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TSL3_needed
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TSL3_needed
5,579 posts
Nomad

My second true RPG. This one is different from my other ones though. Quite a bit complex. And here comes the longest OP you'll ever see.

I'll start with a basic story:

The apocalypse has come. This time, rather than most fears of a nuclear end, this one is biological. You and several friends and strangers are the only ones left in this city of 500,000 inhabitants, along with a few hundred raiders and survivors. You must now survive.

Basic Sheet:

Name:
Age:
Build: (Stocky, muscular, nimble, thin, fat, athletic)
Class: (Biological engineer, computer expert, security guard, worker, fighter, sniper, mechanical engineer, doctor)
Strength: (Your overall strength)
Intelligence: (How smart you are)
Health: (Not HP mind you) (How healthy you are)
Common Sense: (Determined by me from you're first decisions)
Agility: (How maneuverable and how fast you are)
Accuracy: (How accurate you are with ranged and melee weapons)
Determination: (How much determination you have [morale])
Toughness: (How much you can withstand)
Status: (Injured, sick, infected, healthy)
Skills: (Your skills)
Inventory: (Your inventory)
Friends: (Friends within the cell)
Enemies: (Enemies [people you don't get along with] within the cell)

Nice and long eh? Only one build/class per person. You have 5 basic points on everything. I will outline how much points you have reduced or increased in each.

Builds and their respective stats:

Stocky:

Strength: +2 Points
Agility: -2 Points
Toughness: +3 Points

Muscular:

Strength: +4 Points
Agility -2 Points

Nimble:

Agility: +5 Points
Toughness: -3 Points

Thin:

Basic Points

Fat:

Strength: +1 Points
Health: -2
Agility: -3
Toughness: +4

Athletic:

Strength: +1
Health: +1
Agility: +1
Toughness: -2

Classes:

Biological Engineer:

Skill: Biohazard Removal: Can actively remove infected supplies and people.

Computer Expert:

Skill: Computer Splice: Can hack computers

Intelligence: +1

Security Guard:

Skill: Night Watch: Can see better in the dark
Item: Taser

Worker:

Skill: Live to Work: Gets work done 250% faster
Item: Hammer; Screwdriver

Strength: +1

Fighter:

Skill: Martial Prowess: Has a 50% higher chance of winning a melee fight

Agility: +1

Sniper:

Skill: One Shot, One Kill: Gets a bonus when using sniper rifles
Item: Glock Pistol

Accuracy: +3

Mechanical Engineer:

Skill: It Runs!: Can make a car and/or motor run without help
Item: Wrench

Doctor:

Skill: Help the Poor: Can provide first aide to an injured person
Item: First Aide Kit

+1 Bonus to everyones' health

Those are the bonuses. Now the Cells' Chart (I monitor it). All numbers equal days.

Canned Food: 3
Fresh Food: 0
Water: 3
Electricity: N/A
Gasoline: N/A
Current Location: Outside the Minimart
Home Base: N/A
Surplus Weapons: N/A
Medical Supplies: (This one is different. It counts for uses) 3 (+1 If there is a doctor)

4 People at the moment. If you see me not post for a good while, chances are I'm organizing new scenarios for you guys to deal with. That means stop posting until I get some new scenarios through.

So, as I always say, Enjoy!

  • 117 Replies
Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

You do make your own decisions, just they effect everyone else. This is a group thing of sorts. Trust me, it's far more interesting than meeting a bunch of NPCs. It will also say who takes charge, and who follows.

A mind game of sorts. But if you get to internally dissentive, you'll rupture into two or more groups, and become enemies (To the death). If you die, your gone from the game.


Ah, I see. Cool.
Not to be a grammar Nazi, but you used the wrong "effect". It should be "affect". Effect is the noun, while affect is more the verb.
I really am a Nazi, aren't I?
Anyways, can we start now?
TSL3_needed
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TSL3_needed
5,579 posts
Nomad

We begin now. If people do not post as the game progresses, they become inactive and luggage essentially.

Canned Food: 3
Fresh Food: 0
Water: 3
Electricity: N/A
Gasoline: N/A
Current Location: Outside the Minimart
Home Base: N/A
Surplus Weapons: N/A
Medical Supplies: (This one is different. It counts for uses) 3 (+1 If there is a doctor)
Stability: Rock-Solid

I'm putting you guys into groups of three for the moment. Whoever starts first, gets to make the decision.

Moat, Sloth and Siphter:

You begin outside of the minimart, along with two other groups. You have no idea who anyone is, but know you will rely on them for the rest of your soon to be over lives.

A) Stay at the minimart, hoping to barricade the place and wait for rescue which may never come.
B) Go onwards, through the streets and hope to find somewhere safe.
C) Attempt to make a run to some stores, and look for supplies.
D) Make your own option.

Soulhack, Singid and Kooch.

You begin outside of the minimart, along with two other groups. You have no idea who anyone is, but know you will rely on them for the rest of your soon to be over lives.

A) Stay at the minimart, hoping to barricade the place and wait for rescue which may never come.
B) Go onwards, through the streets and hope to find somewhere safe.
C) Attempt to make a run to some stores, and look for supplies.
D) Make your own option.

TYofLER and Kooch.

You begin outside of the minimart, along with two other groups. You have no idea who anyone is, but know you will rely on them for the rest of your soon to be over lives.

A) Stay at the minimart, hoping to barricade the place and wait for rescue which may never come.
B) Go onwards, through the streets and hope to find somewhere safe.
C) Attempt to make a run to some stores, and look for supplies.
D) Make your own option.

Begin!

Moabarmorgamer
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Moabarmorgamer
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Nomad

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: Empty
Friends: None
Enemies: None

D) Make your own option.

I decide to take some equipment(such as food, water, weapons) from the store with me, barricade it a little(so if there is trouble, I have somewhere to retreat), and cautiously explore outside.

TYofLER
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TYofLER
472 posts
Nomad

Name:Ler
Age:16
Build:thin
Class:bioengineer
Strength:5
Intelligence:5
Health:5
Common Sense: (Determined by me from you're first decisions)
Agility:5
Accuracy:5
Determination:5
Toughness:5
Status:healthy
Skills:Biohazard Removal: Can actively remove infected supplies and people
Inventory:Sterilization fluid.
Friends:
Enemies:

D. wait to see what the others do (Btw you put Kooch in two groups)

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails
Friends: None
Enemies: None

Name: Al Mortier
Age: 22
Build: Stocky)
Class: Worker
Strength: 8
Intelligence: 5
Health: 100
Common Sense:
Agility: 3
Accuracy: 5
Determination: 5
Toughness: 8
Status: Healthy
Skills: Live to Work
Inventory: Hammer, Screwdriver, 1 Bug Bomb, Wrist Wrocket
Friends: None
Enemies: None

Name: Joe Moore
Age: 24
Build: Athletic
Class: Computer Expert
Strength: 6
Intelligence: 6
Health: 6
Common Sense:
Agility: 5
Accuracy: 5
Determination: 5
Toughness: 4
Status: Healthy
Skills: Computer Splicing
Inventory: 3 copper wires, Hot Glue gun
Friends: NA
Enemies: NA

You and you 2 cohorts decide to barricade the minimart and cautiously explore outside, being very wary. You all attain several items for later use. You can now:

A) Do a careful inventory of the store
B) Attempt to restore power
C) Leave
D) Make your own option

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails
Friends: None
Enemies: None

A) Do a careful inventory of the store
I should know what I have before I try to use it.
And when will my Common Sense be determined?

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

D. wait to see what the others do (Btw you put Kooch in two groups)


I saw that. Alabaster is the other in your group.

Name:Ler
Age:16
Build:thin
Class:bioengineer
Strength:5
Intelligence:5
Health:5
Common Sense: (Determined by me from you're first decisions)
Agility:5
Accuracy:5
Determination:5
Toughness:5
Status:healthy
Skills: Biohazard Removal: Can actively remove infected supplies and people
Inventory: Sterilization fluid.
Friends:
Enemies:

You wait to see what John Rook will do, while group Alpha moves into the store.
singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

D) I also look inside the minimart, taking canned food and water, if available. If not, I go onto the roof of the minimart and scan the surroundings.

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

You go into the currently being fortified minimart, and get some water and food. You then retreat to the roof and scan the surroundings, while Jonathan scans the ground on foot. You see several hostile looking people coming towards you.

A) Call Jonathan back in
B) Use your Glock and shoot
C) Do nothing
D) Make your own option

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails
Friends: None
Enemies: None

You have your cohorts do an inventory of the store, counting several days worth of food and water, and a first aide kit.

A) Come back in
B) Keep searching on foot around the store
C) Make your own option

NEW CELL SHEET:

Day: 1
Canned Food: 5
Fresh Food: 2
Water: 6
Electricity: N/A
Gasoline: N/A
Current Location: Minimart Premises
Home Base: Minimart
Surplus Weapons: N/A
Medical Supplies: 5
Stability: Rock-Solid

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

D) Warn Jonathan about it, and I'll lay low on the roof so that the hostiles don't see me.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails
Friends: None
Enemies: None

C) Make your own option

I cautiously search around the store, not straying too far and remaining alert for all threats, then come back in.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

I'm trying to act like I don't know any more than I should in the game ;P
It's hard, though. What if they kill me??!!
Shout, Mike, shout!

singid25
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singid25
1,262 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

"HOSTILES!" I shout, pointing in the direction of them.

TSL3_needed
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TSL3_needed
5,579 posts
Nomad

Name: Mike Thomas
Age: 25
Build: Nimble
Class: Sniper
Strength: 5
Intelligence: 5
Health: 5
Common Sense: N/A
Agility: 10
Accuracy: 8
Determination: 5
Toughness: 2
Status: Healthy
Skills: One Shot, One Kill: Gets a bonus when using sniper rifles
Inventory: Glock Pistol
Friends: None
Enemies: None

Name: Jonathan Coleman
Age: 27
Build: Athletic
Class: Fighter
Strength: 6
Intelligence:5
Health: 6
Common Sense:
Agility: 6
Accuracy: 5
Determination: 5
Toughness: 3
Status: Healthy
Skills: Martial Prowess
Inventory: 2 Bug Bombs, Hammer, 12 Nails
Friends: None
Enemies: None

Mike yells as loud as he can recalling Jonathan, and Jonathan retreats back as fast as he can to avoid the potential hostiles.

Jonathan:

A) Stand your ground in front of the minimart
B) Run inside

Mike:

A) Open fire
B) Watch them carefully

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