As one would expect, the changed Udiston did not survive the slaying of it's dimensional king. It was all being held together by that one pin - and when the 1337th Gozaran Merc division shattered the monarch, the energy was released. This led to the Mercenaries getting out just in time - after they flew away on the airship, all of Udiston collapsed on itself. The sea reclaimed the now-empty area.
Gozara celebrated the eradication of their lifelong enemy, the Golden Kingdom . . . Udiston. The very name once induced an unholy fear in the minds of citizens - it began to symbolize Gozaran superiority. Technology started racing forward - Gozara gradually metamorphosed into a grand kingdom. It owned the world. And the citizens never forgot it. But there is a chaos stirring under the earth - the destruction of the Udistonian landmass threw off the tilt of the planet, and an unknown continent was revealed. Gwehrstag and Gozara sucked the land dry, taking its energy, its people, and its land slave and hostage. But a revolution is brewing . . . the clowns and the gods have spoken, and Gozara and Gwehrstag will be destroyed. The clowns will have their revenge.
Total attack - enemy's defense, there is chance though...at level 1, damage is increased/decreased by up to 10, this gap rises with each level...at level 10 you'd have +-100 damage.
============="oficial stuff"============= Name: Samuel Smith Nickname: Vise class: Yari =============stats 'n' such============= HP: 20/20 MP: 13/40 Atk: 2 [+4] (physical attack damage halved) Def: 2 [+2] Lvl: 1 [20/???] ===============i-tems================= Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 [Special: Energy Node (10% chance to let a skill be used without MP cost)] Msc: none ================skillz================= Abilities: ---Shock (charges the enemy with electricity, does normal damage, costs 5 MP) ---Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) ---Snap Freeze (stuns an enemy, does normal damage, costs 7 MP) Weapon Abilities: none
Burnt...your my new best friend, lalala is making this...not fun. I'll hang from a tree and shoot him with my lazer for a couple of minutes.
PS: It says on the website that weapons can be upgraded, how many upgrades does it take to make my Lazer Rifle into a Lazor Rifle?
[quote=jdoggparty]I use Stimulant and shoot the seasoned clown with my assault rifle.[/quote]
Stimulant only affects the turn it is used, I updated the description on mine to reflect this...so you shot him for the 17 damage, with stiumlant on, and then a regular double tap.
You had a base 6 attack, giving 1 shot wiht 10, 1 with 8. Then, the clown had 3 defense, lowering it to 7 and 6.
Wait, that's not right...but what I calculated.
Anyway, later on, defense for enemies is a liiitle less important, but for the player it still is, cause *normally* attacks by enemies would do a chunk of ourh p, but not insane (unless like you're in a strategy only fight), so yeah.
Name: Moat Class: Pain Troop/Terminator/Shock Trooper Level: 16 HP: 52/68 Attack: 25 Defense: 8 MP: 25/58 Equipment: .45 SMG Atk+5, Machete Weapon: .44 Magnum, Armor: Tactical Suit Def+1 Skills: -Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) -Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP) -Excruciate: Cause immense pain to one enemy. Effects alter based on enemy. 10 MP. -Plague: Poison all enemies. 15 MP, +5/level. -Rush: Rushes and attacks an opponent. x2 damage, ignores armor. MP cost is = to current level + 5. -Bleed out: Shoot the femoral arteries, causing immense blood loss to opponent. Opponent will lose 20% of remaining health each turn for 5 turns. Costs 12 MP.
I wish I had someone who would flank the clown *cough* I use Bleed Out(the damage is prolonged, so he can't just heal himself every turn, and I subtracted the MP cost myself).