ForumsForum Games--~~ The Undead Chronicles ~~-- Part I: Outbreak In Ridleybank

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Khronic
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Khronic
155 posts
Nomad

http://woodytondorf.files.wordpress.com/2009/09/city_dest1.jpg

The city of Ridleybank, Pennslyvaina never slept. Nor did it choose not to. The urban metropolis that was located on the very edge of lake Eerie had over 6 million people that called the city home. Among those residents were people employed by one of the United State's largest coorporation: Dynavax Institue of Technological Research or DITR.

Dynavax had many research fields, one of their most sucsessful was their biological and weapon testing. But they had also influenced many other areas of research such as alternate energy and fuel efficent cars. One of their main headquarters for their biological and human genetic mutation research was in Ridleybank, Pennslyvaina. Dynavax literally founded the city themselves and built the city upon their needs. They gave jobs to nearly 3/5 of the population, whether it was an office job, blue collar worker, scientist or even one of the many private contrators that they employed.

It was 2019 and the United States was finally coming out of a depression that had crippled the country's econmic state. Dynavax was the forerunner of the US's upswing, by opening countless nationwide projects on roads, factories and medical research. During this time they also poured money into the biological research headquarters of Ridleybank, Pennslyvaina.

Ridleybank was built by Dynavax both from the ground up and literally the ground down. They built massive tunnel complexes that streched nearly 500 feet below ground and was as wide as the city itself. Tunnel systems riddled the earth beneath Ridleybank, creating a insitution that couldn't be monitored. They opened up numerous projects within this complex, one of which was the 'Pro Bono' project. 'Pro Bono', which was Latin for "for the public good", was to create biological super soldiers by editing human genetics to make soldiers more stronger, perceptionally aware, combat intellegent, and having extreme endurance. As the 'Pro Bono' project continued, those that were in the project started getting Smallpox-like symptoms. Some of which died after several weeks of suffering from what appeared to be Smallpox. Smallpox, which had been considered a 'dead' disease, had thought to have been released into the underground complex. Almost the entire underground area of Dynavax's secret establishment was shut down. After a week of air testing of almost every inch, it was reopened. The scientists and private contractors that were working on the 'Pro Bono' project and had became sick, had died of Smallpox-like problems.

Several weeks after that Dynavax quietly was losing a battle. Underground, somehow, both scientists and private contractors had become enraged. They bit, slashed, and clawed at anyone who wasn't angered. They didn't respond to any forms of communication and when the time came, bullets seemed to not hinder them. Only until they were either torn apart by bullets or shot in the head, did they stop. Slowly, their numbers multiplied. And slowly, Dynavax realized the connection to the 'Pro Bono' inncicent and the enraged, powerful, and quick former employees. People that were bitten or people that were put into contact with these insane people displayed similar smallpox-like symptoms and eventually died. After they made the connection that those that got the disease eventually died and came back to life, it was already to late...

The undead had reached the surface...

___________________________________________________


Welcome to a zombie RP, but this isn't your average one. This is more in-depth than anyone elseâs out there. I will be using your traits that your character displays. These traits are determined by your skill level in a certain skill. And your skill level is raised by simply surviving and using tools that are given to you.

You will be playing the role of a survivor stuck in Ridleybank, Pennsylvania. It has been 7 weeks since the 'Pro Bono', or PB for short, hit the streets. The state of the city is dire, Dynavax has ordered the government to set up quarantine in a perimeter around the city, and still has private contractors in the city that most of the time shoot on sight at anyone, living or dead. What you do, where you start, and how you survive is simply up to you. I'll provide you with your situation, your options (which can be altered as long as I approve of it) and what you do will determine whether you live...or become a shambling zombie.

Un-life isn't the end of the road however. Later in the game if you die, playing as a zombie will become an option if you fall ill.

Now let's continue on your character:

This is the character sheet, you will need to fill it out according to the information I will give you below. If you fill it out wrong, I'll as you to do it again, it's that simple:

Name:
Age: (Optional)
Description: (Optional)
Bio: (Optional)
Profession:
Profession Skills:
Purchased Skills:
Profession Items:
Purchased Items:
Starting Location:

Now on to Professions:

Everyone in Ridleybank had a profession. Whether you were a small-time scientist for Dynavax, an office worker, a blue collar worker, or even being homeless, you had a profession. This is a list of chooseable professions. Choose wisely, you will gain both necessary skills and items from the profession you pick.

Dynavax Professions:

Scientist: A small-time scientist. You aren't very strong, but you have intelligence. Also you can automatically determine Dynavax buildings from the street, gain access to Dynavax restricted areas, and know how to use Dynavax computers.
Skills: Dynavax Employment, Basic Medical Training, Disease Awareness, Basic Intelligence
Items: Dynavax Passcard, x2 medical kit, an improvised weapon (a randomly chosen weapon by me), Random Piece of Food, and an extra $30 to buy extra items in the beginning.
Special: RANKABLE. If you manage to regroup with a Dynavax safezone, you can rank up to gain skills and items through orders that you couldnât otherwise unlock.
LOCATIONS: Can start in Dynavax restricted zones.

______
Dynavax Private Contractor Grunt: Dynavax employed just as many mercenaries as scientists. They were equipped well, wielding the best weapons of the era. However many lower level private contractors, A.K.A Grunts, were no longer in the loop of Dynavax operations in the Ridleybank area. Because of that, they are low on ammunition. They have basic firearm skills, Dynavax building recognition, and basic endurance.
Skills: Dynavax Employment, Basic Firearms, Basic Endurance

Items: Fiveseven 5.7x28mm Pistol (Fully Loaded: 20), x2 5.7x28mm pistol clips, Dynavax Passcard , Basic combat armor, Dynavax Radio (picks up both regular and Dynavax exclusive channels)

Special: RANKABLE. If you managed to regroup with a Dynavax safezone, you can rank up to gain skills and items through orders that you couldnât otherwise unlock.
LOCATIONS: Can start in Dynavax restricted zones.

______

Military Professions

The National Guardsmen: One of the many National Guardsmen stationed either in one of Ridleybankâs two forts or in the surrounding area when the outbreak hit. They were the first to arrive when the reported rioting occurred. Only when the dead starting rising and the city descended into hell did the brave homeland protectors of the United States realize they were in the middle of the shit they signed up for. Although many died in the first few weeks, many still strive to survive. Although Fort Dunwichâs, one of the two National Guard forts in the city, courtyard fell three days before the 7 week mark, many National Guardsmen and civilians are held up in the fortâs armory. The other National Guard fort, Fort Dalton, on the other hand, remains in human control, being the major United States army outpost in the city. Even still, many other soldiers are isolated in the city, with most of the time little aid.

National Guardsman Private: Your basic National Guardsman. Equipped with a H&K G36 assault rifle and their wits, they were once the shining hope of the city. Now, they are scattered and helpless. Most are posted in one of the two forts of the city, while some are stuck navigating the city. They have basic firearm skills, basic rifle skills, basic endurance, but suffer from âF-Unluckyâ when talking about their luck of the Ridleybank campaign.

Skills: Basic Firearm Training, Basic Rifle Training, Basic Endurance, F-Unlucky (Loss of Luck)

Items: G36 Assault Rifle (Fully Loaded: 30), x2 5.56x45mm NATO clips, Basic Combat Armor, Combat Helmet, Military Radio (picks up both regular and military restricted frequencies), x1 Random Grenade (Frag, Flashbang, Or Smoke)

Special: RANKABLE. If you find or start in a National Guard safezone, such as the forts or some on the few holdups around the city, you can gain skills and items you couldnât gain otherwise.
LOCATIONS: You can start in Fort Dunwich or Fort Dalton.
______

National Guardsman Medic: Like the National Guard Private, the everyday medic has had similar problems with Ridleybank. Although they have had more close up experience with the undead, some even attempting to save their falling comrades only to have them die and turn on them. Because of this they also know more about the disease than most. They have basic medical training, as well as basic firearm training. They do not have as much firepower as regular soldiers, only wielding a 9mm pistol if they have to face combat.

Skills: Basic Firearm Training, Basic Medical Training, Basic Disease Awareness, F-Unlucky

Items: 9mm Beretta 92 (Fully Loaded: 15), x2 9mm pistol clips, Basic Combat Armor, x4 Medical Kit, Military Radio

Special: RANKABLE. If you find or start in a National Guard safezone, such as the forts or some on the few holdups around the city, you can gain skills and items you couldnât gain otherwise.
LOCATIONS: You can start in Fort Dunwich or Fort Dalton.

______

Regular Professions
This includes other everyday jobs of the people of Ridleybank.

Police Officer: Part of the everyday police force. When the outbreak hit, they were the first to witness what was happening. They were called to the scenes of what appeared to be domestic abuse, assault, and murders. Eventually when the rioting broke out, they took the brunt of the losses, unable to keep the city under control. Now they are trapped behind barricaded doors, fearing what lurks outside.

Skills: Basic Shotgun Training, Basic Pistol Training, Basic Command (The ability to order NPC humans to do your bidding)

Items: 9mm Berretta 92 (Fully Loaded: 15), x2 9mm Pistol Clips, Basic Flak Jacket, Radio (Picks up normal channels)

______

Anti-Riot Unit: A sub-division of the police force, they are equipped with Riot Shields and deadly police batons. They were sent out during the early stages of the rioting. When most of the would be rioters became the undead who did not fear tear gas or being beaten by police batons, the Anti-Riot Squads became broken up. Scattered they are acting alone on their survival.

Skills: Basic Melee Skills, Basic Blunt Weapon Skills, Basic Endurance

Items: Police Badge, Police Baton, Anti-Riot Gear (Armor), Riot Shield, Riot Helmet, A Radio,

______

SWAT: Although the SWAT wasnât used officially in Ridleybank outbreak, they eventually acted as regular police units wielding their weaponry and armor. They have been through as much as the regular police force and some.

Skills: Basic SMG Skills, Basic Endurance

Items: Police Badge, H&K MP7 SMG (Fully Loaded: 30), x2 4.6x30mm SMG clips, SWAT gear (armor), SWAT helmet, radio

______

Prison Guard: The unsung heroes of the Ridleybank outbreak, the Prison Guards of the Patton Correctional Facility, had to fight a war on two sides. When the undead started assaulting the prison, they had to keep the dangerous convicts that were still in the jail in line. They managed to keep this fight for 5 weeks into the infection, only when someone from the outside blew a hole in the wall with a bomb, did prisoners escape and zombies invade the prison. They carry M16A1 rifles, and the skills gained in their 5 week struggle.

Skills: Basic Firearm Training, Basic Rifle Training, Basic Command

Items: M16A1 Rifle (Fully Loaded: 30), x2 5.56x45mm NATO rifle clips, random food item,

______

Convict: Convicted killers, swindlers, backstabbers and felons of Ridleybank. They were being held in the Patton Correctional Facility when the outbreak hit, only to have it fall 5 weeks later. They are deadly, and most of the time insane. All of them have a chip on their shoulder and are lucky to be out of jail so early, but for a price it being a zombie apocalypse.

Skills: Basic Stealth Skills, Basic Lock picking Skills, Basic Melee Skill, Basic Sharp Weapon Skills, Basic Hot Wiring Skills, Basic Endurance

Items: A randomly chosen blade weapon, a random food item, x5 bobby pins, An Extra $20 for items in the beginning

______

Fireman: The Fire Department was also one of the first to experience the undead firsthand. 911 calls pitted firemen against the rising dead, leaving most units scattered. When the riots broke out, entire divisions were dispersed, leaving individual firemen to fend for themselves.

Skills: Basic Melee Skills, Basic Bladed Weapon Skills, Basic Medical Skills, Basic Endurance

Items: A fire axe, x1 medical kit, a radio

______

Blue Collar Worker: Factory workers, plumbers, carpenters. Your average hard working Ridleybank resident. They survived by using their strength in randomly improvised melee weapons, and continue to survive even now.

Skills: Basic Melee Skills, Basic Blunt Weapon Skills, Basic Endurance, Basic Strength

Items: Randomly Improvised Blunt Weapon, a random food item, an extra $30

______

Free Runner: Although free running has only become popular in the recent years, there was a large population of free runners in Ridleybank before the outbreak hit. They did free running on their own time as a hobby, but when the infection spread, they used their talents to save their own lives by scaling buildings and obstacles nobody else would even dare.

Skills: Basic Acrobatics, Basic Free Running, Basic Melee Skills, Basic Endurance

Items: A randomly improvised weapon, a random food item, an extra $30

______

Drug Addict: Drugs were common in the urban center of Ridleybank. Because of this, drug addicts were just another part of life. Although drugs have had a profound effect on the human body, when fighting zombies sometimes they can give an extra âboostâ.

Skills: Drug Addiction Resistance, Drug Effect Skills, Basic Melee Skills

Items: x2 Cocaine, x2 Heroin, x2 Weed, randomly improvised weapon, an extra $30

______

Doctor: Hospitals in Ridleybank quickly descended into a hellish nightmare as people with smallpox-like disease came through the doors for medical centers. Eventually they became infected and turned on the doctors and nurses in the hospital. Although many doctors are now among the undead, some have managed to escape.

Skills: Medical Training, Basic Disease Knowledge

Items: x10 Medical Kits, A randomly improvised weapon.

_______________________________

Skills

The skill level function works like this:
When you perform an action successfully (or sometimes unsuccessfully) in the field you will gain skill points in the appropriate skill. This is how they level up.
Most Skills:
Not Listed = 0-14 Skill Points
Basic = 15â"44 Skill Points
Regular= 45-99 Skill Points
Advanced = 100-199 Skill Points
Master = 200+ Skill Points

So if you have Basic Pistol Training as a starting skill that means you have 15 skill points already in Pistol Training. In order to level it up to Regular Pistol Training you would need to earn 29 skill points.

Now the 2 generalized Skills: Firearm Training, Melee Skills work basically the same. Anything you do that aids any of the general skill will give you skill points. They also determine if you are successful in that field, but specialized skills determine this more. Because of this it takes about two times as more skill points to level up:
Not Listed= 0-29
Basic= 30-79
Regular= 80-149
Advanced= 149-289
Master= 400+

The most generalized skill: Survival, is ranked up by doing anything that aids you in the effort to stave off the undead and live to see another day. It affects everything you do and because of this, it takes even more points to level up:
Not Listed= 0-49
Basic=50-139
Regular=140-279
Advanced=280-579
Master=1000+

________
Now the concept of skills is dealt with. The following are skills you can purchase. NOTE: You can only get 2 of the following skills. They will give 15 skill points into the skill that you choose and WILL stack with any profession skills you get.
So if you already have basic bladed weapon skill then you will still have basic bladed weapon but with an extra 15 skill points. So Basic Bladed Weapon Skills (30/44) instead of (15/44).

Survival Skills
Firearm Skills
Melee Weapon Skills
Pistol Training
Rifle Training
Shotgun Training
SMG Training
Blunt Weapon Skills
Bladed Weapon Skills
Lock picking Skills
Hotwiring Skills
Free Running
Acrobatics
Endurance
Intelligence
Disease Awareness
Command
Stealth

Although there may be more skills later in the game, this is all you can choose from. You can choose two of the same skill if you like.

______

Purchasable Items

Last but not least are purchasable items. Each person is given $30 (or more if your profession allows) to spend ONLY in the beginning. You can choose not to spend your money and keep it, perhaps giving you a chance to use it in the game, but buying items is probably more useful than worthless paper.

x2 Medical Kits: $15
x1 Pistol Clip (Ammo Type Of Your Choosing): $10
x1 SMG Clip (Same as above): $15
x1 Rifle Clip (â â): $20
x1 Flare Gun (Shot into the sky or at something, can cause fires): $15
x1 Gasoline Can (Either used directly to set something alight, or kept to use for a car, or even to make Molotov cocktails): $15
x1 Frag, Smoke, or Flashbang Grenade: $20
x1 Radio: $15
x1 GPS Unit: $20
Combat Armor: $25
Combat Helmet: $10
Binoculars: $5
Surgical Mask (Reduces Dust Irritation): $5
Gas Mask (Eliminates Dust Irritation): $10
x1 Cocaine (Gives Temporary Boost To Stamina, Can Cause Addiction, After Effects May Leave You Vulnerable): $20
x1 Heroin (Gives Temporary Boost To Stamina, Weaker Than Cocaine, Less Chance Of Addiction, After Effects May Leave You Vulnerable): $15
x1 Weed (Gives Boost To Health, After Effects May Leave You Vulnerable): $10
Random Food Item (Depending On Item Gives Boost To Stamina and/or Health): $5
âI <3 Ridleybank T-Shirtâ: Free!

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Starting Locations

I wonât put you in a random spot of the city, instead giving you the chance to decide where you want to start. Either in the congested downtown area or the less populated suburb area, the choice is up to you. Know that some areas are only chooseable for some professions:

Mall: Average survivor population, high lootable areas, high zombie concentrations.
Strip Mall: Low survivor population, average lootable areas, low zombie population.
Hospital: Low survivor population, average lootable areas, high zombie populations.
The Suburbs: Average survivor population, low lootable areas, average zombie population
Downtown District: Average survivor population, average lootable areas, high zombie population
Police Station: Average survivor population, high lootable areas (usually guarded by police officers), high zombie population
The Docks: Low survivor population, average lootable areas, average zombie population
Fort Dunwich: Low survivor population, average lootable areas, insanely high zombie population that have breached the courtyard. ONLY ACCESSABLE BY NATIONAL GUARD PRIVATE OR MEDIC
Fort Dalton: Average Survivor Population, high lootable areas (guarded by the military), extreme zombie population outside the gatehouse. ONLY ACCESSABLE BY NATIONAL GUARD PRIVATE OR MEDIC
Dynavax Underground Complex: Average/Low Survivor Population, High/Average Lootable Areas, High/Extremely High Zombie Population. ONLY ACCESSABLE BY DYNAVAX SCIENTIST AND PRIVATE CONTRACTOR. 50% to be put into a Dynavax Safezone 50% chance to be put into an infested zone.
???: Unknown survivor population, unknown lootable areas, unknown zombie population. Randomly spawns character in the city. Chance of UNIQUE starting point.

______

That is about it. Itâs very long, but only because I am putting time and effort into this. People that arenât serious about doing this need not apply. Fill out this character sheet below (or above) and try to be correct when you do it. Then I will make a character sheet that you will post everytime you make a decision.
Name:
Age: (Optional)
Description: (Optional)
Bio: (Optional)
Profession:
Profession Skills:
Purchased Skills:
Profession Items:
Purchased Items:
Starting Location:

I canât wait as much as you can ENJOY.

  • 98 Replies
Khronic
offline
Khronic
155 posts
Nomad

Name: Azrael (ObscureDemon)
Health: 97%
Stamina: 68%
Profession: Scientist
Skillsynavax Employment, Basic Medical Training, Disease Awareness, Basic Intelligence
Inventory: Dynavax Passcard, x2 medical kit, a lead pipe, a bag a few apples, Flare Gun, Gasoline Can
_________________________________________
You pull the cart back and ram it into the zombie's stomach, making a small fleshy slushing sound. You then pick it up, but because of your considerable lack of strength, you barely toss it, and it hits the zombie once again in the stomach (Strength). As the cart rolls away and you draw out your lead pipe you realize that the zombie had been impailed into a jagged metal pole sticking precariously out of the floor when you rammed it with the cart. The zombie, unable to move, simply moaned loudly and reached its hands out in a futile attempt to grab ahold of you. Walking slowly up to it, you rear back and slam the undead beast across the temple. It recoils and shows no sign of being hurt. After a few more slams, you hear the skull break with a satisfying crunch and the zombie went limp, still impailed on the metal pole (Melee, Blunt Weapon Skill). Feeling like a badass you relish the moment breathing heavily, your pride only stopped as you hear undead moans from an open window in the room. Cursing loudly, knowing that the zombie you just killed's moan was a feeding one, and that zombies in the area were alerted (Disease Awareness). The room, which you had failed to observe earlier, had several shelves and unopened boxes. You...

A) Search the room, looking for anything worthwhile

B) Go out and search the other room you charged in from

C) Head to the room you barged in from and go outside, into the main area of the warehouse

D) Other

Khronic
offline
Khronic
155 posts
Nomad

Sorry I didn't update it yesterday, I couldn't get to a computer. I personally can't wait for what's in store for this =)

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Coleman (Moat)
Health: 94%
Stamina: 100%
Profession: Prison Guard
Skills: Basic Firearm Training, Basic Rifle Training, Basic Command
Inventory: M16A1 Rifle (Loaded: 21), x2 5.56x45mm NATO rifle clips, combat armor, binoculars, a can of baked beans, medical kit
_________________________________

A) In a prone position
a) Fire at the man shooting at you
Voidy has inspired me to put some extra effort into my posts.

Remembering his training, Coleman decides to stay in a prone position, presenting his enemies with less of a target. They can't be zombies, he thinks to himself, but why would humans keep shooting me? Are they convicts? Or do they, perhaps, know something I don't? Pressing these troubling thoughts to the back of his mind, Coleman fires at the most immediate threat; the man shooting at him. He prays(most uncharacteristically), for accuracy. He sees no reason to shoot the man dragging away the corpse. Not yet, at least.

Khronic
offline
Khronic
155 posts
Nomad

Name: Jonathan Coleman (Moat)
Health: 94%
Stamina: 100%
Profession: Prison Guard
Skills: Basic Firearm Training, Basic Rifle Training, Basic Command
Inventory: M16A1 Rifle (Loaded: 6), x2 5.56x45mm NATO rifle clips, combat armor, binoculars, a can of baked beans, medical kit
_____________________
OOC: If your going to post mini-stories you don't have to post what decision you choosed, just the story
_____________________
As you started shooting your rifle at the man shooting at you, you realized, unfortunatly and fortunatly that one, you couldn't aim very effectively at the awkward position you were firing in and two that the entrance the man who was dragging the body lead to a parking lot full of ravenous zombies. As all of your bullets flew wide left of your target, he started walking backwards, continuing to empty his clip. Once he had no more bullets to fire, he turned around and broke into a run towards his comrade who was just realizing what you had discovered only moments before. Barely able to see from your proned position, you saw that the man you had shot was pointing to his left and your right towards something of intrest. As you followed his line of sight, you saw that he was pointing to a door that lead into a matience hall. The two standing men looked at each other, silently agreed, and then started moving towards that door, one carrying and the other reloading his rifle. Knowing that if they get into that hallway you might never have the chance to stop them, you...


A) Stand up, move up range to a piece of cover and fire, reloading when you have to

B) Get to a crouch position and fire, reloading when you have to

C) Start moving quickly towards the men, choosing the quickest, but least covered route, shooting and reloading while running

D) Stay proned and see what happens

E) Other

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Coleman (Moat)
Health: 94%
Stamina: 100%
Profession: Prison Guard
Skills: Basic Firearm Training, Basic Rifle Training, Basic Command
Inventory: M16A1 Rifle (Loaded: 6), x2 5.56x45mm NATO rifle clips, combat armor, binoculars, a can of baked beans, medical kit
_____________________

A) Stand up, move up range to a piece of cover and fire, reloading when you have to

OOC: Nah, it's OK. That way you don't have to read my little stories to find out what I do.

Cursing his foolish decision to remain on the ground, Coleman stands up, and bending as low as he can, sprints behind the nearest cover and, exposing as little of himself to the enemy as he can, returns fire, leaning further into cover to reload when he needs to. All the while, he is severely regretting his decision to ever move to this dumb town. He might as well have moved to the town with Umbrella Coporation instead.

obscuredemon
offline
obscuredemon
1,426 posts
Nomad

Name: Azrael (ObscureDemon)
Health: 97%
Stamina: 68%
Profession: Scientist
Skillsynavax Employment, Basic Medical Training, Disease Awareness, Basic Intelligence
Inventory: Dynavax Passcard, x2 medical kit, a lead pipe, a bag a few apples, Flare Gun, Gasoline Can

A) Search the room.

Khronic
offline
Khronic
155 posts
Nomad

Name: Jonathan Coleman (Moat)
Health: 94%
Stamina: 100%
Profession: Prison Guard
Skills: Basic Firearm Training, Basic Rifle Training, Basic Command
Inventory: M16A1 Rifle (Loaded: 26), x2 5.56x45mm NATO rifle clips, combat armor, binoculars, a can of baked beans, medical kit
_____________________
You sprint down through the food court, desolate tables and debris that is abundant on the ground. As soon as the man with the rifle reloads, you get behind a wooden countertop linked to a concrete trash can. Sniffing the air absent-mindedly you nearly gag at the ghastly smell coming out of the trash container. Knowing you have little time you lose you lean out of cover and fire your remaining bullets on the clip. As you do, the man finishes reloading his gun and begins to fire back, all the while the man dragging his fellow human nears the matience door. You return to cover discarding your rifle clip and inserting a fresh one and then stand back up to a firing position.

As you click the trigger, in horror, you realize that your M16A1 rifle has jammed. Trying to unjam it quickly, you stay in a standing position as bullets whiz by. Unable to get it unjammed you get back into a crouched position, furiously working. The jammed bullet comes free and then you stand back up. The man dragging his comrade his nowhere in sight nor is the man that was shooting at you. A door that is closing reveals where they had escaped. Unexpectly you see one of the men come back through the door, one of his hands down by his side holding something. Instinctivly you ready your rifle, aim, and fire.

Out of the 3 round burst, 2 bullets entered the man's skull killing him instantly (Firearm, Rifle Skill). He collapsed to the floor before dropping the item he was holding. You hear a yell of surpise moments before a grenade goes off where the man died. Standing behind the wooden countertop you...

A) Go closer and investigate the fate of the other men

B) Wait a moment, ready to fire

C) Other

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Coleman (Moat)
Health: 94%
Stamina: 100%
Profession: Prison Guard
Skills: Basic Firearm Training, Basic Rifle Training, Basic Command
Inventory: M16A1 Rifle (Loaded: 26), x2 5.56x45mm NATO rifle clips, combat armor, binoculars, a can of baked beans, medical kit
_____________________

B) Wait a moment, ready to fire

Quietly swearing to himself about the crappy quality of the new weapons, Coleman takes in his situation quickly and makes the split second decision to wait for a while, prepared to shoot to kill anything that moves. He stifles the quick twitch of regret for the dead man and focuses his energy and attention on the area surrounding him, knowing that this could be the difference between life and death.

Khronic
offline
Khronic
155 posts
Nomad

Name: Azrael (ObscureDemon)
Health: 97%
Stamina: 79%
Profession: Scientist
Skillsynavax Employment, Basic Medical Training, Disease Awareness, Basic Intelligence
Inventory: Dynavax Passcard, x2 medical kit, a lead pipe, a bag a few apples, Flare Gun, Gasoline Can
________________________________
You begin searching the room catching your breath, and realize the zombie you had killed was once human in this same exact room. Writing, both on the walls and on paper inside of the boxes reveal his slowly changing nature. On the wall you read "I'm not sick" written repeativly in both big and small fonts. In one of the boxes you find a radio accompanied by a notebook. The radio had a piece of paper taped to it that read "Thomas' boat's frequency 26.17" and as you look into the notebook it reads about this man Thomas who is a fisherman on Lake Eerie. He has managed to smuggle a few people into Canada using his fishing boat. You laughed to yourself, finding out that the stories of a man with a boat was true. As you begin to read other evacuation methods that the man had written down, a feeding call through the window makes you realize you don't have the time. You...

A) Go out into the main area of the warehouse

B) Continue to search the room

C) Search the room you earlier took a nap in

D) Talk into the radio

E) Other

Khronic
offline
Khronic
155 posts
Nomad

Name: Jonathan Coleman (Moat)
Health: 94%
Stamina: 100%
Profession: Prison Guard
Skills: Basic Firearm Training, Basic Rifle Training, Basic Command
Inventory: M16A1 Rifle (Loaded: 26), x2 5.56x45mm NATO rifle clips, combat armor, binoculars, a can of baked beans, medical kit
________________________
You wait a moment, your ears listening carefully while your eyes strained on the doorway that moments earlier had a door that was attached to its hinges. Barely, you hear a quiet moan from a human in pain from the hallway and before you can think about it, you hear a crash. Looking to your left you see that the undead, alarmed by the grenade, had started breaking through the barricade that lead into the food court and were already breaking through the glass doors that lead into the mall. Thinking quickly you...

A) Move towards the hallway, rifle ready for anything

B) Head back into the mall

C) Acsess the zombie problem first

D) Other

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Name: Jonathan Coleman (Moat)
Health: 94%
Stamina: 100%
Profession: Prison Guard
Skills: Basic Firearm Training, Basic Rifle Training, Basic Command
Inventory: M16A1 Rifle (Loaded: 26), x2 5.56x45mm NATO rifle clips, combat armor, binoculars, a can of baked beans, medical kit
________________________

A) Move towards the hallway, rifle ready for anything

Coleman decides to see what fate has become some poor human, and moves towards the hallway, rifle ready to fire. Wishing he'd had time to check the dead man's body(although, of course, that can be done later), and berating himself for not seeing the zombie problem coming sooner, he goes steadily towards the hallway, eyes flicking constantly to and fro from the hall, to the zombies, from the hall, to the zombies, checking for any dangerous or important movement on either front.

StormDragon
offline
StormDragon
4,584 posts
Peasant

Name: Storm (StormDragon)
Health: 100%
Stamina: 100%
Profession: Free Runner
Skills: Basic Acrobatics, Basic Free Running, Basic Melee Skills, Basic Endurance, Basic Intellegence, Basic Lock Picking Skills
Items: A short metal baseball bat, a bottle of water, x2 Medical Kits, x1 GPS Unit, Combat Armor

B) Continue helping the survivors reinforce the barricade

Khronic
offline
Khronic
155 posts
Nomad

Name: Mike Thomas (Singid)
Health: 87%
Stamina: 98%
Profession: Scientist
Skills: Dynavax Employment, Basic Medical Training, Disease Awareness, Basic Intelligence, Basic Endurance, Basic Melee Weapon Skills
Inventory: Dynavax Passcard, x2 medical kit, a Chef Knife, a bag of chips, Combat Armor, Binoculars, Surgical Mask, Radio, Gasoline Can
_______________________
OOC: Sorry, I can't believe I missed that =|
_______________________
As you put your back to the car, you silently pull out your binoculars. Prying them open, you get back up and pan the shambling zombies patrolling the street outside of the tall building. You count their numbers, you estimate about 10. As you put down your binoculars, you instinctivly feel something approaching behind you. Before you can turn around, someone, or thing, grabs ahold of you from behind.

Panicking you...

A) Without looking grab your chef knife and stab where the attacker's neck would be

B) Attempt to turn around and see who or what is grabbing you

C) Kick backwards, attempting to push the assailant away

D) Other

Moabarmorgamer
offline
Moabarmorgamer
8,570 posts
Nomad

Hey Khronic, I've just had an idea.
This could easily be adapted into an actual full length story in the AMW section.
Having noted my and Devoidless' additions to our replies, I realize that this could turn into quite a story. It's already got a strong, interesting plot.
Even if you don't plan for the game itself to have an "ending", the story could.
What I'm saying is, this game could be a good story, and I'd like to write it. So, I'm asking your permission, and the permission of the others in the thread.

singid25
offline
singid25
1,262 posts
Nomad

Name: Mike Thomas (Singid)
Health: 87%
Stamina: 98%
Profession: Scientist
Skills: Dynavax Employment, Basic Medical Training, Disease Awareness, Basic Intelligence, Basic Endurance, Basic Melee Weapon Skills
Inventory: Dynavax Passcard, x2 medical kit, a Chef Knife, a bag of chips, Combat Armor, Binoculars, Surgical Mask, Radio, Gasoline Can

D) Without looking slash at the arm/hand grabbing you.

You got my permission; plus, I was even thinking about it before you presented the idea.

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