ForumsGamesSoldier class (no -ological!!!)

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Bronze
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Bronze
2,416 posts
Shepherd

This seems to be the new fad eh? Anyway I bring you this class based off an old idea of mine (maybe you can remember it) about how Sonny should use guns (shooting them, not using them as a melee weapon). This class is built around guns and the skills of a trained soldier. The soldier class is split into 2 trees, Rambo and Strategist. Most of the soldier class revolves around having a rifle, so you can't use some powers without a rifle.

So when making powers/armor take in account if a rifle is needed.

I spent 2 minutes thinking up this class, so there are still some holes. Feel free to help out.

Starting powers: (basing these off the fact the you start off with a melee weapon)

Combat Kick
Level 0
CD: 0
Focus cost: 15
Attack the enemy using 120% strength, 50% speed, and 20% instinct. The attack has a 10% chance to stun for one turn

Take Cover!
Level 0
CD:5
Focus cost: 0
Last 3 turns
Enables the Covered effect, granting a 70% increase in defense. You also recover 10 focus every turn for 3 turns.

  • 105 Replies
lalala12
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lalala12
2,164 posts
Nomad

Combat Training
Passive skill

Increases your Strength/Vitality by 1/2/3/4%, and your speed by 2/3/4/5%. All damage done with a rifle is increased by 2/5/8/10%.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Rifle Master
Passive Skill

If you are holding a rifle as primary and secondary arms, than all damage done is increased by 5%, and all damage taken is lowered by 5%.

zarco
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zarco
166 posts
Nomad

Crosshairs
CD:6, Use:3, Cost:25 focus
Attack the enemy for 125/165/205/245% of your strength and apply a debuff that lowers the enemy's fire defense by 10/15/20/25%, lowers their avoidability by 15/25/35/45%, and makes them take 10/15/20/25% more damage.

Bronze
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Bronze
2,416 posts
Shepherd

Adrenaline Shot
Level 6
CD: 9
Use 1
Focus 0

Inject youself with a drug that increase your adrenaline hormones. Speed is increased by 100% and you recover 10 focus for 4 turns.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Twin Shadow Bolt
(CD: 6, Use: 2, 40 Focus)

Attack the enemy for 150/165/180% of your shadow piercing, and leave an after bolt which damages the enemy for 150/165/180% of your shadow piercing the next turn.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Bronze, want to play Colony?

obscuredemon
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obscuredemon
1,426 posts
Nomad

Multiple Death Slash
Level 12 Move

Do 15 damage for every point the total opponents' focus comes to.
CD: 10
Equip 7 Times
Costs 33 Focus

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Double Attack

Charge up to attack twice the next turn. However, the attacks will only deal 90% normal damage. You will only take up the focus for one move and cooldowns will not count.

CD: 24.3
Use: 3.2
Costs 0.1 focus

obscuredemon
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obscuredemon
1,426 posts
Nomad

Execution

Deals damage equal to 1000% of the target's remaining focus, and deactivates any shielding. Adds the debuff 'Guilt' to you, which causes you to take the same damage over 20 turns.
Costs 100 Focus
CD: 99
Tier 19
Equip once.

This could turn out to be a useful move. Using against those pesky City Council... 2,000,000 damage!!! But you would take... 10,000 damage a turn!!!

ryonic
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ryonic
693 posts
Nomad

Designate for air strike

CD: 0, 10 Focus

Designate for an air strike, in 2 turns the designated target will receive 5000 damage.

lalala12
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lalala12
2,164 posts
Nomad

Alive again?

Hotwire

CD: 15
25 Focus
Equippable once

Reduces all cooldowns by 1, and gives you an extra turn (total reduced is 2, 1 for the regular turn ending, 1 for hotwire)

Does not stack with itself.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Correct Intelligence

Increase accuracy by 75% and damage by 20% for 5 turns.

CD: 14
Use: 1
35 Focus

awe862
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awe862
119 posts
Nomad

ultimate aim
(CD:4 use:1, cost 100 focus)

plans out the rifles aim the next attack will have a 99% chance of hitting and will always kill whoever used on if it hits. only usable with ember rifle 2012 equipped

awe862
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awe862
119 posts
Nomad

heres 1 for rambo:

explosion
kill all enemeys but veradux

lmao

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Rifle Shield

Protect from damage equal to 350% of your strength and fire piercing. If an attack breaks through this shield while it's active there is a 10% chance you will lose your held rifle. Lasts 5 turns.

Use: 1
CD: 8
5 Focus

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