The Armature Incident: an incident that was part of what sent Memetia tumbling into the Crysis period. The Crysis period lasted 50 years, until the Cheezburgian underground movement launched the first colony ship into space, named Hapy Landing. But, the Crysis and Imperical periods are for a later time... For now, we should delve into the Armature incident.
Character Sheet Name: Athlete: Mind: Body: Race: Job:
(Stats cannot go below 1. But still, prepare for... Unforseen consequences.)
Name: Kinda self-explanatory.
Athlete: Speed and Endurance. Some things can only be avoided by straight running.
Body: Strength and Aim. You may have to fight something off...
Mind: Intelligence and Charisma. What's a good game without a puzzle?
Race: What part of memetia you Hail from.
Cheezburgian: The most well-liked of anyone. Also, runs faster than average, but not as well toned. Body 4, Athlete 6, Mind 7
Chanian: Generally hated and stupid, they bulk up to Hulkish levels to compensate. Body 8, Athlete 6, Mind 3
Youtubian: An intelligent group who gains a little extra power from their mass. However, they have weak cardio. Body 6, Athlete 2, Mind 9
Critizuelan: Those who excel by not excelling. Body 5, Athlete 5, Mind 5
Job: What you do in Armature.
Security: The people who keep the labs safe. Can use Large weapons. +2 body, +2 Athlete, -4 Mind.
Scientist: The real eggheads or the place. Can use Tech weapons. -1 Body, -1 Athlete, +2 Mind
Science Assistant: People who help the scientists with daily work. Can use Mechanized weapons. +2 body, -2 Athlete, +1 Mind
Vansibane: No one is sure what they do. Can use Unconventional weapons. -2 body, +3 Athlete, -1 Mind
Name: Marcus Athlete: 9 Mind: 6 Body: 2 Race: Cheezburgian Job: Vansibane Frog Buster ammo: 5 Sees what happened here, and sees no need ot invesigate. moves on
You move up a level. It seems that you have arrived at whatever level I said that the Vansibanes could practice magic on. You here a *Bzzzzzzzz* nearby...
You go to the Vansibane cross-part mod machine. It allows you to change a weapon to another weapon type at the cost of another weapon of that type. Luckily, there are some PDAs, Weird Glowing Things and Counterweights on the table, but no chain assemblies. However, you can use the Crabshot to convert teh BFG into the Big Mechanical Force Gun.
You have successfully converted the BFG9000 into the first edition of the BMFG! You put it away, and also find a free Assistant's Omni-Tool. It seems to have the Fix and Craft options enabled. By plugging in your PDA, you get the Call, Data and Teleport functions. you remember to set a beacon in teh bar.
You take the ladder down to level Ess-Stet. You don't even notice Marcus on the ladder.
In the Vansibane hall, you see Phillip crafting something over at the Crafting Machine and subsequently obtains an Omni-Tool.
In your room, you practice Sitar and successfully become immune to all damage when using Water Clones, also removing the distracting headaches. You look on your PC, and notice an alert that foreign creatures have entered every level except Ess-Stet. It also notes that there is a possible escape all the way on level Alpha-9, since this Armature building is pretty much lost.
You go up to the next level. It seems someone closed the door up, and this is that waste filled area. You think you can get some toxic-resistant armor. Go to locker?