ForumsGamesSoldier class (no -ological!!!)

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Bronze
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Bronze
2,416 posts
Shepherd

This seems to be the new fad eh? Anyway I bring you this class based off an old idea of mine (maybe you can remember it) about how Sonny should use guns (shooting them, not using them as a melee weapon). This class is built around guns and the skills of a trained soldier. The soldier class is split into 2 trees, Rambo and Strategist. Most of the soldier class revolves around having a rifle, so you can't use some powers without a rifle.

So when making powers/armor take in account if a rifle is needed.

I spent 2 minutes thinking up this class, so there are still some holes. Feel free to help out.

Starting powers: (basing these off the fact the you start off with a melee weapon)

Combat Kick
Level 0
CD: 0
Focus cost: 15
Attack the enemy using 120% strength, 50% speed, and 20% instinct. The attack has a 10% chance to stun for one turn

Take Cover!
Level 0
CD:5
Focus cost: 0
Last 3 turns
Enables the Covered effect, granting a 70% increase in defense. You also recover 10 focus every turn for 3 turns.

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firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Totally Awesome War Cry
(CD: 180, Use: 8, 0 Focus)

Make a totally awesome war cry, boosting confidence and morale by 100/400/5000%, for 1337 turns. This effect can stack.

Bronze
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Bronze
2,416 posts
Shepherd

(Just got out of shower)

This seems like a lightning/fire based class atm...O_o


I think it is a everthing class, just matters what rifle/armor you are going with. It also is a very focus heavy class. along with all the other attributes. So it is an extremely broad class, with many different variations and strategies, which makes it AWESOME HAHAHAHAH...

I thought this one up in the shower:

War Legend
Level 12
Passive

When under 40% of max health, all enemy attacks have a 50% chance of doing no damage.
EpiKc
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EpiKc
244 posts
Nomad

Bazooka
Level 20 ability
CD: 19
Costs 100 focus.
[1/1]

Attack the enemy for 200% of your strength/instinct and apply the Burning Wounds which make them bleed off 5% of their health per turn for 4 turns.

Pepper Spray Bomb

Level 2 ability
Costs 15 focus
CD: 10
[2/2]

Attack the enemy for 200/210% of your instinct and 15/25% of your strength and stun them for 1/2 turns. 30% more damage if 'Burning Wounds' effect is active.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Sharpshooter
Passive Ability

When holding a gun, you have a 20% extra chance of dealing a critical hit.

Bronze
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Bronze
2,416 posts
Shepherd

Part of the Strategist tree:

General
Level 20
Passive Combat Effect.

For every power that you have equipped, cool downs are lowered by one.

Heck, I like that.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Power?
What's that?

Somebody should make suggestions for mine =(

Bronze
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Bronze
2,416 posts
Shepherd

Power?
What's that?


Skills? Powers? (Ex: Electro Bolt)

Lets say something has a cool down of 5, General lowers it to 4. Of course, most Soldier class powers have a long cool down.
Bronze
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Bronze
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Shepherd

I have to do this...

Where it all started!

That is my first post, and just to let you know that I have had this class idea in the back of my head for a while.

lalala12
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lalala12
2,164 posts
Nomad

Camoflage
CD: 12, Use:1, Costs Nothing
Speed is increased by 15%.

Plant Remote Explosive
CD: 4, Use:1, Costs 25 Focus
Can only be used while Camoflaged.

The enemy recieves a debuff, "Planted Explosive", which does nothing. Lasts 2 turns, at the end, explodes and damages the opponent for 340% of your Strength and 100% of your Speed.

Oh yeah, buff up Snipe by 125%, Shoot and Pyro Blast by 175%, and switch the %, I think they're too weak for a spamming skill...and snipe's isn't THAT good for a finisher that needs at least 2 turns of setup...

(this wuz typed at 11pm YESTERDAY)

Collistro
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Collistro
5 posts
Nomad

huh

Bronze
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Bronze
2,416 posts
Shepherd

Cool stuff lala

Field Dressing
Level 2
CD:8
Focus: 20
Eqippable 2 times

Dress you or your allies wounds. Initial healing is 10% percent of your max vitality. Enables the "mending" effect which restores an additional 5/10/15% of your max vitallity for 3 turns. Also dispels one physical debuff.


Barricade
Level 5
CD: 8
Focus: 50
Eqippable Once

Build a barricade for you or a ally. The barricade has a 70% chance to take all damage of an attack or to block a spell. The barricade has 1000/1250/1500/2000 heatlh.

zarco
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zarco
166 posts
Nomad

is max vitality vitality or max health?

Bronze
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Bronze
2,416 posts
Shepherd

is max vitality vitality or max health?


Yes, sorry about that.

Are they decent powers?
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Helicopter
(CD: 15, Use: 1, 40 Focus)

Get on a helicopter, increasing speed by 60%, and also raising earth defense by 200%, for 7 turns

lalala12
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lalala12
2,164 posts
Nomad

Pierce
CD: 4 Use: 2, 30 Focus

Attack the enemy for 300% of your Strength and 100% of your Strength and Speed, plus an additional 150 damage. Is not effected by defense, so all defense is reduced to...base.

Also, may damage a random ally of the opponent for 10% of your Strength (10% chance).

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