ForumsForum GamesDystopia II: Revenge of the Clowns

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thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Here's the lowdown . . . .

Jess (Laela), Burnt (BURN), lalala (Bob) and Moat (Moat) will be joining me as cohosts.

Zlith, Jdogg, Bluydee, and SonnyNerd will be joining me as players. (if they don't show themselves for a long time, I'll reopen signup temporarily).

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As one would expect, the changed Udiston did not survive the slaying of it's dimensional king. It was all being held together by that one pin - and when the 1337th Gozaran Merc division shattered the monarch, the energy was released. This led to the Mercenaries getting out just in time - after they flew away on the airship, all of Udiston collapsed on itself. The sea reclaimed the now-empty area.



Gozara celebrated the eradication of their lifelong enemy, the Golden Kingdom . . . Udiston. The very name once induced an unholy fear in the minds of citizens - it began to symbolize Gozaran superiority. Technology started racing forward - Gozara gradually metamorphosed into a grand kingdom. It owned the world. And the citizens never forgot it. But there is a chaos stirring under the earth - the destruction of the Udistonian landmass threw off the tilt of the planet, and an unknown continent was revealed. Gwehrstag and Gozara sucked the land dry, taking its energy, its people, and its land slave and hostage. But a revolution is brewing . . . the clowns and the gods have spoken, and Gozara and Gwehrstag will be destroyed. The clowns will have their revenge.


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You can find battling info on the website here.

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The 1337th merc division is currently given free roam of the world.


You can go to 3 continents at this point:

Gondwana (Gozara, Gwehrstag, other countries)

Rydanor (Derstaton, Nation of the RLC, Randomnameus)

Altopia (Kolton, island nation of Takanoa, Lemuria, TNTHAGAAL [Alt's nation])

But a nagging feeling says your roaming will not last long . . . .

  • 628 Replies
jdoggparty
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jdoggparty
5,859 posts
Nomad

What about my damage?

Alt you should make a thing next to the weapons that says

Average dmg (#-#) Critical Damage (#-#)

So then the cohosts just pick randomly...

lalala12
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lalala12
2,164 posts
Nomad

No, I have the formula.

Total attack - enemy's defense, there is chance though...at level 1, damage is increased/decreased by up to 10, this gap rises with each level...at level 10 you'd have +-100 damage.

I just used Ruby for mah random numbers...

jdoggparty
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jdoggparty
5,859 posts
Nomad

oh. That makes sense...

Burnt
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Burnt
661 posts
Nomad

ah sry. i fail.from now on im leaving hosting to alt and ill just stick to blowing things up.

jdoggparty
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jdoggparty
5,859 posts
Nomad

Jdogg
Foot Soldier
Level 1
Status
HP: 35/35
MP: 10/10
Stats
Attack: 3; +3 (-3 temporarily)
Defense: 3; +3
Equipment
Weapon: Assault Rifle Atk+3
Armor: Military Armor Def+3
Skills
Double Tap (shoots enemy twice, costs 3 MP)
Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

then if one of you can figure out my dmg for last turn, i woul like to use double tap...

lalala12
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lalala12
2,164 posts
Nomad

It was 17.

Uh oh, bad idea.

You did 5 and 7 damage...defense counts on both hits.

zlith
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zlith
1,252 posts
Nomad

============="oficial stuff"=============
Name: Samuel Smith
Nickname: Vise
class: Yari
=============stats 'n' such=============
HP: 20/20
MP: 13/40
Atk: 2 [+4] (physical attack damage halved)
Def: 2 [+2]
Lvl: 1 [20/???]
===============i-tems=================
Weapon: Laser Rifle Atk+4 (magic damage x1.5)
Armor: Cybernetic Armor Def+2 [Special: Energy Node (10% chance to let a skill be used without MP cost)]
Msc: none
================skillz=================
Abilities:
---Shock (charges the enemy with electricity, does normal damage, costs 5 MP)
---Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP)
---Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Weapon Abilities: none

Burnt...your my new best friend, lalala is making this...not fun. I'll hang from a tree and shoot him with my lazer for a couple of minutes.

PS: It says on the website that weapons can be upgraded, how many upgrades does it take to make my Lazer Rifle into a Lazor Rifle?

jdoggparty
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jdoggparty
5,859 posts
Nomad

Uh oh, bad idea.
You did 5 and 7 damage...defense counts on both hits.


wait why? i used stimulant which gives double damage, and then my double shot thing???
lalala12
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lalala12
2,164 posts
Nomad

Lazor is speshal..iunno about upgrading.

Eh, the description of stimulant is wrong.

[quote=jdoggparty]I use Stimulant and shoot the seasoned clown with my assault rifle.[/quote]

Stimulant only affects the turn it is used, I updated the description on mine to reflect this...so you shot him for the 17 damage, with stiumlant on, and then a regular double tap.

jdoggparty
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jdoggparty
5,859 posts
Nomad

oh. Why wasnt double tap much? only 13

lalala12
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lalala12
2,164 posts
Nomad

Well, I rolled and got 16 and 14, +4 and +2.

You had a base 6 attack, giving 1 shot wiht 10, 1 with 8. Then, the clown had 3 defense, lowering it to 7 and 6.

Wait, that's not right...but what I calculated.

Anyway, later on, defense for enemies is a liiitle less important, but for the player it still is, cause *normally* attacks by enemies would do a chunk of ourh p, but not insane (unless like you're in a strategy only fight), so yeah.

lalala12
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lalala12
2,164 posts
Nomad

Err...

Okay, I forgot, but...wait...6 and 7 means 9 and 10, which is 3 and 4 away from normal...so I rolled 13 and 14, sorry.

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Sorry for being gone, I was quite literally busy the entire day.

The clown has the following skills:

Pwn: Deal 97x damage. (Sergeant attack only!!1)

Cooling Prank Water: Pranks self with soothing water to heal for 1/3 of total health.

SAtrike: Deal 3x damage (both trainees and sergeants)


Also, guys, id damage is very high or very low for some reason due to your hosting, provide a reason.


All attacks so far do a total of 3337 damage. Clown heals self twice for about 1350 damage each time. S. Clown Vet has 3637 hp left.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Moat
Class: Pain Troop/Terminator/Shock Trooper
Level: 16
HP: 52/68
Attack: 25
Defense: 8
MP: 25/58
Equipment: .45 SMG Atk+5, Machete
Weapon: .44 Magnum,
Armor: Tactical Suit Def+1
Skills:
-Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP)
-Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
-Excruciate: Cause immense pain to one enemy. Effects alter based on enemy. 10 MP.
-Plague: Poison all enemies. 15 MP, +5/level.
-Rush: Rushes and attacks an opponent. x2 damage, ignores armor. MP cost is = to current level + 5.
-Bleed out: Shoot the femoral arteries, causing immense blood loss to opponent. Opponent will lose 20% of remaining health each turn for 5 turns. Costs 12 MP.

I wish I had someone who would flank the clown *cough*
I use Bleed Out(the damage is prolonged, so he can't just heal himself every turn, and I subtracted the MP cost myself).

lalala12
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lalala12
2,164 posts
Nomad

Niiice

Lemme see what i have...

Name: Bob
Level: 23
Class: Foot soldier/Terrorist
HP: 82/82
Attack:5 (+345)
Defense: 20 (+8)
MP: 25/43
Weapons:
*1. Odin's Eye ATK +345 DEF +2
2. Assalt Rifle ATK +103, DEF +23
. Edge of Isis ATK +201 DEF +12 (Melee)
Armor:
*Granite shield DEF +6 10% reflect damage
Plate armor DEF +4
Skills:
*1. Stimulant--doubles damage of attacks for one turn, costs 4 MP
*2. Headshot--4x damage, 90% accuracy, higher chance of crit, costs 7 MP
3. Double Tap--2 shots, costs 3MP
4. Make Ammo--makes ammo, what do you think?!
Ammo:
Normal--infinite
*Sabot--1?
Mini-rocket--infinite
Super-boom-boom-bullet--nil
Large healing potion--???
Medicinal water?--???
Effects: Reflect 10% damage

Headshot clown with Sabot and stimulant, then rush up to him, stab him with my sword, and retrieve my sword.

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