ForumsGamesSoldier class (no -ological!!!)

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Bronze
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Bronze
2,416 posts
Shepherd

This seems to be the new fad eh? Anyway I bring you this class based off an old idea of mine (maybe you can remember it) about how Sonny should use guns (shooting them, not using them as a melee weapon). This class is built around guns and the skills of a trained soldier. The soldier class is split into 2 trees, Rambo and Strategist. Most of the soldier class revolves around having a rifle, so you can't use some powers without a rifle.

So when making powers/armor take in account if a rifle is needed.

I spent 2 minutes thinking up this class, so there are still some holes. Feel free to help out.

Starting powers: (basing these off the fact the you start off with a melee weapon)

Combat Kick
Level 0
CD: 0
Focus cost: 15
Attack the enemy using 120% strength, 50% speed, and 20% instinct. The attack has a 10% chance to stun for one turn

Take Cover!
Level 0
CD:5
Focus cost: 0
Last 3 turns
Enables the Covered effect, granting a 70% increase in defense. You also recover 10 focus every turn for 3 turns.

  • 105 Replies
EpiKc
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EpiKc
244 posts
Nomad

Here is a general idea for a "morph"


I have an idea.

Genetic Experiment

Costs 5% of your life and 100 focus.
Level 15 ability

Your DNA has corrupted and your genetic material has mutated for 99 turns. Everything +10% including piercings/defenses.
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

99 turns?
A bit much, don't you think?

@Bronze
Colony?

lalala12
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lalala12
2,164 posts
Nomad

That's basically a passive O_o

Unless you wanna play stall wars with the Guardians or Nostalgia or something XD

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

I hate it when a battle takes longer than 20 turns...

@lalala12
Colony?

lalala12
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lalala12
2,164 posts
Nomad

Have to sleeeeeep

D:

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Element Bolt
(CD: 15, Use: 1, 25 Focus)

Attack the enemy for 375% of your instinct. This attack is a random element. It also lowers the enemy's defense of that element by 5% for 30 turns. It can stack.

lalala12
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lalala12
2,164 posts
Nomad

Detect Weakness
CD: 8, Use: 1, 15 Focus

All attacks that hit the enemy for the next 2 turns do 75 extra damage

Jam Communications
CD: 12, Use: 1, 50 Focus

Causes the target to be cut off from its allies, doing 25% less damage and recieving no healing or buffs from its allies. All buffs casted by allies are dispelled, even if the buff cannot normally be dispelled.

EMP Burst

CD: 4, Use 2, 15 Focus
Attack the enemy for 210% of your Strength and Instinct, and does 35% of your Strength and Instinct each turn to the enemy for 3 turns. Stacks, electrical damage. Can only be used with the Electro Riflewhateveritscalledthingymajig.

Power Shield
CD: 20, Use 1, 100 Focus
Erects a 3000 damage shield for 3 turns, but decreases Speed by 75%.

Energy Shield

Same as Power shield, only 1 can be selected.
Erects a 1000 damage shield for 5 turns, and reflects 25% of damage done to you on your enemy.

Hotwire
CD 10, Use 1, Costs 35 Focus

Increases lightning piercing by 50% for 4 turns.

This seems like a lightning/fire based class atm...O_o

Everything in this post is lightning based.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Lightning Trap
(CD: 14, Use: 1, 0 Focus)

Attack the enemy for 50% of your instinct. They gain the debuff "lightning storm trap", which has them take damage equal to 170% of your instinct for 6 turns.

Insorak
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Insorak
42 posts
Nomad

even if the buff cannot normally be dispelled.

That sort of defeats the point of the buff not being able to be dispelled. Other than that, I like it!
lalala12
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lalala12
2,164 posts
Nomad

It's a special move, which is why it's so expensive.

Oh, always does 1 damage.

I can' tthink of any ally casted buffs that can't be dispelled anyhow...most of them are only casted by self.

lalala12
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lalala12
2,164 posts
Nomad

Oops, Jam Comm lasts 3 turns.

Bump CD to 14.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Lightning Trap - Soldier's Ephiphany?
Wonder what combos it could make.

Insorak
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Insorak
42 posts
Nomad

Or it could not do damage at all :P

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Or it could not do damage at all :P


I don't recall any attacking move that doesn't do at least 1 damage, lol.
zarco
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zarco
166 posts
Nomad

I think this class is going a bit too far from the no-logical idea...No-logical sounds lame- how 'bout combatalogical?

Medic
CD:3, Use:2, Cost:10 focus
Heal a friendly unit for 250/300/350% of your strength.

Clip Size
Passive Combat effect
Increase your focus by 20/40/60/80/100

Burst fire
CD:5, Use:2, Cost:20 focus
Fire 3/4/5 shots, each has 40/50/60% accuracy and deals damage equal to your strength. If at least one hits, "Covered" is applied, decreasing the enemy's accuracy and damage by 15/20/25% for 3 turns

Taser
CD:8/7/6, Use:1, Cost:20 focus
Deal damage based on 90/120/150% of your strength and apply "Don't tase me, bro!" which stuns the enemy for 1/2/3 turns. This attack has 80/70/60% accuracy.

Cover
CD:7, Use:1
Decrease all damage you take by 10/15% and recover 10 focus per turn for 5 turns.

Quick reload
CD:4, Use: 1
Stun a target (can be yourself, friendly, enemy) for 1 turn and they take 30% extra damage, but they recover 100 focus.

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