ForumsForum GamesDystopia II: Revenge of the Clowns

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thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Here's the lowdown . . . .

Jess (Laela), Burnt (BURN), lalala (Bob) and Moat (Moat) will be joining me as cohosts.

Zlith, Jdogg, Bluydee, and SonnyNerd will be joining me as players. (if they don't show themselves for a long time, I'll reopen signup temporarily).

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As one would expect, the changed Udiston did not survive the slaying of it's dimensional king. It was all being held together by that one pin - and when the 1337th Gozaran Merc division shattered the monarch, the energy was released. This led to the Mercenaries getting out just in time - after they flew away on the airship, all of Udiston collapsed on itself. The sea reclaimed the now-empty area.



Gozara celebrated the eradication of their lifelong enemy, the Golden Kingdom . . . Udiston. The very name once induced an unholy fear in the minds of citizens - it began to symbolize Gozaran superiority. Technology started racing forward - Gozara gradually metamorphosed into a grand kingdom. It owned the world. And the citizens never forgot it. But there is a chaos stirring under the earth - the destruction of the Udistonian landmass threw off the tilt of the planet, and an unknown continent was revealed. Gwehrstag and Gozara sucked the land dry, taking its energy, its people, and its land slave and hostage. But a revolution is brewing . . . the clowns and the gods have spoken, and Gozara and Gwehrstag will be destroyed. The clowns will have their revenge.


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You can find battling info on the website here.

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The 1337th merc division is currently given free roam of the world.


You can go to 3 continents at this point:

Gondwana (Gozara, Gwehrstag, other countries)

Rydanor (Derstaton, Nation of the RLC, Randomnameus)

Altopia (Kolton, island nation of Takanoa, Lemuria, TNTHAGAAL [Alt's nation])

But a nagging feeling says your roaming will not last long . . . .

  • 628 Replies
Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Moat says; "Liberals and war rule!" possibly annoying the veteran clown and making him mad, thus temporarily incapacitating him while he rants. Moat then shoots him in the kneecaps so the clown can't walk.

lalala12
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lalala12
2,164 posts
Nomad

...oh dear...

Was gonna pick up the medicinal water fromt he flower and fill it in a vial, too late now...

Okay, the usual....I run back, go prone, and do the normal sniper adjustment >_>

And shoot kain with a healing bullet...

Ack, posting sheet soon

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Sheet before attack countage.

lalala12
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lalala12
2,164 posts
Nomad

...my FF is acting up...

Name: Bob
Level: ???
Class: Foot soldier/Terrorist
HP: 72/72
Attack:5 (+345)
Defense: 14 (+8)
MP: 43/43
Weapons:
*1. Odin's Eye ATK +345 DEF +2
2. Assalt Rifle ATK +103, DEF +23
. Edge of Isis ATK +201 DEF +12 (Melee)
Armor:
*Granite shield DEF +6 10% reflect damage
Plate armor DEF +4
Skills:
*1. Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
*2. Headshot (4x damage, 90% accuracy, higher chance of crit, costs 7 MP)
3. Double Tap (2 shots, costs 3MP)
Ammo:
*Normal--infinite
Sabot--1?
Mini-rocket--infinite
Super-boom-boom-bullet-nil
Effects: Reflect 10% damage

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Moat
Class: Pain Troop/Terminator/Shock Trooper
Level: 16
HP: 52/68
Attack: 25
Defense: 8
MP: 46/58
Equipment: .45 SMG Atk+5, Machete
Weapon: .44 Magnum,
Armor: Tactical Suit Def+1
Skills:
-Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP)
-Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)
-Excruciate: Cause immense pain to one enemy. Effects alter based on enemy. 10 MP.
-Plague: Poison all enemies. 15 MP, +5/level.
-Rush: Rushes and attacks an opponent. x2 damage, ignores armor. MP cost is = to current level + 5.
-Bleed out: Shoot the femoral arteries, causing immense blood loss to opponent. Opponent will lose 20% of remaining health each turn for 5 turns. Costs 12 MP.

Moat says; "Liberals and war rule!" possibly annoying the veteran clown and making him mad, thus temporarily incapacitating him while he rants. Moat then shoots him in the kneecaps so the clown can't walk.

lalala12
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lalala12
2,164 posts
Nomad

Forgot to edit some parts:

Name: Bob
Level: ???
Class: Foot soldier/Terrorist
HP: 72/72
Attack:5 (+345)
Defense: 14 (+8)
MP: 43/43
Weapons:
*1. Odin's Eye ATK +345 DEF +2
2. Assalt Rifle ATK +103, DEF +23
. Edge of Isis ATK +201 DEF +12 (Melee)
Armor:
*Granite shield DEF +6 10% reflect damage
Plate armor DEF +4
Skills:
*1. Stimulant--doubles damage of attacks for one turn, costs 4 MP
*2. Headshot--4x damage, 90% accuracy, higher chance of crit, costs 7 MP
3. Double Tap--2 shots, costs 3MP
4. Make Ammo--makes ammo, what do you think?!
Ammo:
*Normal--infinite
Sabot--1?
Mini-rocket--infinite
Super-boom-boom-bullet--nil
Large healing potion--???
Medicinal water?--???
Effects: Reflect 10% damage

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Your level is 23. New HP for you is 82, attack is 7, defense is 18.

lalala12
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lalala12
2,164 posts
Nomad

I can't manually add everything into defense?!

D:

lalala12
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lalala12
2,164 posts
Nomad

Oh, can you verify the ammo please?

thisisnotanalt
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thisisnotanalt
9,821 posts
Shepherd

Fine, you can transfer the attack points.

From now on, you can manually do teh pointz~

*verifies the ammo*

zlith
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zlith
1,252 posts
Nomad

============="oficial stuff"=============
Name: Samuel Smith
Nickname: Vise
class: Yari
=============stats 'n' such=============
HP: 20/20
MP: 40/40
Atk: 2 [+4] (physical attack damage halved)
Def: 2 [+2]
Lvl: 1 [20/???]
===============i-tems=================
Weapon: Laser Rifle Atk+4 (magic damage x1.5)
Armor: Cybernetic Armor Def+2 [Special: Energy Node (10% chance to let a skill be used without MP cost)]
Msc: none
================skillz=================
Abilities:
---Shock (charges the enemy with electricity, does normal damage, costs 5 MP)
---Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP)
---Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)
Weapon Abilities: none

I'll shoot it with my lazer rifle then use snap freeze on the clown.

lalala12
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lalala12
2,164 posts
Nomad

I meant...the ???...

Name: Bob
Level: 23
Class: Foot soldier/Terrorist
HP: 82/82
Attack:5 (+345)
Defense: 20 (+8)
MP: 43/43
Weapons:
*1. Odin's Eye ATK +345 DEF +2
2. Assalt Rifle ATK +103, DEF +23
. Edge of Isis ATK +201 DEF +12 (Melee)
Armor:
*Granite shield DEF +6 10% reflect damage
Plate armor DEF +4
Skills:
*1. Stimulant--doubles damage of attacks for one turn, costs 4 MP
*2. Headshot--4x damage, 90% accuracy, higher chance of crit, costs 7 MP
3. Double Tap--2 shots, costs 3MP
4. Make Ammo--makes ammo, what do you think?!
Ammo:
*Normal--infinite
Sabot--1?
Mini-rocket--infinite
Super-boom-boom-bullet--nil
Large healing potion--???
Medicinal water?--???
Effects: Reflect 10% damage

Okay, now what? I did the calibration + stuff for my turn, and a healing bullet.

lalala12
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lalala12
2,164 posts
Nomad

Well, he got stunned, I assume it's our turn then...

HEADSHOT!

zlith
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zlith
1,252 posts
Nomad

Incinerate to do damage then shock because the incinerate would have melted the ice and soaked the clown.

PS: how is my energy node affect determined?

lalala12
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lalala12
2,164 posts
Nomad

Random number, just like our damages.

I'm pretty sure incinerate wouldn't melt the ice...it never melted the ice before (then again, kain never used snap freeze anyway...he just incinerated everything XD)

Remember, 1 attack a turn.

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