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The Armor Games website will be down for maintenance on Monday 10/7/2024
starting at 10:00 AM Pacific time. We apologize for the inconvenience.
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Welcome all Exit Pathers! This is a designated topic to have all types of convos about Exit Path. One of the purposes of this topic is to keep all conversational-type comments away from the game comments and have them here.
Pass the word around!
Thanks guys
that jump is just a matter of running onto the spring, flowing and then double jump as you near the end. You should run from as far back of the treadmill as you can go to build up your flow and then just hold it once you're in the air
@godandd:
Burning down Overflow is the trick. If you got it the bar turns blue either, then make your second jump when your the highest.
I actually wish the EP1 players would be less stubborn morons in terms of depreciating ep2. Yes this game plays out different then ep1. Duh >.<
wut did john say he would put into the game that he didnt other then 10 mil exp for lvl 80
I have question...
is there any difference between overFLOW and normal Flow?
Oh, and I got 12 seconds on Grip
Sorry for the double post, but...
There's a shortcut on Tornado. Keep going up the pole through the spikeball to get to the exit near instantly.
Oh, and I got 12 seconds on GripThere's a shortcut on Tornado. Keep going up the pole through the spikeball to get to the exit near instantly.
I got 10 O.o
Sorry for double posting, but as im new to quotes :P I just got that all wrong ^.
Oh, and I got 12 seconds on GripThere's a shortcut on Tornado. Keep going up the pole through the spikeball to get to the exit near instantly.
I got 10 O.o
wut did john say he would put into the game that he didnt other then 10 mil exp for lvl 80
People who had their XP somehow self-destructed (happened to a few players we have account names for) I'll be giving them something good . Also people who participate in beta will receive a little something something.
You can't expect to find each nook and cranny and intricacy of every map within a week, it takes itme for the true nature of a game to establish itself.
is there any difference between overFLOW and normal Flow?
I actually wish the EP1 players would be less stubborn morons in terms of depreciating ep2. Yes this game plays out different then ep1. Duh >.<
Yes some levels are easy and relativ straight forward on ep2.
The phenomenon of Exit path was, that it only took as much finesse and precision to play as the players was demanding himself. Safe routes were easy to repeat. Top time routes were hard to execute and easy to mess up. I give the new game at least the benefit of the doubt to offer the same. It is definately not in this state yet, where routes demands much finesse. It took the first sequel quite some time to get to this state. Same gonna happen on the newest one. At the moment who gets to finish without rewinds will win. Players don't remember maps, not speaking of messing with the map texture to squeeze out some seconds.
At the moment who gets to finish without rewinds will win.
Two things are highly frustrating about ep2 though. First off thats its not worth the effort to make a refined uniplayer run. As hackers and glitchers are uploading random times, destroying the credibility whether a good time is deserved or cheated.
Second are some glitches that cause you to loose a race. Like dropping through the floor (happens when u dive jump in a fast fashion; solution: jump short above the floor against to avoid this), and getting stuck at a wall (if you flow and keep running against a wall u can get stuck and keep "staying on a invisible floor", is bad when there will be spikes coming out of the wall soon x_X, solution: jump when this happened and avoid the holding action.).
From johns perspective I would be kind of disappointed of a lot of ppl actually.
That he improved the latency system
Private rooms which work perfectly fine
EP2 is like Claudiodeusest aka CDE already stated hopefully getting a bunch of updates to pass its unfinished state. Then its gonna be a great game, for me at least....
It's partly his and our faults. People kept on demanding EP2 to come out. And I guess John decided to rush it out because he might have been worried that the people would just...I don't know get tired. Throwing out the possibilities. But really though, he could've worked on it longer.
*Matrix's List*
Wall jumping
@kentybk:
Your right in many statements. Seeing all this obvious mistakes and the issues overshadowing the gameexperience is that frustrating to me that I formulate things in dumb fashions. Well I am out of this topic so far then....
/faith
- EP1 double jump.
- Players whom have lost their EXP in EP1 would get something special in EP2. (This is probably thrown out due to everyone losing their EXP in EP2.)
- Evil versions of some EP1 stages.
- Many more ways to die. (This is obviously not put into the game.)
- Fixing lag. (I remember John mentioning several times that lag would be fixed, it would be to a minimum for all players.)
- More runners being able to play in a room. (The last I saw, he said six, but he changed it.)
- Wall jumping. (Sliding down a wall and then jumping off of it. I'm not sure if this is in the game, but as far as I'm concerned, it isn't.)
- Legacy stages. (These are basically EP1 stages.)
- Once or twice he mentioned a soundtrack for multiplayer.
Why does anyone care if he didn't put these things in he never promised them
how do you know some of this stuff will be added in the future?
As I said many times bugs can be fixed and things can be added
Also shut up about which one you like more it doesn't really matter if you like EP1 play it
I'm done with people arguing there is no need for it.
You should not care for a flash game enough to argue about it(remember it's just a game!).
Well I'm done posting on this thread until the arguing like little children stops.
John mentioned having escalators in the new game. I personally can live without them, but he did say.
Also, as somewhat of a solve to the lag problem, why not have a matchmaker that matches all the people with lag together, so that the relative speed is the same?
I like the game.. really fun! that down jump is gold.. maybe it will not last that long (maps seem too easy) but who knows..
Im disappointed about the lag issue.. its far worse. In the bug reports i wrote about making the change of quality with more options, like no background, no flashy teles etc. and maybe just naked, with everything out except the things u need to see... but that seems like too much work.
.. and there are escalators, they are on uni on some maps.. one is on the lvl with the screens snowing in the background and there are two more, i dont rem where exactly.
I think those are stairs because they don't move your player around like escalators.
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