My second true RPG. This one is different from my other ones though. Quite a bit complex. And here comes the longest OP you'll ever see.
I'll start with a basic story:
The apocalypse has come. This time, rather than most fears of a nuclear end, this one is biological. You and several friends and strangers are the only ones left in this city of 500,000 inhabitants, along with a few hundred raiders and survivors. You must now survive.
Basic Sheet:
Name: Age: Build: (Stocky, muscular, nimble, thin, fat, athletic) Class: (Biological engineer, computer expert, security guard, worker, fighter, sniper, mechanical engineer, doctor) Strength: (Your overall strength) Intelligence: (How smart you are) Health: (Not HP mind you) (How healthy you are) Common Sense: (Determined by me from you're first decisions) Agility: (How maneuverable and how fast you are) Accuracy: (How accurate you are with ranged and melee weapons) Determination: (How much determination you have [morale]) Toughness: (How much you can withstand) Status: (Injured, sick, infected, healthy) Skills: (Your skills) Inventory: (Your inventory) Friends: (Friends within the cell) Enemies: (Enemies [people you don't get along with] within the cell)
Nice and long eh? Only one build/class per person. You have 5 basic points on everything. I will outline how much points you have reduced or increased in each.
Skill: Biohazard Removal: Can actively remove infected supplies and people.
Computer Expert:
Skill: Computer Splice: Can hack computers
Intelligence: +1
Security Guard:
Skill: Night Watch: Can see better in the dark Item: Taser
Worker:
Skill: Live to Work: Gets work done 250% faster Item: Hammer; Screwdriver
Strength: +1
Fighter:
Skill: Martial Prowess: Has a 50% higher chance of winning a melee fight
Agility: +1
Sniper:
Skill: One Shot, One Kill: Gets a bonus when using sniper rifles Item: Glock Pistol
Accuracy: +3
Mechanical Engineer:
Skill: It Runs!: Can make a car and/or motor run without help Item: Wrench
Doctor:
Skill: Help the Poor: Can provide first aide to an injured person Item: First Aide Kit
+1 Bonus to everyones' health
Those are the bonuses. Now the Cells' Chart (I monitor it). All numbers equal days.
Canned Food: 3 Fresh Food: 0 Water: 3 Electricity: N/A Gasoline: N/A Current Location: Outside the Minimart Home Base: N/A Surplus Weapons: N/A Medical Supplies: (This one is different. It counts for uses) 3 (+1 If there is a doctor)
4 People at the moment. If you see me not post for a good while, chances are I'm organizing new scenarios for you guys to deal with. That means stop posting until I get some new scenarios through.
You do make your own decisions, just they effect everyone else. This is a group thing of sorts. Trust me, it's far more interesting than meeting a bunch of NPCs. It will also say who takes charge, and who follows.
A mind game of sorts. But if you get to internally dissentive, you'll rupture into two or more groups, and become enemies (To the death). If you die, your gone from the game.
Ah, I see. Cool. Not to be a grammar Nazi, but you used the wrong "effect". It should be "affect". Effect is the noun, while affect is more the verb. I really am a Nazi, aren't I? Anyways, can we start now?
We begin now. If people do not post as the game progresses, they become inactive and luggage essentially.
Canned Food: 3 Fresh Food: 0 Water: 3 Electricity: N/A Gasoline: N/A Current Location: Outside the Minimart Home Base: N/A Surplus Weapons: N/A Medical Supplies: (This one is different. It counts for uses) 3 (+1 If there is a doctor) Stability: Rock-Solid
I'm putting you guys into groups of three for the moment. Whoever starts first, gets to make the decision.
Moat, Sloth and Siphter:
You begin outside of the minimart, along with two other groups. You have no idea who anyone is, but know you will rely on them for the rest of your soon to be over lives.
A) Stay at the minimart, hoping to barricade the place and wait for rescue which may never come. B) Go onwards, through the streets and hope to find somewhere safe. C) Attempt to make a run to some stores, and look for supplies. D) Make your own option.
Soulhack, Singid and Kooch.
You begin outside of the minimart, along with two other groups. You have no idea who anyone is, but know you will rely on them for the rest of your soon to be over lives.
A) Stay at the minimart, hoping to barricade the place and wait for rescue which may never come. B) Go onwards, through the streets and hope to find somewhere safe. C) Attempt to make a run to some stores, and look for supplies. D) Make your own option.
TYofLER and Kooch.
You begin outside of the minimart, along with two other groups. You have no idea who anyone is, but know you will rely on them for the rest of your soon to be over lives.
A) Stay at the minimart, hoping to barricade the place and wait for rescue which may never come. B) Go onwards, through the streets and hope to find somewhere safe. C) Attempt to make a run to some stores, and look for supplies. D) Make your own option.
I decide to take some equipment(such as food, water, weapons) from the store with me, barricade it a little(so if there is trouble, I have somewhere to retreat), and cautiously explore outside.
Name:Ler Age:16 Build:thin Class:bioengineer Strength:5 Intelligence:5 Health:5 Common Sense: (Determined by me from you're first decisions) Agility:5 Accuracy:5 Determination:5 Toughness:5 Status:healthy Skills:Biohazard Removal: Can actively remove infected supplies and people Inventory:Sterilization fluid. Friends: Enemies:
D. wait to see what the others do (Btw you put Kooch in two groups)
Name: Al Mortier Age: 22 Build: Stocky) Class: Worker Strength: 8 Intelligence: 5 Health: 100 Common Sense: Agility: 3 Accuracy: 5 Determination: 5 Toughness: 8 Status: Healthy Skills: Live to Work Inventory: Hammer, Screwdriver, 1 Bug Bomb, Wrist Wrocket Friends: None Enemies: None
Name: Joe Moore Age: 24 Build: Athletic Class: Computer Expert Strength: 6 Intelligence: 6 Health: 6 Common Sense: Agility: 5 Accuracy: 5 Determination: 5 Toughness: 4 Status: Healthy Skills: Computer Splicing Inventory: 3 copper wires, Hot Glue gun Friends: NA Enemies: NA
You and you 2 cohorts decide to barricade the minimart and cautiously explore outside, being very wary. You all attain several items for later use. You can now:
A) Do a careful inventory of the store B) Attempt to restore power C) Leave D) Make your own option
D. wait to see what the others do (Btw you put Kooch in two groups)
I saw that. Alabaster is the other in your group.
Name:Ler Age:16 Build:thin Class:bioengineer Strength:5 Intelligence:5 Health:5 Common Sense: (Determined by me from you're first decisions) Agility:5 Accuracy:5 Determination:5 Toughness:5 Status:healthy Skills: Biohazard Removal: Can actively remove infected supplies and people Inventory: Sterilization fluid. Friends: Enemies:
You wait to see what John Rook will do, while group Alpha moves into the store.
Name: Mike Thomas Age: 25 Build: Nimble Class: Sniper Strength: 5 Intelligence: 5 Health: 5 Common Sense: N/A Agility: 10 Accuracy: 8 Determination: 5 Toughness: 2 Status: Healthy Skills: One Shot, One Kill: Gets a bonus when using sniper rifles Inventory: Glock Pistol Friends: None Enemies: None
You go into the currently being fortified minimart, and get some water and food. You then retreat to the roof and scan the surroundings, while Jonathan scans the ground on foot. You see several hostile looking people coming towards you.
A) Call Jonathan back in B) Use your Glock and shoot C) Do nothing D) Make your own option