My second true RPG. This one is different from my other ones though. Quite a bit complex. And here comes the longest OP you'll ever see.
I'll start with a basic story:
The apocalypse has come. This time, rather than most fears of a nuclear end, this one is biological. You and several friends and strangers are the only ones left in this city of 500,000 inhabitants, along with a few hundred raiders and survivors. You must now survive.
Basic Sheet:
Name: Age: Build: (Stocky, muscular, nimble, thin, fat, athletic) Class: (Biological engineer, computer expert, security guard, worker, fighter, sniper, mechanical engineer, doctor) Strength: (Your overall strength) Intelligence: (How smart you are) Health: (Not HP mind you) (How healthy you are) Common Sense: (Determined by me from you're first decisions) Agility: (How maneuverable and how fast you are) Accuracy: (How accurate you are with ranged and melee weapons) Determination: (How much determination you have [morale]) Toughness: (How much you can withstand) Status: (Injured, sick, infected, healthy) Skills: (Your skills) Inventory: (Your inventory) Friends: (Friends within the cell) Enemies: (Enemies [people you don't get along with] within the cell)
Nice and long eh? Only one build/class per person. You have 5 basic points on everything. I will outline how much points you have reduced or increased in each.
Skill: Biohazard Removal: Can actively remove infected supplies and people.
Computer Expert:
Skill: Computer Splice: Can hack computers
Intelligence: +1
Security Guard:
Skill: Night Watch: Can see better in the dark Item: Taser
Worker:
Skill: Live to Work: Gets work done 250% faster Item: Hammer; Screwdriver
Strength: +1
Fighter:
Skill: Martial Prowess: Has a 50% higher chance of winning a melee fight
Agility: +1
Sniper:
Skill: One Shot, One Kill: Gets a bonus when using sniper rifles Item: Glock Pistol
Accuracy: +3
Mechanical Engineer:
Skill: It Runs!: Can make a car and/or motor run without help Item: Wrench
Doctor:
Skill: Help the Poor: Can provide first aide to an injured person Item: First Aide Kit
+1 Bonus to everyones' health
Those are the bonuses. Now the Cells' Chart (I monitor it). All numbers equal days.
Canned Food: 3 Fresh Food: 0 Water: 3 Electricity: N/A Gasoline: N/A Current Location: Outside the Minimart Home Base: N/A Surplus Weapons: N/A Medical Supplies: (This one is different. It counts for uses) 3 (+1 If there is a doctor)
4 People at the moment. If you see me not post for a good while, chances are I'm organizing new scenarios for you guys to deal with. That means stop posting until I get some new scenarios through.
Change your ages to 17-60. Preferably in the 20-40 range, but it doesn't really matter. I can't organize things if your all going to be depressed over it QQ.QQ
I did that my first time ;P. My guy is 27. Not sure if I should take liberties with other peoples' characters. Alabaster, leave Common Sense alone(TSL fills it in after your first choices), for health you put Healthy.
Name: Sergey Lebanov Age: 32 Build: Fat Class: Mechanical engineer Strength: 6 Intelligence: 5 Health: 3 Common Sense: 5 Agility: 2 Accuracy: 5 Determination: 5 Toughness: 9 Status: healthy Skills: Can make a car and/or motor run without help Inventory: Wrench Friends: None Enemies: None
Name:Ler Age:16 Build:thin Class:mechanical engineer Strength:5 Intelligence:5 Health:5 Common Sense: (Determined by me from you're first decisions) Agility:5 Accuracy:5 Determination:5 Toughness:5 Status:healthy Skills: Skill: It Runs!: Can make a car and/or motor run without help Inventory:Wrench Friends: Enemies:
RPGs(in my experience) are best when a singular player makes their own decisions, instead of having to decide everything as a group. But that's just me; it's your RPG. So...when will we start?
Name:Ler Age:16 Build:thin Class:bioengineer Strength:5 Intelligence:5 Health:5 Common Sense: (Determined by me from you're first decisions) Agility:5 Accuracy:5 Determination:5 Toughness:5 Status:healthy Skills:Biohazard Removal: Can actively remove infected supplies and people Inventory:Sterilization fluid. Friends: Enemies:
RPGs(in my experience) are best when a singular player makes their own decisions, instead of having to decide everything as a group.
You do make your own decisions, just they effect everyone else. This is a group thing of sorts. Trust me, it's far more interesting than meeting a bunch of NPCs. It will also say who takes charge, and who follows.
A mind game of sorts. But if you get to internally dissentive, you'll rupture into two or more groups, and become enemies (To the death). If you die, your gone from the game.