I actually wish the EP1 players would be less stubborn morons in terms of depreciating ep2. Yes this game plays out different then ep1. Duh >.<
I can definately see your point, but saying it like this will just make people not listen to you, even if you are 100% correct.
Yes some levels are easy and relativ straight forward on ep2.
I very much like the new levels. But there simply doesn't seem to be any viable alternatives. Back in the first game, there was lots of debate over faster routes, even before the double jump (like bottom vs. lower route on Unfriendly Teleporters). Right now, I don't see EP2 giving us meaningful choices in routes.
The phenomenon of Exit path was, that it only took as much finesse and precision to play as the players was demanding himself. Safe routes were easy to repeat. Top time routes were hard to execute and easy to mess up. I give the new game at least the benefit of the doubt to offer the same. It is definately not in this state yet, where routes demands much finesse. It took the first sequel quite some time to get to this state. Same gonna happen on the newest one. At the moment who gets to finish without rewinds will win. Players don't remember maps, not speaking of messing with the map texture to squeeze out some seconds.
I believe this isn't the point why people are upset. Yes, it took the first one a while to get this far,
but we didn't need to wait for John to fix the bugs before we could enjoy the game.Explain to me how I'm supposed to enjoy the game (I'm trying really hard you know), when my routes let me fall through the floor 100% of the time when diving. I'm losing to things that are beyond my control and that's kind of annoying.
As for getting a community for the game going,
how will you do that? No one has adressed this by now, but the Advanced room is a ghost town. Finding someone there is incredibly rare, which breaks the game, since reaching level 31 means you're locked out of playing the game using the random lobby system and are forced to use private rooms.
This suggests to me that people don't play the game long enough to reach the advanced lobby and drop the game after a short while. This did not happen with the first Exit Path.
At the moment who gets to finish without rewinds will win.
Or the one with the best internet connection, which tends to happen to me more often than it should.
Two things are highly frustrating about ep2 though. First off thats its not worth the effort to make a refined uniplayer run. As hackers and glitchers are uploading random times, destroying the credibility whether a good time is deserved or cheated.
A side-effect of having all kinds of crazy leader-boards.
Second are some glitches that cause you to loose a race. Like dropping through the floor (happens when u dive jump in a fast fashion; solution: jump short above the floor against to avoid this), and getting stuck at a wall (if you flow and keep running against a wall u can get stuck and keep "staying on a invisible floor", is bad when there will be spikes coming out of the wall soon x_X, solution: jump when this happened and avoid the holding action.).
Here's the bottom line: Those shouldn't have existed in the first place. And I don't mean for Beta. A proper testing phase would have been having Beta for sevelral days, followed by a few days of fixing the glitches and THEN releasing gold. Having a beta over a few hours and then releasing the game two days after that is the wrong way to do it.
Rushing the game benefitted noone and resulted in what we're seeing right now.
From johns perspective I would be kind of disappointed of a lot of ppl actually.
Why should he? He promised a boatload of new things too add and talked about potential features to add, none of which made it into the game for the most part, so obviously people will be disappointed. If you aren't going to add things, it's better to just stay quiet instead of giving it needless hype.
That he improved the latency system
No. I myself don't have a perfect connection and I notice it's infinitely worse than the first game. It's always those two scenarios:
- I can play fine but people get a headstart on me and generally move much faster, which means I'm definately lagging on the hosts end. It's so bad that I once was only able to move 20 seconds into the race.
- I can play fine for a few levels and then the lag increases to nearly unplayable. So far this happened almost all the time and even happened when I was testing a private room with both racers being me (two guest accounts essentially)
Private rooms which work perfectly fine
As Matrix pointed out, there are still glitches involved with them.
EP2 is like Claudiodeusest aka CDE already stated hopefully getting a bunch of updates to pass its unfinished state. Then its gonna be a great game, for me at least....
Assuming those actually get fixed. Let's not forget the first game never got fixes for it's multitude of glitches either. Looking at the newest fixes, none of them adress the issues players have with the game and I'm concerned the game will be simply abandoned developement-wise, just like all other games John has made.
It's partly his and our faults. People kept on demanding EP2 to come out. And I guess John decided to rush it out because he might have been worried that the people would just...I don't know get tired. Throwing out the possibilities. But really though, he could've worked on it longer.
And by doing so, he has done more harm than good. There simply wouldn't have been so much hype for it if he didn't announce so many things that never made it to the game.
*Matrix's List*
Old list is old. I did some more searching and added a few more things, here a list of things he hinted at and/or promised to be in the game (in no particular order, and I'll repeat some of the things already mentioned):
- The ability to mute music and soundeffects seperately --> You're only able to mute both or nothing
- Many new ways to die --> Nothing of this way seen in the game (apart from death through differently shaped axes :\\)
- A few new obstacles in the game/new ways to interact with it --> Only poles were added
- 40-50 new stages + 10-20 Legacy stages --> EP1 stages are not included in the game, "dark versions" were hinted at but also not included
- People that lost their EP1 progress would get a present in EP2 --> Never happened and I doubt it ever will (which especially sucks, since I lost the progress of BOTH of my accounts)
- New player skins --> Aren't added to the main release, will be added only to paying exitPASS members
- exitPASS was never hinted at --> I find it especially shady that he never came clean about exitPASS but instead announced all those features that in the end are only accessable by paying. Looking at my screenshots on page 208 of this thread, you can see that he planned to have the private rooms planned as paid content, which is even more absurd.
- Hinting at including the old double jumping method --> No reports of this being present in the game (it might be, but I honestly doubt it)
- More customization options for private room (i.e infinite flow for everyone among other things) --> Never made it into the game
- A play-list of songs to be used in Multiplayer --> Never made it into the game
- Optimizing Multiplayer and less lag --> A lot of player complaints that the lag is worse
- More exp is needed to reach higher levels --> Values have been completely changed, only requiring about 4x as much as the original game (the current level 80, around 400000 exp, would only have been level 28 in thetable he posted)
- Beta sign-ups, SEVERAL delays and empty promises of "Beta invites coming soon" --> Beta instead gets turned into an open beta, which is removed after several hours of play, game comes out a mere two days later; List of beta testers contains doubles
- Hinting at 6 room racers --> Number remains unchanged at 5
Wall jumping
He never actually promised Wall Jumping. He mentioned on his website that he WON'T add such a thing because it seemed frustrating to newbies