ForumsGamesGeneral Exit Path 1&2 Discussion

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Asherlee
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Asherlee
5,015 posts
Shepherd

Welcome all Exit Pathers! This is a designated topic to have all types of convos about Exit Path. One of the purposes of this topic is to keep all conversational-type comments away from the game comments and have them here.

Pass the word around!

Thanks guys

  • 2,838 Replies
GhostOfZero
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GhostOfZero
29 posts
Peasant

I think 40-50 levels is plenty anyway. Have you thought about putting EP on a console John?

Faithpath
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Faithpath
103 posts
Nomad

[...]Level editors are fun but users will go out of their way to make terrible levels and I worry it's going to ruin user experience[...]


signed. I dislike this side of the coin either. And I actually would buy EP if it were available out there. Just to support you as programmer for a game that gave me so many fun hours. And with a good amount of levels it could be considered a full game actually imo...
Salut!
GhostOfZero
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GhostOfZero
29 posts
Peasant

Whatever happened to Raz? I haven't seen him for at least 300 years.

Malkoir
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Malkoir
156 posts
Nomad

Have you thought about putting EP on a console John?


If I saw that at Target for PC I would totally buy it
HulkLogan
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HulkLogan
158 posts
Nomad

Sorry to be late on responses, but i read over the updates on each page. I am impressed with the second chance jump and with the fact u will keep double jump. I hope to hear moar about beta invites if this week or next week will not work.

jackoo8080
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jackoo8080
462 posts
Nomad

I am impressed with the second chance jump
Wait a minute, the second chance jump was if you jump on a bumper, you get to jump again?
John
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John
346 posts
Nomad

Here's how jumping works:

http://i.imgur.com/jc6aW.jpg

GhostOfPain
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GhostOfPain
97 posts
Nomad

So you will be able to jump again in air without flow?
Nice though, with the "glitch" we will do a fourfold jump. :P

John
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John
346 posts
Nomad

The game uses TileEngine v3, a completely rewritten tileEngine. The haxor jumping method is gone.

GhostOfPain
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GhostOfPain
97 posts
Nomad

Uff. So many changes. :/
Have to skill up my skills in another way. D:<

Paarfam
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Paarfam
1,559 posts
Nomad

A newer scripting software? Excellent. Newer is always better. If only we could temporarily remove Colony and update it with newer hacker-catching software... Oh, how I'd love to rewrite that! Anyways, I gotta say excellent job for repelling hackers from Exit Path multiplayer, although there is occasionally an amazing hacker who gets in...

Nutcase7979
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Nutcase7979
10 posts
Nomad

I like Black and Light Green and top hat and sword no lag, a really good game played it many many times.


Nutcase.

Zultimategamer2000
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Zultimategamer2000
431 posts
Nomad

So now you can jump twice without hitting the corner of the block or jumping in some parts of levels with good timing? Sweetness.

GhostOfMatrix
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GhostOfMatrix
15,617 posts
Herald

I've read the previous pages from where I last posted, and it's good to read these things from John himself. Well, I hope invites will be coming out soon. From what I've read, this sounds like it's going to be an awesome flash game.

ClaudioDeusEst
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ClaudioDeusEst
68 posts
Nomad

@John, what a lovely (random) lobster (shrimp?).
But I do have a question about the image you posted above. None of these are the standard corner or flow-wall double jumps we have seen in exit path 1. So, no matter where we are in the game, we will be able to jump twice in midair? I must admit, this opens up a whole new realm of possibilities, although it will lose some of the finesse necessary to do tricks and some of the shortcuts.
However, (another question) are you building shortcuts into the game, as well? I mean, many of the shortcuts in EP1 seemed designed with certain techniques in mind (e.g., the Lunge wall double). Any indication if there will there be more/varied shortcuts in EP2?
-Est

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