This seems to be the new fad eh? Anyway I bring you this class based off an old idea of mine (maybe you can remember it) about how Sonny should use guns (shooting them, not using them as a melee weapon). This class is built around guns and the skills of a trained soldier. The soldier class is split into 2 trees, Rambo and Strategist. Most of the soldier class revolves around having a rifle, so you can't use some powers without a rifle.
So when making powers/armor take in account if a rifle is needed.
I spent 2 minutes thinking up this class, so there are still some holes. Feel free to help out.
Starting powers: (basing these off the fact the you start off with a melee weapon)
Combat Kick Level 0 CD: 0 Focus cost: 15 Attack the enemy using 120% strength, 50% speed, and 20% instinct. The attack has a 10% chance to stun for one turn
Take Cover! Level 0 CD:5 Focus cost: 0 Last 3 turns Enables the Covered effect, granting a 70% increase in defense. You also recover 10 focus every turn for 3 turns.
Crosshairs CD:6, Use:3, Cost:25 focus Attack the enemy for 125/165/205/245% of your strength and apply a debuff that lowers the enemy's fire defense by 10/15/20/25%, lowers their avoidability by 15/25/35/45%, and makes them take 10/15/20/25% more damage.
Attack the enemy for 150/165/180% of your shadow piercing, and leave an after bolt which damages the enemy for 150/165/180% of your shadow piercing the next turn.
Charge up to attack twice the next turn. However, the attacks will only deal 90% normal damage. You will only take up the focus for one move and cooldowns will not count.
Deals damage equal to 1000% of the target's remaining focus, and deactivates any shielding. Adds the debuff 'Guilt' to you, which causes you to take the same damage over 20 turns. Costs 100 Focus CD: 99 Tier 19 Equip once.
This could turn out to be a useful move. Using against those pesky City Council... 2,000,000 damage!!! But you would take... 10,000 damage a turn!!!
plans out the rifles aim the next attack will have a 99% chance of hitting and will always kill whoever used on if it hits. only usable with ember rifle 2012 equipped
Protect from damage equal to 350% of your strength and fire piercing. If an attack breaks through this shield while it's active there is a 10% chance you will lose your held rifle. Lasts 5 turns.