The Armature Incident: an incident that was part of what sent Memetia tumbling into the Crysis period. The Crysis period lasted 50 years, until the Cheezburgian underground movement launched the first colony ship into space, named Hapy Landing. But, the Crysis and Imperical periods are for a later time... For now, we should delve into the Armature incident.
Character Sheet Name: Athlete: Mind: Body: Race: Job:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Aim. You may have to fight something off...
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, but not as well toned. Body 4, Athlete 6, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. Body 8, Athlete 6, Mind 3
Youtubian: An intelligent group who gains a little extra power from their mass. However, they have weak cardio. Body 6, Athlete 2, Mind 9
Critizuelan: Those who excel by not excelling. Body 5, Athlete 5, Mind 5
Job: What you do in Armature.
Security: The people who keep the labs safe. Can use Large weapons. +2 body, +2 Athlete, -4 Mind.
Scientist: The real eggheads or the place. Can use Tech weapons. -1 Body, -1 Athlete, +2 Mind
Science Assistant: People who help the scientists with daily work. Can use Mechanized weapons. +2 body, -2 Athlete, +1 Mind
Vansibane: No one is sure what they do. Can use Unconventional weapons. -2 body, +3 Athlete, -1 Mind
and check your stats, it seems science assistant adds up to +1 while everything else =0.
I see. Maybe I'll remove a point of Body. Anyways...
You walk into the Ess-Stet bar. After prodding someone awake, you get a signal that any Vansibanes can practice their magic on level Epsilon. You get another message informing you of a possible vending machine theft on level Omega. You could also get something besides the broom first.
You enter the Vansibane quarters. Your locker has the materials necessary for today. There is a [Sitar] and a [Multi-Tool Pocket Device]. You should only take what you need, so you should decide wether to investigate the Vending Machine or practice Water Magic.
You ask the guy what the Assistants should do at the moment. He responds that Armature is about to test the new warp core device, so you should poke around on level Lambda.
You throw several chains over it and lock it in the drawer. You swear it would blow up the whole facility if you let it out for too long.
You go to -Level Delta- to find out about the ABR. It seems it needs a [Uranium Decompiler] from the R&D room on this floor, the [Beam Prism] from level Alpha and the [Clone Sitar] that the Vansibane should have.
You go to level Lambda. There's a warp device being tested. You walk over, but some jerk pushes you in! ****! Now you appear to be on some sort of floating platform world. There's a [Crowbar] and an [HEV suit] on a platform you can jump to. There's also some other platform you could jump to to the west.
You head down to level Ess-Stet, only to find that the place is locked down! You need a Security Guard or Vansibar key to get in. However, the bar is still open.
You notice that the gravity on this world is a little weird. The best description is Moon Gravity. The HEV suit seems to help with your balance. Now, you see some odd bulb creatures on a platform to the east. Investigate?
You head up to the Lambda test chamber that needs work. It needs some cleaning, an item to be fetched, and some parts to be fixed. Which to delve into first?
You drink an ENTIRE [Russian Rocket Vodka] BOTTLE (7 Body). The tender is so surprised, he gives you 6 free rockets (that one you just chugged included)! You feel strong enough to just bust through the door! Well, puke through it. Now, there are signs pointing left and right, but you can't tell what they say. Guuuurg...