ForumsGamesSoldier class (no -ological!!!)

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Bronze
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Bronze
2,416 posts
Shepherd

This seems to be the new fad eh? Anyway I bring you this class based off an old idea of mine (maybe you can remember it) about how Sonny should use guns (shooting them, not using them as a melee weapon). This class is built around guns and the skills of a trained soldier. The soldier class is split into 2 trees, Rambo and Strategist. Most of the soldier class revolves around having a rifle, so you can't use some powers without a rifle.

So when making powers/armor take in account if a rifle is needed.

I spent 2 minutes thinking up this class, so there are still some holes. Feel free to help out.

Starting powers: (basing these off the fact the you start off with a melee weapon)

Combat Kick
Level 0
CD: 0
Focus cost: 15
Attack the enemy using 120% strength, 50% speed, and 20% instinct. The attack has a 10% chance to stun for one turn

Take Cover!
Level 0
CD:5
Focus cost: 0
Last 3 turns
Enables the Covered effect, granting a 70% increase in defense. You also recover 10 focus every turn for 3 turns.

  • 105 Replies
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Very balanced, lalala12, although "Aiming" shouldn't require any focus to use.

lalala12
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lalala12
2,164 posts
Nomad

All of these skills are rifle only, the 1% is NOT a typo.

valkyrie1119
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valkyrie1119
1,720 posts
Nomad

Shrapnel Resistance
Level 30
Passive Combat Effect

Automatically dispels any negative buffs from physical damage.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Reload
(CD: 5, Use: 1, 0 Focus)

Recover 100 focus.

lalala12
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lalala12
2,164 posts
Nomad

Assaulter Form
Level 10 Skill
CD:12
Costs nothing

Transform into a brave assaulter, increasing fire piercing by 400% and strength and speed by 10%.

Need a better name =/

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Increasing fire piercing by 400%??!?!?!

lalala12
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lalala12
2,164 posts
Nomad

Uhh...

125%?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

200% should be at most to make it challenging, and for how many turns?

Bronze
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Bronze
2,416 posts
Shepherd

I was thinking, does this class even need forms? Really nice ideas guys, I don't want to sound biased (:P), but this is my favourite sounding class so far, mainly because it has a strong balance in using strength and instinct.

Grenade
Level 7
CD: 6
0 Focus
Euippable once

Throw a grenade. Attack the enemy for 250%/300%/400% of your strength. Also has a 40%/50%/60% chance to stun the enemy for 2 turns.

Dead Eye
Level 9
CD: 7
30 Focus
Equippable Once

Aim for your enemies head. Doubles your attack damage for one turn. Must have rifle of anykind.

Gear up!
Level 6
CD 7
Cost nothing.
Euippable once.

Get ready for battle. Restore all focus and increase all defenses by 30% (Which last for for 5 turns)

lalala12
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lalala12
2,164 posts
Nomad

400%?!?!

That's nearly Snipe's and it needs major setup to do anything...

And it's way better than Pyro Blast:O

Bronze
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Bronze
2,416 posts
Shepherd

That's nearly Snipe's and it needs major setup to do anything...


Fine fine, I thought the long cool down would balance it out. 200/250/300%?
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Wow, Bronze, no offense, but yours are way overpowered.
I already made a focus restoring skill anyways...

Bronze
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Bronze
2,416 posts
Shepherd

I haven't played Sonny2 in weeks, so I forgot most of the mechanics. But still, I got long cool downs.

I already made a focus restoring skill anyways...


They are different, and besides I started writing that post about 10 minutes ago.
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

But still, I got long cool downs.


6 - 7 is nothing...
lalala12
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lalala12
2,164 posts
Nomad

Dead Eye is good, it's like Aim For the Heart or the old Enrage...

Air Strike
Costs: 100 Focus, 50% of life
Equippable once
Level 10 Skill
Only can be used at 10% health or lower.

Stuns you for 5 turns, and puts a debuff on the targeted enemy, "Painted!". This debuff increases damage taken from all sources by 5%. Once both timers run out, that enemy is struck for 575% of your Strength and 200% of your Instinct, as unavoidable Fire damage.

Fire Mission
Level 9 Skill
Costs 25 Focus
Equippalbe once, CD7
Useable on yourself or allies
Increases damage done by 15% for 3 turns.

Focused Fire
Level 10 Skill
Costs 25 Focus
Equippable once, CD 7
Useable on enemies
You may get fire mission OR focused fire, but not both.

The targeted enemy has all damage funneled to them at 10% for funneled damage, and takes 10% more damage from all sources for 3 turns.

Move Out
Level 10 Skill
Costs 10 Focus
Increases speed by 10% for 4 turns.
Equippable once.
CD 7

Guess where I get these from and get a cookie

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