This seems to be the new fad eh? Anyway I bring you this class based off an old idea of mine (maybe you can remember it) about how Sonny should use guns (shooting them, not using them as a melee weapon). This class is built around guns and the skills of a trained soldier. The soldier class is split into 2 trees, Rambo and Strategist. Most of the soldier class revolves around having a rifle, so you can't use some powers without a rifle.
So when making powers/armor take in account if a rifle is needed.
I spent 2 minutes thinking up this class, so there are still some holes. Feel free to help out.
Starting powers: (basing these off the fact the you start off with a melee weapon)
Combat Kick Level 0 CD: 0 Focus cost: 15 Attack the enemy using 120% strength, 50% speed, and 20% instinct. The attack has a 10% chance to stun for one turn
Take Cover! Level 0 CD:5 Focus cost: 0 Last 3 turns Enables the Covered effect, granting a 70% increase in defense. You also recover 10 focus every turn for 3 turns.
Attack the enemy for 375% of your instinct. This attack is a random element. It also lowers the enemy's defense of that element by 5% for 30 turns. It can stack.
All attacks that hit the enemy for the next 2 turns do 75 extra damage
Jam Communications CD: 12, Use: 1, 50 Focus
Causes the target to be cut off from its allies, doing 25% less damage and recieving no healing or buffs from its allies. All buffs casted by allies are dispelled, even if the buff cannot normally be dispelled. EMP Burst CD: 4, Use 2, 15 Focus Attack the enemy for 210% of your Strength and Instinct, and does 35% of your Strength and Instinct each turn to the enemy for 3 turns. Stacks, electrical damage. Can only be used with the Electro Riflewhateveritscalledthingymajig.
Power Shield CD: 20, Use 1, 100 Focus Erects a 3000 damage shield for 3 turns, but decreases Speed by 75%. Energy Shield Same as Power shield, only 1 can be selected. Erects a 1000 damage shield for 5 turns, and reflects 25% of damage done to you on your enemy.
Hotwire CD 10, Use 1, Costs 35 Focus
Increases lightning piercing by 50% for 4 turns.
This seems like a lightning/fire based class atm...O_o
Attack the enemy for 50% of your instinct. They gain the debuff "lightning storm trap", which has them take damage equal to 170% of your instinct for 6 turns.
I think this class is going a bit too far from the no-logical idea...No-logical sounds lame- how 'bout combatalogical?
Medic CD:3, Use:2, Cost:10 focus Heal a friendly unit for 250/300/350% of your strength.
Clip Size Passive Combat effect Increase your focus by 20/40/60/80/100
Burst fire CD:5, Use:2, Cost:20 focus Fire 3/4/5 shots, each has 40/50/60% accuracy and deals damage equal to your strength. If at least one hits, "Covered" is applied, decreasing the enemy's accuracy and damage by 15/20/25% for 3 turns
Taser CD:8/7/6, Use:1, Cost:20 focus Deal damage based on 90/120/150% of your strength and apply "Don't tase me, bro!" which stuns the enemy for 1/2/3 turns. This attack has 80/70/60% accuracy.
Cover CD:7, Use:1 Decrease all damage you take by 10/15% and recover 10 focus per turn for 5 turns.
Quick reload CD:4, Use: 1 Stun a target (can be yourself, friendly, enemy) for 1 turn and they take 30% extra damage, but they recover 100 focus.