Welcome all Exit Pathers! This is a designated topic to have all types of convos about Exit Path. One of the purposes of this topic is to keep all conversational-type comments away from the game comments and have them here.
Tap Flow became popular. Zgamer2 and UberGir race each other, spawning two clans that were rivals. Uniplayer's Time - 3:23 08/04/2010 - Multiplayer' status 'till date.
Before my GhostOfMatrix account, I had an account called BlueMatrix, I believe. And I played with that during early-mid August, then moved to my GhostOfMatrix account when I became a Ghost.
Well, I see a handful of names there, I'll be sure to add them.
Exit Path history by dates and events more brief analysis about Multiplayer's technique status until Ghosts arrival: 3
Multiplayer average higher times through Exit Path life:
scheme's explanation :
First column - few day after Exit Path came out. Second column - 2 months after Exit Path came out. Third column - 1 year and 1 month after Exit Path came out.
The numbers stand for seconds.
Sm means - same, Pt means - proto and x means - no information available; related to Exit Path techniques at its core.
Crossroads x - 12 - 09 Cubey x - 09 - 07 Cubicles x - 08 - 05 Death Wall Sm - 13 - 09 Descending x - 14 - 09 Front Door Sm - 16 - 12 Funk Sm - 12 - 10 Fuzz Balls x - 05 - 04 Jumper x - 13 - 11 Lunge x - 06 - 05 Marathon x - 13 - 11 Over and Under Pt - 22 - 17 Secret Staircase x - 12 - 09 Slip and Slide x - 14 - 10 The Maze x - 24 - 21 Treadmillvania x - 10 - 08 Tubes Pt - 12 - 09 Unfriendly Teleporters x - 18 - 12 Wombat x - 07 - 05 Zipper x - 08 - 08
Multiplayer techniques in detail until Ghosts appeared:
05/30/2010
Death Wall - FlowJump (over saws) Front Door - First little block and Jump Funk - Jump (over axes) and FlowJump (from 2dn block) Over and Under - Fall into hole (from the side block) Tubes - Jump from first tele to second
06/24/2010
Cubey - Jump over gap and Flow through last section Cubicles - Use of flow Descending - Flow (over first spike) and Flow through third floor (no FlowTele) Fuzz Balls - Two FlowJumps Over and Under - Fall into hole (hitting wall) Tubes - Fall (to gain flow) FlowJump (over tele) Unfriendly Teleporters - FlowJump (over spikes) and FastDuck (proto tap) The Maze - FlowJump (last section over blocks) Treadmillvania - FlowJump (over 3 saws) Jump (over 2) Wombat - Jump (over first axe) and FlowJump (when spikes go down)
07/02/2010
Marathon - FlowDoubleJump (big wall) and take top path, finish with top The Maze - Bottom path using left niche Unfriendly Teleporters - FlowJump (over teles)
07/25/2010 Jumper - Double Over and Under - Double at the top Secret Staircase - FlowDoubleJump (big wall) Slip and Slide - First (pilar) and second FlowDoubleJumps
08/04/2010
Descending - FlowJump through teleporter Treadmillvania - Land when spikes barely went down
yes tart we met before we were ghosts. i also met epic before i was a ghost. you 2 were my first friends on AG. and matrix i think excitment should be 1 or maybe 2 generations eariler.
Exit Path history by dates and events more brief analysis about Multiplayer's technique status until Ghosts arrival: 4
Further analysis:
Few days into Post-Beta races were straightforward with shy use of flow; there is no reason trying to figure out who were the best players because of the embryonic state of the game. The only names i could trace were DoctorG33K, EddySpagettii and d4v1d0.
The first attempts to bend the limits of the game ocurred in those weeks and faster techniques appeared one after another.
One of the first players arising as paradigm was Silvan and probably we owe to him Marathon in 13 seconds. But of course existed a fierce competition represented by nelad, Dodonius, madasahatter and artemishunt0.
By this time Serville64 was turning into a good player and others as well were following their own path to perfection: UberGir, KentyBK and thedo.
Just a month has elapsed and the game has reached a stable point, pros and fans are now common. The general status of multiplayer's technique is almost the same as today in its core and some players dominate it: skullandbones656 (being good enough to be recognized as tester in the events to come), fourcylinder, Zgamer2, Malkoir, MrCoffee and thebluerabbit.
Two months have elapsed, by the time clans were born techniques achieve smoothness and new ones more refined dripped over the next months. New players benefit from this event: Excitement1000, BlueMatrix, vovan1 and NontroppO.
Almost six months have elapsed, Exit Path is turning into an elaborate game and new times are thought beyond the limits long ago established. Players struggling to achieve success: killer1965, Faithpath, wezzeldurf and Darwin37
The game is more popular than ever and thanks to the rediscovery of tricks a new trend causes fervor. Players daydreaming realities: Legz, Lithe, GhostOfPain, CeroOscuras and Whatsisface.
Close to a new Exit Path version, the revival of the affection for a great game spawns more players and ideas like the new FlowDoubleJump that opens a door to the future. After more than one year good players still arrive: Rom0982, FastSpeed and VodkaDrinksYou.
Endnotes:
I checked Youtube and ArmorGames accounts to build this chart, and since i used to play a lot between August and December of 2010 i played approximately 65% of the names in the list.
For the rest, i trusted in other lists or because i heard a lot about them.
If you dont realize the list was arranged using the account creation date. I got troubles with some players, they were placed using my own criteria.
Probably the technique's description is not 100% accurate but describes the standard notion about the game in those days.
The history was created using the chart and some imagination, I hope it is correct in its most.
Finally i want to thank all the players and friends i met in the road. A special salute to John creator of this great game.
Just a month has elapsed and the game has reached a stable point, pros and fans are now common. The general status of multiplayer's technique is almost the same as today in its core and some players dominate it: skullandbones656 (being good enough to be recognized as tester in the events to come), fourcylinder, Zgamer2, Malkoir, MrCoffee and thebluerabbit.
idk about this. the level in that point was very different then today. new routes were discovered every day. also i dont think it was a month. i mean nibel z and me came before that. espacially z
lol blue i was your first friend? or do u mean epicnesss?anyways very nice..."thing"(i dont know what to call it..) troppo but why am i in the horseman thing?i was never in that clan O.o and the date u put in 10/00/2010 i think that was around the day i became a ghost..
yes i meant epicnesss. she was my very first friend. actually even before i had an account XD. also, z it doesnt matter how good you are now. think about serville, i heard he got REALLY bad but you would count him wouldnt you? too bad i never got to race him