This seems to be the new fad eh? Anyway I bring you this class based off an old idea of mine (maybe you can remember it) about how Sonny should use guns (shooting them, not using them as a melee weapon). This class is built around guns and the skills of a trained soldier. The soldier class is split into 2 trees, Rambo and Strategist. Most of the soldier class revolves around having a rifle, so you can't use some powers without a rifle.
So when making powers/armor take in account if a rifle is needed.
I spent 2 minutes thinking up this class, so there are still some holes. Feel free to help out.
Starting powers: (basing these off the fact the you start off with a melee weapon)
Combat Kick Level 0 CD: 0 Focus cost: 15 Attack the enemy using 120% strength, 50% speed, and 20% instinct. The attack has a 10% chance to stun for one turn
Take Cover! Level 0 CD:5 Focus cost: 0 Last 3 turns Enables the Covered effect, granting a 70% increase in defense. You also recover 10 focus every turn for 3 turns.
I was thinking, does this class even need forms? Really nice ideas guys, I don't want to sound biased (:P), but this is my favourite sounding class so far, mainly because it has a strong balance in using strength and instinct.
Grenade Level 7 CD: 6 0 Focus Euippable once
Throw a grenade. Attack the enemy for 250%/300%/400% of your strength. Also has a 40%/50%/60% chance to stun the enemy for 2 turns.
Dead Eye Level 9 CD: 7 30 Focus Equippable Once
Aim for your enemies head. Doubles your attack damage for one turn. Must have rifle of anykind.
Gear up! Level 6 CD 7 Cost nothing. Euippable once.
Get ready for battle. Restore all focus and increase all defenses by 30% (Which last for for 5 turns)
Dead Eye is good, it's like Aim For the Heart or the old Enrage...
Air Strike Costs: 100 Focus, 50% of life Equippable once Level 10 Skill Only can be used at 10% health or lower.
Stuns you for 5 turns, and puts a debuff on the targeted enemy, "Painted!". This debuff increases damage taken from all sources by 5%. Once both timers run out, that enemy is struck for 575% of your Strength and 200% of your Instinct, as unavoidable Fire damage.
Fire Mission Level 9 Skill Costs 25 Focus Equippalbe once, CD7 Useable on yourself or allies Increases damage done by 15% for 3 turns.
Focused Fire Level 10 Skill Costs 25 Focus Equippable once, CD 7 Useable on enemies You may get fire mission OR focused fire, but not both.
The targeted enemy has all damage funneled to them at 10% for funneled damage, and takes 10% more damage from all sources for 3 turns.
Move Out Level 10 Skill Costs 10 Focus Increases speed by 10% for 4 turns. Equippable once. CD 7