from the target.
Costs 30/20 focus
CD: 1

Shadow State

Increases your direct and periodic damage by 20/25% and your speed by 40% for four turns.
CD: 6
Costs 35 focus

More moves including focus dispells and Passive effects coming soon.

P.S Gravity Vortex lasts for 3 turns. It does not affect allie's targets but it does affect DoT. For example:

Partner X uses Infect on Enemy A
Sonny uses Gravity Vortex on Enemy B
Partner Y uses Leading Strike on Enemy A, but the damage is done to Enemy B.
Enemy A uses Leading Strike on Sonny
Enemy B uses Destroy on Sonny, and takes the damage for Infect.

  • 232 Replies
obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Daleksparta...shut up. Just...shut up.

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Do we have to be that realistic?
Maybe Sonny 3 will have a "light" element in it, and a "dark"

That should be cosmo, lol.
Light/dark

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Yeah, but Cosmic does kinds fit Cosmological: maybe we should start a new thread. That way, we could do something without daleksparta's constant annoyance. Whaddya think?

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

How about ironicological?

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Hmmmm... I thought it was actually a good idea for a second.

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

So what do you have in mind?

daleksparta
offline
daleksparta
1,648 posts
Nomad

The cosmological WILl be cosmic + earth, however. Nothing else will work.

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

You know, seriously, shut up.
Go make your own cosmological.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

I had to include my favourite...

I think Cosmic/Light.

Atomic Restructure

Restores 100 focus over 5 turns and increases the focus limit by 10/15/20/25/33% for the duration of the battle.
CD: 9
Costs 10% of total health and stuns you for one turn.

Solar Finale
Deals Cosmic damage equal to 750% of your Instinct.
CD: 11
Costs 99% of current health.
Can be equipped once

This one is good too - huge damage at a huge cost.

Pulse Beam

Damages the target for 280% of your Instinct and lowers the target's Cosmic Defence for 9 turns.
CD:7
Costs 10 focus
Can be equipped 8 times

Bronze
offline
Bronze
2,416 posts
Shepherd

So is light sorta like holy Magic?

It would make sense to have cosmic as kind of scientific/religious.

@dalek
You are taking this to personnally man, people are just trying to make up stuff to have fun and to hopefully help out Krin. I know you want people to appreciate what you did in Volt's thread, but Volt has gone AFK. You can always revive his thread, I'm sure plenty of people would love to see all of that stuff.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Yes! That's such a cool idea! I could change the name of Solar Finale - make it more Scientific. We could bring in stuff like Sanctified armour too.

EpiKc
offline
EpiKc
244 posts
Nomad

White Dwarf
[Light]
CD: 20
Costs 70/80/90/100/All focus

Attack the enemy for 200% of your light piercing and apply the 'White Dwarf' effect on the target, decreasing its piercing/strength/instinct/defenses/health by 10/20/30/40/50% but increases its speed by 20/16/12/8/10%.

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Moonlight
Tier 3 Spell
(Costs 100 focus, CD: 10, Equip once)

Heal yourself for 200% of your instinct, and heal yourself for 250% of your speed each turn for 5 turns. Cannot be removed by any enemy ability.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Nano Regeneration
Tier 5/6/7/8 Spell

Causes you to recover 100/250/500/1000 health a turn for 2 turns. Lowers your damage by 20%.
CD:19
Costs 60 Focus

Sanctified Armour

Decreases all damage done to you by 25/30/35/40% over 2//3/4/5 turns
CD:20
Costs 5% of total life

firetail_madness
offline
firetail_madness
20,540 posts
Blacksmith

Moonlight Power
Tier 5 Spell
(Costs 100 focus, CD: 20, Equip once)

Heal yourself for 200% of your instinct, and increase your speed by 150%, and heal yourself for 250% of your speed each turn for 5 turns. Cannot be removed by any enemy ability.

Showing 121-135 of 232